canvas_geometry_text.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <!-- load the font file from canvas-text -->
  22. <script src="fonts/helvetiker_regular.typeface.js"></script>
  23. <script>
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var group, text;
  27. var targetRotation = 0;
  28. var targetRotationOnMouseDown = 0;
  29. var mouseX = 0;
  30. var mouseXOnMouseDown = 0;
  31. var windowHalfX = window.innerWidth / 2;
  32. var windowHalfY = window.innerHeight / 2;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. var info = document.createElement( 'div' );
  39. info.style.position = 'absolute';
  40. info.style.top = '10px';
  41. info.style.width = '100%';
  42. info.style.textAlign = 'center';
  43. info.innerHTML = 'Simple Dynamic 3D Text Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br>Drag to spin the text';
  44. container.appendChild( info );
  45. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  46. camera.position.set( 0, 150, 500 );
  47. scene = new THREE.Scene();
  48. // Get text from hash
  49. var theText = "Hello three.js! :)";
  50. var hash = document.location.hash.substr( 1 );
  51. if ( hash.length !== 0 ) {
  52. theText = hash;
  53. }
  54. var text3d = new THREE.TextGeometry( theText, {
  55. size: 80,
  56. height: 20,
  57. curveSegments: 2,
  58. font: "helvetiker"
  59. });
  60. text3d.computeBoundingBox();
  61. var centerOffset = -0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x );
  62. var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } );
  63. text = new THREE.Mesh( text3d, textMaterial );
  64. text.position.x = centerOffset;
  65. text.position.y = 100;
  66. text.position.z = 0;
  67. text.rotation.x = 0;
  68. text.rotation.y = Math.PI * 2;
  69. group = new THREE.Group();
  70. group.add( text );
  71. scene.add( group );
  72. renderer = new THREE.CanvasRenderer();
  73. renderer.setClearColor( 0xf0f0f0 );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. container.appendChild( renderer.domElement );
  76. stats = new Stats();
  77. stats.domElement.style.position = 'absolute';
  78. stats.domElement.style.top = '0px';
  79. container.appendChild( stats.domElement );
  80. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  81. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  82. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  83. //
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. windowHalfX = window.innerWidth / 2;
  88. windowHalfY = window.innerHeight / 2;
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. //
  94. function onDocumentMouseDown( event ) {
  95. event.preventDefault();
  96. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  97. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  98. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  99. mouseXOnMouseDown = event.clientX - windowHalfX;
  100. targetRotationOnMouseDown = targetRotation;
  101. }
  102. function onDocumentMouseMove( event ) {
  103. mouseX = event.clientX - windowHalfX;
  104. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  105. }
  106. function onDocumentMouseUp( event ) {
  107. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  108. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  109. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  110. }
  111. function onDocumentMouseOut( event ) {
  112. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  113. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  114. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  115. }
  116. function onDocumentTouchStart( event ) {
  117. if ( event.touches.length == 1 ) {
  118. event.preventDefault();
  119. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  120. targetRotationOnMouseDown = targetRotation;
  121. }
  122. }
  123. function onDocumentTouchMove( event ) {
  124. if ( event.touches.length == 1 ) {
  125. event.preventDefault();
  126. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  127. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  128. }
  129. }
  130. //
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. render();
  134. stats.update();
  135. }
  136. function render() {
  137. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  138. renderer.render( scene, camera );
  139. }
  140. </script>
  141. </body>
  142. </html>