misc_controls_fly.html 8.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fly controls - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color: #eee;
  11. padding:0;
  12. margin:0;
  13. font-weight:bold;
  14. overflow:hidden;
  15. font-family:Monospace;
  16. font-size:13px;
  17. text-align:center;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. a {
  26. color: #0080ff;
  27. }
  28. b { color:orange }
  29. </style>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/controls/FlyControls.js"></script>
  32. <script src="js/shaders/CopyShader.js"></script>
  33. <script src="js/shaders/FilmShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/FilmPass.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. </head>
  42. <body>
  43. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - earth [fly controls]<br/><br/>
  44. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
  45. </div>
  46. <script>
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. var radius = 6371;
  49. var tilt = 0.41;
  50. var rotationSpeed = 0.02;
  51. var cloudsScale = 1.005;
  52. var moonScale = 0.23;
  53. var MARGIN = 0;
  54. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  55. var SCREEN_WIDTH = window.innerWidth;
  56. var container, stats;
  57. var camera, controls, scene, sceneCube, renderer;
  58. var geometry, meshPlanet, meshClouds, meshMoon;
  59. var dirLight, pointLight, ambientLight;
  60. var d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  61. var clock = new THREE.Clock();
  62. init();
  63. animate();
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 );
  68. camera.position.z = radius * 5;
  69. scene = new THREE.Scene();
  70. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  71. controls = new THREE.FlyControls( camera );
  72. controls.movementSpeed = 1000;
  73. controls.domElement = container;
  74. controls.rollSpeed = Math.PI / 24;
  75. controls.autoForward = false;
  76. controls.dragToLook = false;
  77. dirLight = new THREE.DirectionalLight( 0xffffff );
  78. dirLight.position.set( -1, 0, 1 ).normalize();
  79. scene.add( dirLight );
  80. ambientLight = new THREE.AmbientLight( 0x000000 );
  81. scene.add( ambientLight );
  82. var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
  83. var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
  84. var normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
  85. var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
  86. var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
  87. var shader = THREE.ShaderLib[ "normalmap" ];
  88. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  89. uniforms[ "tNormal" ].value = normalTexture;
  90. uniforms[ "uNormalScale" ].value.set( 0.85, 0.85 );
  91. uniforms[ "tDiffuse" ].value = planetTexture;
  92. uniforms[ "tSpecular" ].value = specularTexture;
  93. uniforms[ "enableAO" ].value = false;
  94. uniforms[ "enableDiffuse" ].value = true;
  95. uniforms[ "enableSpecular" ].value = true;
  96. uniforms[ "diffuse" ].value.setHex( 0xffffff );
  97. uniforms[ "specular" ].value.setHex( 0x333333 );
  98. uniforms[ "ambient" ].value.setHex( 0x000000 );
  99. uniforms[ "shininess" ].value = 15;
  100. var parameters = {
  101. fragmentShader: shader.fragmentShader,
  102. vertexShader: shader.vertexShader,
  103. uniforms: uniforms,
  104. lights: true,
  105. fog: true
  106. };
  107. var materialNormalMap = new THREE.ShaderMaterial( parameters );
  108. // planet
  109. geometry = new THREE.SphereGeometry( radius, 100, 50 );
  110. geometry.computeTangents();
  111. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  112. meshPlanet.rotation.y = 0;
  113. meshPlanet.rotation.z = tilt;
  114. scene.add( meshPlanet );
  115. // clouds
  116. var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
  117. meshClouds = new THREE.Mesh( geometry, materialClouds );
  118. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  119. meshClouds.rotation.z = tilt;
  120. scene.add( meshClouds );
  121. // moon
  122. var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
  123. meshMoon = new THREE.Mesh( geometry, materialMoon );
  124. meshMoon.position.set( radius * 5, 0, 0 );
  125. meshMoon.scale.set( moonScale, moonScale, moonScale );
  126. scene.add( meshMoon );
  127. // stars
  128. var i, r = radius, starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
  129. for ( i = 0; i < 250; i ++ ) {
  130. var vertex = new THREE.Vector3();
  131. vertex.x = Math.random() * 2 - 1;
  132. vertex.y = Math.random() * 2 - 1;
  133. vertex.z = Math.random() * 2 - 1;
  134. vertex.multiplyScalar( r );
  135. starsGeometry[ 0 ].vertices.push( vertex );
  136. }
  137. for ( i = 0; i < 1500; i ++ ) {
  138. var vertex = new THREE.Vector3();
  139. vertex.x = Math.random() * 2 - 1;
  140. vertex.y = Math.random() * 2 - 1;
  141. vertex.z = Math.random() * 2 - 1;
  142. vertex.multiplyScalar( r );
  143. starsGeometry[ 1 ].vertices.push( vertex );
  144. }
  145. var stars;
  146. var starsMaterials = [
  147. new THREE.PointCloudMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  148. new THREE.PointCloudMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  149. new THREE.PointCloudMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  150. new THREE.PointCloudMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  151. new THREE.PointCloudMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  152. new THREE.PointCloudMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  153. ];
  154. for ( i = 10; i < 30; i ++ ) {
  155. stars = new THREE.PointCloud( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  156. stars.rotation.x = Math.random() * 6;
  157. stars.rotation.y = Math.random() * 6;
  158. stars.rotation.z = Math.random() * 6;
  159. s = i * 10;
  160. stars.scale.set( s, s, s );
  161. stars.matrixAutoUpdate = false;
  162. stars.updateMatrix();
  163. scene.add( stars );
  164. }
  165. renderer = new THREE.WebGLRenderer();
  166. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  167. renderer.sortObjects = false;
  168. renderer.autoClear = false;
  169. container.appendChild( renderer.domElement );
  170. stats = new Stats();
  171. stats.domElement.style.position = 'absolute';
  172. stats.domElement.style.top = '0px';
  173. stats.domElement.style.zIndex = 100;
  174. container.appendChild( stats.domElement );
  175. window.addEventListener( 'resize', onWindowResize, false );
  176. // postprocessing
  177. var renderModel = new THREE.RenderPass( scene, camera );
  178. var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
  179. effectFilm.renderToScreen = true;
  180. composer = new THREE.EffectComposer( renderer );
  181. composer.addPass( renderModel );
  182. composer.addPass( effectFilm );
  183. };
  184. function onWindowResize( event ) {
  185. SCREEN_HEIGHT = window.innerHeight;
  186. SCREEN_WIDTH = window.innerWidth;
  187. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  188. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  189. camera.updateProjectionMatrix();
  190. composer.reset();
  191. };
  192. function animate() {
  193. requestAnimationFrame( animate );
  194. render();
  195. stats.update();
  196. };
  197. function render() {
  198. // rotate the planet and clouds
  199. var delta = clock.getDelta();
  200. meshPlanet.rotation.y += rotationSpeed * delta;
  201. meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
  202. // slow down as we approach the surface
  203. dPlanet = camera.position.length();
  204. dMoonVec.subVectors( camera.position, meshMoon.position );
  205. dMoon = dMoonVec.length();
  206. if ( dMoon < dPlanet ) {
  207. d = ( dMoon - radius * moonScale * 1.01 );
  208. } else {
  209. d = ( dPlanet - radius * 1.01 );
  210. }
  211. controls.movementSpeed = 0.33 * d;
  212. controls.update( delta );
  213. renderer.clear();
  214. composer.render( delta );
  215. };
  216. </script>
  217. </body>
  218. </html>