webgl_effects_vr.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - native vr demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. .button {
  15. position: fixed;
  16. bottom: 20px;
  17. right: 20px;
  18. padding: 8px;
  19. color: #FFF;
  20. background-color: #555;
  21. }
  22. .button:hover {
  23. cursor: pointer;
  24. background-color: rgb(18, 36, 70);
  25. }
  26. .button.error {
  27. pointer-events: none;
  28. background-color: red;
  29. }
  30. </style>
  31. </head>
  32. <body>
  33. <div class="button">Start VR Mode</div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/effects/VREffect.js"></script>
  36. <script src="js/controls/VRControls.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. var container, stats;
  40. var camera, scene, projector, raycaster, renderer;
  41. var vrEffect;
  42. var vrControls;
  43. var fullScreenButton = document.querySelector( '.button' );
  44. var mouse = new THREE.Vector2(), INTERSECTED;
  45. var radius = 100, theta = 0;
  46. init();
  47. animate();
  48. function init() {
  49. container = document.createElement( 'div' );
  50. document.body.appendChild( container );
  51. var info = document.createElement( 'div' );
  52. info.style.position = 'absolute';
  53. info.style.top = '10px';
  54. info.style.width = '100%';
  55. info.style.textAlign = 'center';
  56. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive cubes';
  57. container.appendChild( info );
  58. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  59. scene = new THREE.Scene();
  60. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  61. light.position.set( 1, 1, 1 ).normalize();
  62. scene.add( light );
  63. var light = new THREE.DirectionalLight( 0xffffff );
  64. light.position.set( -1, -1, -1 ).normalize();
  65. scene.add( light );
  66. var geometry = new THREE.BoxGeometry( 20, 20, 20 );
  67. for ( var i = 0; i < 2000; i ++ ) {
  68. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  69. object.position.x = Math.random() * 800 - 400;
  70. object.position.y = Math.random() * 800 - 400;
  71. object.position.z = Math.random() * 800 - 400;
  72. object.rotation.x = Math.random() * 2 * Math.PI;
  73. object.rotation.y = Math.random() * 2 * Math.PI;
  74. object.rotation.z = Math.random() * 2 * Math.PI;
  75. object.scale.x = Math.random() + 0.5;
  76. object.scale.y = Math.random() + 0.5;
  77. object.scale.z = Math.random() + 0.5;
  78. scene.add( object );
  79. }
  80. projector = new THREE.Projector();
  81. raycaster = new THREE.Raycaster();
  82. renderer = new THREE.WebGLRenderer();
  83. var fullScreenButton = document.querySelector( '.button' );
  84. fullScreenButton.onclick = function() {
  85. vrEffect.setFullScreen( true );
  86. };
  87. vrEffect = new THREE.VREffect(renderer, VREffectLoaded);
  88. vrControls = new THREE.VRControls(camera);
  89. function VREffectLoaded(error) {
  90. if (error) {
  91. fullScreenButton.innerHTML = error;
  92. fullScreenButton.classList.add('error');
  93. }
  94. }
  95. renderer.setClearColor( 0xf0f0f0 );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.sortObjects = false;
  98. container.appendChild( renderer.domElement );
  99. stats = new Stats();
  100. stats.domElement.style.position = 'absolute';
  101. stats.domElement.style.top = '0px';
  102. container.appendChild( stats.domElement );
  103. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. function onDocumentMouseMove( event ) {
  113. event.preventDefault();
  114. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  115. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  116. }
  117. //
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. render();
  121. stats.update();
  122. }
  123. function render() {
  124. theta += 0.1;
  125. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  126. camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
  127. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  128. camera.lookAt( scene.position );
  129. // find intersections
  130. var vector = new THREE.Vector3( mouse.x, mouse.y, 1 );
  131. projector.unprojectVector( vector, camera );
  132. raycaster.set( camera.position, vector.sub( camera.position ).normalize() );
  133. var intersects = raycaster.intersectObjects( scene.children );
  134. if ( intersects.length > 0 ) {
  135. if ( INTERSECTED != intersects[ 0 ].object ) {
  136. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  137. INTERSECTED = intersects[ 0 ].object;
  138. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  139. INTERSECTED.material.emissive.setHex( 0xff0000 );
  140. }
  141. } else {
  142. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  143. INTERSECTED = null;
  144. }
  145. vrControls.update();
  146. vrEffect.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>