webgl_geometry_cube.html 1.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script>
  17. var camera, scene, renderer;
  18. var mesh;
  19. init();
  20. animate();
  21. function init() {
  22. renderer = new THREE.WebGLRenderer();
  23. renderer.setSize( window.innerWidth, window.innerHeight );
  24. document.body.appendChild( renderer.domElement );
  25. //
  26. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  27. camera.position.z = 400;
  28. scene = new THREE.Scene();
  29. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  30. var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif' );
  31. texture.anisotropy = renderer.getMaxAnisotropy();
  32. var material = new THREE.MeshBasicMaterial( { map: texture } );
  33. mesh = new THREE.Mesh( geometry, material );
  34. scene.add( mesh );
  35. //
  36. window.addEventListener( 'resize', onWindowResize, false );
  37. }
  38. function onWindowResize() {
  39. camera.aspect = window.innerWidth / window.innerHeight;
  40. camera.updateProjectionMatrix();
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. }
  43. function animate() {
  44. requestAnimationFrame( animate );
  45. mesh.rotation.x += 0.005;
  46. mesh.rotation.y += 0.01;
  47. renderer.render( scene, camera );
  48. }
  49. </script>
  50. </body>
  51. </html>