webgl_effects_oculusrift.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - oculus rift</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: rgb(168, 148, 0);
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. #oldie {
  26. background:rgb(100,0,0) !important;
  27. color:#fff !important;
  28. margin-top:10em !important;
  29. }
  30. #oldie a { color:#fff }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  35. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - effects - oculus rift. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward, h: hide text)</div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/controls/FirstPersonControls.js"></script>
  38. <script src="js/ImprovedNoise.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/effects/OculusRiftEffect.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script src="js/wip/TypedGeometry.js"></script>
  43. <script src="js/wip/IndexedTypedGeometry.js"></script>
  44. <script src="js/wip/PlaneTypedGeometry.js"></script>
  45. <script>
  46. if ( ! Detector.webgl ) {
  47. Detector.addGetWebGLMessage();
  48. document.getElementById( 'container' ).innerHTML = "";
  49. }
  50. var container, stats;
  51. var camera, controls, scene, renderer;
  52. var mesh;
  53. var worldWidth = 128, worldDepth = 128,
  54. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  55. data = generateHeight( worldWidth, worldDepth );
  56. var clock = new THREE.Clock();
  57. init();
  58. animate();
  59. function init() {
  60. container = document.getElementById( 'container' );
  61. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  62. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  63. controls = new THREE.FirstPersonControls( camera );
  64. controls.movementSpeed = 1000;
  65. controls.lookSpeed = 0.125;
  66. controls.lookVertical = true;
  67. scene = new THREE.Scene();
  68. // sides
  69. var matrix = new THREE.Matrix4();
  70. var pxGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
  71. pxGeometry.uvs[ 1 ] = 0.5;
  72. pxGeometry.uvs[ 3 ] = 0.5;
  73. pxGeometry.applyMatrix( matrix.makeRotationY( Math.PI / 2 ) );
  74. pxGeometry.applyMatrix( matrix.makeTranslation( 50, 0, 0 ) );
  75. var nxGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
  76. nxGeometry.uvs[ 1 ] = 0.5;
  77. nxGeometry.uvs[ 3 ] = 0.5;
  78. nxGeometry.applyMatrix( matrix.makeRotationY( - Math.PI / 2 ) );
  79. nxGeometry.applyMatrix( matrix.makeTranslation( - 50, 0, 0 ) );
  80. var pyGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
  81. pyGeometry.uvs[ 5 ] = 0.5;
  82. pyGeometry.uvs[ 7 ] = 0.5;
  83. pyGeometry.applyMatrix( matrix.makeRotationX( - Math.PI / 2 ) );
  84. pyGeometry.applyMatrix( matrix.makeTranslation( 0, 50, 0 ) );
  85. var pzGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
  86. pzGeometry.uvs[ 1 ] = 0.5;
  87. pzGeometry.uvs[ 3 ] = 0.5;
  88. pzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, 50 ) );
  89. var nzGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
  90. nzGeometry.uvs[ 1 ] = 0.5;
  91. nzGeometry.uvs[ 3 ] = 0.5;
  92. nzGeometry.applyMatrix( matrix.makeRotationY( Math.PI ) );
  93. nzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, -50 ) );
  94. //
  95. var geometry = new THREE.TypedGeometry( worldWidth * worldDepth * 2 * 5 ); // 2 triangles, 5 possible sides
  96. for ( var z = 0; z < worldDepth; z ++ ) {
  97. for ( var x = 0; x < worldWidth; x ++ ) {
  98. var h = getY( x, z );
  99. matrix.makeTranslation(
  100. x * 100 - worldHalfWidth * 100,
  101. h * 100,
  102. z * 100 - worldHalfDepth * 100
  103. );
  104. var px = getY( x + 1, z );
  105. var nx = getY( x - 1, z );
  106. var pz = getY( x, z + 1 );
  107. var nz = getY( x, z - 1 );
  108. geometry.merge( pyGeometry, matrix );
  109. if ( ( px != h && px != h + 1 ) || x == 0 ) {
  110. geometry.merge( pxGeometry, matrix );
  111. }
  112. if ( ( nx != h && nx != h + 1 ) || x == worldWidth - 1 ) {
  113. geometry.merge( nxGeometry, matrix );
  114. }
  115. if ( ( pz != h && pz != h + 1 ) || z == worldDepth - 1 ) {
  116. geometry.merge( pzGeometry, matrix );
  117. }
  118. if ( ( nz != h && nz != h + 1 ) || z == 0 ) {
  119. geometry.merge( nzGeometry, matrix );
  120. }
  121. }
  122. }
  123. geometry.computeBoundingSphere();
  124. var texture = THREE.ImageUtils.loadTexture( 'textures/minecraft/atlas.png' );
  125. texture.magFilter = THREE.NearestFilter;
  126. texture.minFilter = THREE.LinearMipMapLinearFilter;
  127. var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture, ambient: 0xbbbbbb } ) );
  128. scene.add( mesh );
  129. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  130. scene.add( ambientLight );
  131. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  132. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  133. scene.add( directionalLight );
  134. renderer = new THREE.WebGLRenderer();
  135. renderer.setClearColor( 0xbfd1e5, 1 );
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. // Here is the effect for the Oculus Rift
  138. // worldScale 100 means that 100 Units == 1m
  139. effect = new THREE.OculusRiftEffect( renderer, {worldScale: 100} );
  140. effect.setSize( window.innerWidth, window.innerHeight );
  141. container.innerHTML = "";
  142. container.appendChild( renderer.domElement );
  143. stats = new Stats();
  144. stats.domElement.style.position = 'absolute';
  145. stats.domElement.style.top = '0px';
  146. container.appendChild( stats.domElement );
  147. // GUI
  148. window.addEventListener( 'resize', onWindowResize, false );
  149. document.addEventListener( 'keydown', keyPressed, false );
  150. guiVisible = true;
  151. }
  152. function onWindowResize() {
  153. camera.aspect = window.innerWidth / window.innerHeight;
  154. camera.updateProjectionMatrix();
  155. effect.setSize( window.innerWidth, window.innerHeight );
  156. controls.handleResize();
  157. }
  158. function keyPressed (event) {
  159. if (event.keyCode === 72) { // H
  160. guiVisible = !guiVisible;
  161. document.getElementById('info').style.display = guiVisible ? "block" : "none";
  162. stats.domElement.style.display = guiVisible ? "block" : "none";
  163. }
  164. }
  165. function generateHeight( width, height ) {
  166. var data = [], perlin = new ImprovedNoise(),
  167. size = width * height, quality = 2, z = Math.random() * 100;
  168. for ( var j = 0; j < 4; j ++ ) {
  169. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  170. for ( var i = 0; i < size; i ++ ) {
  171. var x = i % width, y = ( i / width ) | 0;
  172. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  173. }
  174. quality *= 4
  175. }
  176. return data;
  177. }
  178. function getY( x, z ) {
  179. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  180. }
  181. //
  182. function animate() {
  183. requestAnimationFrame( animate );
  184. render();
  185. stats.update();
  186. }
  187. function render() {
  188. controls.update( clock.getDelta() );
  189. effect.render( scene, camera );
  190. }
  191. </script>
  192. </body>
  193. </html>