canvas_particles_shapes.html 8.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles with shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/libs/tween.min.js"></script>
  20. <script src="js/Sparks.js"></script>
  21. <!-- load the font file from canvas-text -->
  22. <script src="fonts/helvetiker_regular.typeface.js"></script>
  23. <script>
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var group, text, plane;
  27. var targetRotation = 0;
  28. var targetRotationOnMouseDown = 0;
  29. var mouseX = 0;
  30. var mouseXOnMouseDown = 0;
  31. var windowHalfX = window.innerWidth / 2;
  32. var windowHalfY = window.innerHeight / 2;
  33. var heartShape, particleCloud, sparksEmitter, emitterPos;
  34. var _rotation = 0;
  35. var timeOnShapePath = 0;
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. var info = document.createElement( 'div' );
  42. info.style.position = 'absolute';
  43. info.style.top = '10px';
  44. info.style.width = '100%';
  45. info.style.textAlign = 'center';
  46. info.innerHTML = 'Three.js with Love. Simple Particle Systems with Shapes by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br>Move your mouse.';
  47. container.appendChild( info );
  48. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  49. camera.position.set( 0, 150, 700 );
  50. scene = new THREE.Scene();
  51. group = new THREE.Object3D();
  52. scene.add( group );
  53. // Get text from hash
  54. var string = "THREE.JS";
  55. var hash = document.location.hash.substr( 1 );
  56. if ( hash.length !== 0 ) {
  57. string = hash;
  58. }
  59. var text3d = new THREE.TextGeometry( string, {
  60. size: 80,
  61. height: 20,
  62. curveSegments: 2,
  63. font: "helvetiker"
  64. });
  65. text3d.computeBoundingBox();
  66. var centerOffset = -0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x );
  67. var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } );
  68. text = new THREE.Mesh( text3d, textMaterial );
  69. // Potentially, we can extract the vertices or faces of the text to generate particles too.
  70. // Geo > Vertices > Position
  71. text.position.x = centerOffset;
  72. text.position.y = 100;
  73. text.position.z = 0;
  74. text.rotation.x = 0;
  75. text.rotation.y = Math.PI * 2;
  76. group.add( text );
  77. particleCloud = new THREE.Object3D(); // Just a group
  78. particleCloud.y = 800;
  79. group.add( particleCloud );
  80. // Create Particle Systems
  81. // Heart
  82. var x = 0, y = 0;
  83. heartShape = new THREE.Shape();
  84. heartShape.moveTo( x + 25, y + 25 );
  85. heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
  86. heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
  87. heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
  88. heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
  89. heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
  90. heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
  91. var hue = 0;
  92. var hearts = function ( context ) {
  93. context.globalAlpha = 0.5;
  94. var x = 0, y = 0;
  95. context.scale(0.05, -0.05); // Scale so canvas render can redraw within bounds
  96. context.beginPath();
  97. // From http://blog.burlock.org/html5/130-paths
  98. context.bezierCurveTo( x + 2.5, y + 2.5, x + 2.0, y, x, y );
  99. context.bezierCurveTo( x - 3.0, y, x - 3.0, y + 3.5,x - 3.0,y + 3.5 );
  100. context.bezierCurveTo( x - 3.0, y + 5.5, x - 1.0, y + 7.7, x + 2.5, y + 9.5 );
  101. context.bezierCurveTo( x + 6.0, y + 7.7, x + 8.0, y + 5.5, x + 8.0, y + 3.5 );
  102. context.bezierCurveTo( x + 8.0, y + 3.5, x + 8.0, y, x + 5.0, y );
  103. context.bezierCurveTo( x + 3.5, y, x + 2.5, y + 2.5, x + 2.5, y + 2.5 );
  104. context.fill();
  105. context.lineWidth = 0.5; //0.05
  106. context.stroke();
  107. }
  108. var setTargetParticle = function() {
  109. var material = new THREE.SpriteCanvasMaterial( {
  110. program: hearts
  111. } );
  112. material.color.setHSL(hue, 1, 0.75);
  113. hue += 0.001;
  114. if (hue>1) hue-=1;
  115. particle = new THREE.Sprite( material );
  116. particle.scale.x = particle.scale.y = Math.random() * 40 + 40;
  117. particleCloud.add( particle );
  118. return particle;
  119. };
  120. var onParticleCreated = function( p ) {
  121. p.target.position.copy( p.position );
  122. };
  123. var onParticleDead = function( particle ) {
  124. particle.target.visible = false;
  125. particleCloud.remove( particle.target );
  126. };
  127. sparksEmitter = new SPARKS.Emitter(new SPARKS.SteadyCounter(160));
  128. emitterpos = new THREE.Vector3();
  129. sparksEmitter.addInitializer(new SPARKS.Position( new SPARKS.PointZone( emitterpos ) ) );
  130. sparksEmitter.addInitializer(new SPARKS.Lifetime(0,2));
  131. sparksEmitter.addInitializer(new SPARKS.Target(null, setTargetParticle));
  132. sparksEmitter.addInitializer(new SPARKS.Velocity(new SPARKS.PointZone(new THREE.Vector3(0,-50,10))));
  133. // TOTRY Set velocity to move away from centroid
  134. sparksEmitter.addAction(new SPARKS.Age());
  135. //sparksEmitter.addAction(new SPARKS.Accelerate(0.2));
  136. sparksEmitter.addAction(new SPARKS.Move());
  137. sparksEmitter.addAction(new SPARKS.RandomDrift(50,50,2000));
  138. sparksEmitter.addCallback("created", onParticleCreated);
  139. sparksEmitter.addCallback("dead", onParticleDead);
  140. sparksEmitter.start();
  141. // End Particles
  142. renderer = new THREE.CanvasRenderer();
  143. renderer.setClearColor( 0xf0f0f0 );
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. container.appendChild( renderer.domElement );
  146. stats = new Stats();
  147. stats.domElement.style.position = 'absolute';
  148. stats.domElement.style.top = '0px';
  149. container.appendChild( stats.domElement );
  150. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  151. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  152. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  153. //
  154. window.addEventListener( 'resize', onWindowResize, false );
  155. }
  156. function onWindowResize() {
  157. windowHalfX = window.innerWidth / 2;
  158. windowHalfY = window.innerHeight / 2;
  159. camera.aspect = window.innerWidth / window.innerHeight;
  160. camera.updateProjectionMatrix();
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. }
  163. //
  164. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  165. function onDocumentMouseDown( event ) {
  166. event.preventDefault();
  167. mouseXOnMouseDown = event.clientX - windowHalfX;
  168. targetRotationOnMouseDown = targetRotation;
  169. if ( sparksEmitter.isRunning() ) {
  170. sparksEmitter.stop();
  171. } else {
  172. sparksEmitter.start();
  173. }
  174. }
  175. function onDocumentMouseMove( event ) {
  176. mouseX = event.clientX - windowHalfX;
  177. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  178. }
  179. function onDocumentTouchStart( event ) {
  180. if ( event.touches.length == 1 ) {
  181. event.preventDefault();
  182. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  183. targetRotationOnMouseDown = targetRotation;
  184. }
  185. }
  186. function onDocumentTouchMove( event ) {
  187. if ( event.touches.length == 1 ) {
  188. event.preventDefault();
  189. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  190. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  191. }
  192. }
  193. //
  194. function animate() {
  195. requestAnimationFrame( animate );
  196. render();
  197. stats.update();
  198. }
  199. function render() {
  200. timeOnShapePath += 0.0337;
  201. if (timeOnShapePath > 1) timeOnShapePath -= 1;
  202. // TODO Create a PointOnShape Action/Zone in the particle engine
  203. var pointOnShape = heartShape.getPointAt( timeOnShapePath );
  204. emitterpos.x = pointOnShape.x * 5 - 100;
  205. emitterpos.y = -pointOnShape.y * 5 + 400;
  206. // Pretty cool effect if you enable this
  207. // particleCloud.rotation.y += 0.05;
  208. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  209. renderer.render( scene, camera );
  210. }
  211. </script>
  212. </body>
  213. </html>