canvas_sandbox.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer, objects;
  22. var pointLight;
  23. var sphere;
  24. var targetRotation = 0;
  25. var targetRotationOnMouseDown = 0;
  26. var mouseX = 0;
  27. var mouseXOnMouseDown = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. var moveForward = false;
  31. var moveBackwards = false;
  32. var moveLeft = false;
  33. var moveRight = false;
  34. var moveUp = false;
  35. var moveDown = false;
  36. var targetMoveLeft = false;
  37. var targetMoveRight = false;
  38. var debugContext;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  45. camera.position.set( 0, 150, 400 );
  46. camera.target = new THREE.Vector3( 0, 150, 0 );
  47. scene = new THREE.Scene();
  48. // Grid
  49. var size = 500, step = 100;
  50. var geometry = new THREE.Geometry();
  51. for ( var i = - size; i <= size; i += step ) {
  52. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  53. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  54. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  55. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  56. }
  57. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  58. var line = new THREE.Line( geometry, material );
  59. line.type = THREE.LinePieces;
  60. scene.add( line );
  61. // Spheres
  62. objects = [];
  63. geometry = new THREE.IcosahedronGeometry( 100, 1 );
  64. material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ), overdraw: 0.5 } );
  65. for ( var i = 0; i < 10; i ++ ) {
  66. sphere = new THREE.Mesh( geometry, material );
  67. sphere.position.x = Math.random() * 1000 - 500;
  68. sphere.position.y = Math.random() * 1000 - 500;
  69. sphere.position.z = Math.random() * 1000 - 500;
  70. sphere.rotation.x = Math.random() * 200 - 100;
  71. sphere.rotation.y = Math.random() * 200 - 100;
  72. sphere.rotation.z = Math.random() * 200 - 100;
  73. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  74. objects.push( sphere );
  75. scene.add( sphere );
  76. }
  77. // Lights
  78. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  79. scene.add( ambientLight );
  80. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  81. directionalLight.position.x = Math.random() - 0.5;
  82. directionalLight.position.y = Math.random() - 0.5;
  83. directionalLight.position.z = Math.random() - 0.5;
  84. directionalLight.position.normalize();
  85. scene.add( directionalLight );
  86. pointLight = new THREE.PointLight( 0xff0000, 1 );
  87. scene.add( pointLight );
  88. renderer = new THREE.CanvasRenderer();
  89. renderer.setClearColor( 0xf0f0f0 );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. container.appendChild( renderer.domElement );
  92. var debugCanvas = document.createElement( 'canvas' );
  93. debugCanvas.width = 512;
  94. debugCanvas.height = 512;
  95. debugCanvas.style.position = 'absolute';
  96. debugCanvas.style.top = '0px';
  97. debugCanvas.style.left = '0px';
  98. container.appendChild( debugCanvas );
  99. debugContext = debugCanvas.getContext( '2d' );
  100. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  101. debugContext.strokeStyle = '#000000';
  102. stats = new Stats();
  103. stats.domElement.style.position = 'absolute';
  104. stats.domElement.style.top = '0px';
  105. container.appendChild(stats.domElement);
  106. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  107. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  108. //
  109. window.addEventListener( 'resize', onWindowResize, false );
  110. }
  111. function onWindowResize() {
  112. windowHalfX = window.innerWidth / 2;
  113. windowHalfY = window.innerHeight / 2;
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. function onDocumentKeyDown( event ) {
  119. switch ( event.keyCode ) {
  120. case 38: moveForward = true; break; // up
  121. case 40: moveBackwards = true; break; // down
  122. case 37: moveLeft = true; break; // left
  123. case 39: moveRight = true; break; // right
  124. case 87: moveUp = true; break; // w
  125. case 83: moveDown = true; break; // s
  126. case 65: targetMoveLeft = true; break; // a
  127. case 68: targetMoveRight = true; break; // d
  128. }
  129. }
  130. function onDocumentKeyUp( event ) {
  131. switch ( event.keyCode ) {
  132. case 38: moveForward = false; break; // up
  133. case 40: moveBackwards = false; break; // down
  134. case 37: moveLeft = false; break; // left
  135. case 39: moveRight = false; break; // right
  136. case 87: moveUp = false; break; // w
  137. case 83: moveDown = false; break; // s
  138. case 65: targetMoveLeft = false; break; // a
  139. case 68: targetMoveRight = false; break; // d
  140. }
  141. }
  142. //
  143. function animate() {
  144. requestAnimationFrame( animate );
  145. render();
  146. stats.update();
  147. }
  148. function render() {
  149. if ( moveForward ) camera.position.z -= 10;
  150. if ( moveBackwards ) camera.position.z += 10;
  151. if ( moveLeft ) camera.position.x -= 10;
  152. if ( moveRight ) camera.position.x += 10;
  153. if ( moveUp ) camera.position.y += 10;
  154. if ( moveDown ) camera.position.y -= 10;
  155. if ( targetMoveLeft ) camera.target.x -= 10;
  156. if ( targetMoveRight ) camera.target.x += 10;
  157. camera.lookAt( camera.target );
  158. debugContext.clearRect( -256, -256, 512, 512 );
  159. debugContext.beginPath();
  160. // center
  161. debugContext.moveTo( -10, 0 );
  162. debugContext.lineTo( 10, 0 );
  163. debugContext.moveTo( 0, -10 );
  164. debugContext.lineTo( 0, 10 );
  165. // camera
  166. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  167. debugContext.lineTo( camera.target.x * 0.1, camera.target.z * 0.1 );
  168. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  169. debugContext.rect( camera.target.x * 0.1 - 5, camera.target.z * 0.1 - 5, 10, 10 );
  170. debugContext.rect( - 50, - 50, 100, 100 );
  171. for ( var i = 0, l = objects.length; i < l; i++ ) {
  172. var object = objects[ i ];
  173. object.rotation.x += 0.01;
  174. object.rotation.y += 0.005;
  175. object.position.y = Math.sin( object.rotation.x ) * 200;
  176. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  177. }
  178. debugContext.closePath();
  179. debugContext.stroke();
  180. renderer.render( scene, camera );
  181. }
  182. </script>
  183. </body>
  184. </html>