webgl_shaders_ocean.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. text-align:center;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl ocean demo</div>
  28. <script src="../build/three.min.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/Mirror.js"></script>
  31. <script src="js/WaterShader.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) {
  36. Detector.addGetWebGLMessage();
  37. document.getElementById( 'container' ).innerHTML = "";
  38. }
  39. var container, stats;
  40. var camera, scene, renderer;
  41. var parameters = {
  42. width: 2000,
  43. height: 2000,
  44. widthSegments: 250,
  45. heightSegments: 250,
  46. depth: 1500,
  47. param: 4,
  48. filterparam: 1
  49. }
  50. var waterNormals;
  51. init();
  52. animate();
  53. function init() {
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. renderer = new THREE.WebGLRenderer();
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. scene = new THREE.Scene();
  60. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.5, 3000000 );
  61. camera.position.set( 0, Math.max( parameters.width * 1.5, parameters.height ) / 8, parameters.height );
  62. camera.lookAt( new THREE.Vector3( 0, 0, 0 ) );
  63. controls = new THREE.OrbitControls( camera, renderer.domElement );
  64. controls.userPan = false;
  65. controls.userPanSpeed = 0.0;
  66. controls.maxDistance = 5000.0;
  67. controls.maxPolarAngle = Math.PI * 0.495;
  68. directionalLight = new THREE.DirectionalLight( 0xffff55, 1 );
  69. directionalLight.position.set( - 1, 0.4, - 1 );
  70. scene.add( directionalLight );
  71. waterNormals = new THREE.ImageUtils.loadTexture( 'textures/waternormals.jpg' );
  72. waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
  73. water = new THREE.Water( renderer, camera, scene, {
  74. textureWidth: 512,
  75. textureHeight: 512,
  76. waterNormals: waterNormals,
  77. alpha: 1.0,
  78. sunDirection: directionalLight.position.normalize(),
  79. sunColor: 0xffffff,
  80. waterColor: 0x001e0f,
  81. distortionScale: 50.0,
  82. } );
  83. mirrorMesh = new THREE.Mesh(
  84. new THREE.PlaneGeometry( parameters.width * 500, parameters.height * 500, 50, 50 ),
  85. water.material
  86. );
  87. mirrorMesh.add( water );
  88. mirrorMesh.rotation.x = - Math.PI * 0.5;
  89. scene.add( mirrorMesh );
  90. // load skybox
  91. var cubeMap = new THREE.CubeTexture( [] );
  92. cubeMap.format = THREE.RGBFormat;
  93. cubeMap.flipY = false;
  94. var loader = new THREE.ImageLoader();
  95. loader.load( 'textures/skyboxsun25degtest.png', function ( image ) {
  96. var getSide = function ( x, y ) {
  97. var size = 1024;
  98. var canvas = document.createElement( 'canvas' );
  99. canvas.width = size;
  100. canvas.height = size;
  101. var context = canvas.getContext( '2d' );
  102. context.drawImage( image, - x * size, - y * size );
  103. return canvas;
  104. };
  105. cubeMap.images[ 0 ] = getSide( 2, 1 ); // px
  106. cubeMap.images[ 1 ] = getSide( 0, 1 ); // nx
  107. cubeMap.images[ 2 ] = getSide( 1, 0 ); // py
  108. cubeMap.images[ 3 ] = getSide( 1, 2 ); // ny
  109. cubeMap.images[ 4 ] = getSide( 1, 1 ); // pz
  110. cubeMap.images[ 5 ] = getSide( 3, 1 ); // nz
  111. cubeMap.needsUpdate = true;
  112. } );
  113. var cubeShader = THREE.ShaderLib['cube'];
  114. cubeShader.uniforms['tCube'].value = cubeMap;
  115. var skyBoxMaterial = new THREE.ShaderMaterial( {
  116. fragmentShader: cubeShader.fragmentShader,
  117. vertexShader: cubeShader.vertexShader,
  118. uniforms: cubeShader.uniforms,
  119. depthWrite: false,
  120. side: THREE.BackSide
  121. });
  122. var skyBox = new THREE.Mesh(
  123. new THREE.BoxGeometry( 1000000, 1000000, 1000000 ),
  124. skyBoxMaterial
  125. );
  126. scene.add( skyBox );
  127. }
  128. //
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. render();
  132. }
  133. function render() {
  134. water.material.uniforms.time.value += 1.0 / 60.0;
  135. controls.update();
  136. water.render();
  137. renderer.render( scene, camera );
  138. }
  139. </script>
  140. </body>
  141. </html>