webgl_lines_cubes.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - lines WebGL demo
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/three.min.js"></script>
  41. <script src="js/geometries/hilbert3D.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var mouseX = 0, mouseY = 0,
  47. windowHalfX = window.innerWidth / 2,
  48. windowHalfY = window.innerHeight / 2,
  49. camera, scene, renderer;
  50. init();
  51. animate();
  52. function init() {
  53. var i, material, container;
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  57. camera.position.z = 700;
  58. scene = new THREE.Scene();
  59. renderer = new THREE.WebGLRenderer();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. container.appendChild( renderer.domElement );
  62. var geometry = new THREE.Geometry(),
  63. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 4, 0, 1, 2, 3, 4, 5, 6, 7 );
  64. for ( i = 0; i < points.length; i ++ ) {
  65. geometry.vertices.push( points[i] );
  66. }
  67. // lines
  68. var line, p, scale = 0.3, d = 125, c1 = 0x553300, c2 = 0x555555, c3 = 0x992800, g1 = geometry,
  69. m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  70. m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  71. m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
  72. parameters = [ [ m3, scale*0.5, [0,0,0], g1 ], [ m2, scale*0.5, [d, 0, 0], g1 ], [ m2, scale*0.5, [-d, 0, 0], g1 ],
  73. [ m2, scale*0.5, [0,d,0], g1 ], [ m2, scale*0.5, [d, d, 0], g1 ], [ m2, scale*0.5, [-d, d, 0], g1 ],
  74. [ m2, scale*0.5, [0,-d,0], g1 ], [ m2, scale*0.5, [d, -d, 0], g1 ], [ m2, scale*0.5, [-d, -d, 0], g1 ],
  75. [ m1, scale*0.5, [2*d, 0, 0], g1 ], [ m1, scale*0.5, [-2*d, 0, 0], g1 ],
  76. [ m1, scale*0.5, [2*d, d, 0], g1 ], [ m1, scale*0.5, [-2*d, d, 0], g1 ],
  77. [ m1, scale*0.5, [2*d, -d, 0], g1 ], [ m1, scale*0.5, [-2*d, -d, 0], g1 ],
  78. ];
  79. for ( i = 0; i < parameters.length; i ++ ) {
  80. p = parameters[ i ];
  81. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  82. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  83. line.position.x = p[ 2 ][ 0 ];
  84. line.position.y = p[ 2 ][ 1 ];
  85. line.position.z = p[ 2 ][ 2 ];
  86. scene.add( line );
  87. }
  88. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  89. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  90. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  91. //
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. function onWindowResize() {
  95. windowHalfX = window.innerWidth / 2;
  96. windowHalfY = window.innerHeight / 2;
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. //
  102. function onDocumentMouseMove(event) {
  103. mouseX = event.clientX - windowHalfX;
  104. mouseY = event.clientY - windowHalfY;
  105. }
  106. function onDocumentTouchStart( event ) {
  107. if ( event.touches.length > 1 ) {
  108. event.preventDefault();
  109. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  110. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  111. }
  112. }
  113. function onDocumentTouchMove( event ) {
  114. if ( event.touches.length == 1 ) {
  115. event.preventDefault();
  116. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  117. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  118. }
  119. }
  120. //
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. render();
  124. }
  125. function render() {
  126. camera.position.x += ( mouseX - camera.position.x ) * .05;
  127. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  128. camera.lookAt( scene.position );
  129. var time = Date.now() * 0.0015;
  130. for ( var i = 0; i < scene.children.length; i ++ ) {
  131. var object = scene.children[ i ];
  132. if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
  133. }
  134. renderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>