webgl_geometry_text.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bevel">change bevel</span>,
  35. <span class="button" id="postprocessing">change postprocessing</span>,
  36. <a id="permalink" href="#">permalink</a>
  37. </div>
  38. <script src="../build/three.min.js"></script>
  39. <script src="js/utils/GeometryUtils.js"></script>
  40. <script src="js/shaders/ConvolutionShader.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script src="js/shaders/FilmShader.js"></script>
  43. <script src="js/shaders/FXAAShader.js"></script>
  44. <script src="js/postprocessing/EffectComposer.js"></script>
  45. <script src="js/postprocessing/RenderPass.js"></script>
  46. <script src="js/postprocessing/ShaderPass.js"></script>
  47. <script src="js/postprocessing/MaskPass.js"></script>
  48. <script src="js/postprocessing/BloomPass.js"></script>
  49. <script src="js/postprocessing/FilmPass.js"></script>
  50. <script src="js/Detector.js"></script>
  51. <script src="js/libs/stats.min.js"></script>
  52. <!-- load the font files -->
  53. <script src="fonts/gentilis_bold.typeface.js"></script>
  54. <script src="fonts/gentilis_regular.typeface.js"></script>
  55. <script src="fonts/optimer_bold.typeface.js"></script>
  56. <script src="fonts/optimer_regular.typeface.js"></script>
  57. <script src="fonts/helvetiker_bold.typeface.js"></script>
  58. <script src="fonts/helvetiker_regular.typeface.js"></script>
  59. <script src="fonts/droid/droid_sans_regular.typeface.js"></script>
  60. <script src="fonts/droid/droid_sans_bold.typeface.js"></script>
  61. <script src="fonts/droid/droid_serif_regular.typeface.js"></script>
  62. <script src="fonts/droid/droid_serif_bold.typeface.js"></script>
  63. <!-- todo async loader for fonts -->
  64. <script>
  65. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  66. var container, stats, permalink, hex, color;
  67. var camera, cameraTarget, scene, renderer;
  68. var composer;
  69. var effectFXAA;
  70. var group, textMesh1, textMesh2, textGeo, material;
  71. var firstLetter = true;
  72. var text = "three.js",
  73. height = 20,
  74. size = 70,
  75. hover = 30,
  76. curveSegments = 4,
  77. bevelThickness = 2,
  78. bevelSize = 1.5,
  79. bevelSegments = 3,
  80. bevelEnabled = true,
  81. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  82. weight = "bold", // normal bold
  83. style = "normal"; // normal italic
  84. var mirror = true;
  85. var fontMap = {
  86. "helvetiker": 0,
  87. "optimer": 1,
  88. "gentilis": 2,
  89. "droid sans": 3,
  90. "droid serif": 4
  91. };
  92. var weightMap = {
  93. "normal": 0,
  94. "bold": 1
  95. };
  96. var reverseFontMap = {};
  97. var reverseWeightMap = {};
  98. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  99. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  100. var targetRotation = 0;
  101. var targetRotationOnMouseDown = 0;
  102. var mouseX = 0;
  103. var mouseXOnMouseDown = 0;
  104. var windowHalfX = window.innerWidth / 2;
  105. var windowHalfY = window.innerHeight / 2;
  106. var postprocessing = { enabled : false };
  107. var glow = 0.9;
  108. init();
  109. animate();
  110. function capitalize( txt ) {
  111. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  112. }
  113. function decimalToHex( d ) {
  114. var hex = Number( d ).toString( 16 );
  115. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  116. return hex.toUpperCase();
  117. }
  118. function init() {
  119. container = document.createElement( 'div' );
  120. document.body.appendChild( container );
  121. permalink = document.getElementById( "permalink" );
  122. // CAMERA
  123. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  124. camera.position.set( 0, 400, 700 );
  125. cameraTarget = new THREE.Vector3( 0, 150, 0 );
  126. // SCENE
  127. scene = new THREE.Scene();
  128. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  129. // LIGHTS
  130. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  131. dirLight.position.set( 0, 0, 1 ).normalize();
  132. scene.add( dirLight );
  133. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  134. pointLight.position.set( 0, 100, 90 );
  135. scene.add( pointLight );
  136. //text = capitalize( font ) + " " + capitalize( weight );
  137. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  138. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  139. // Get text from hash
  140. var hash = document.location.hash.substr( 1 );
  141. if ( hash.length !== 0 ) {
  142. var colorhash = hash.substring( 0, 6 );
  143. var fonthash = hash.substring( 6, 7 );
  144. var weighthash = hash.substring( 7, 8 );
  145. var pphash = hash.substring( 8, 9 );
  146. var bevelhash = hash.substring( 9, 10 );
  147. var texthash = hash.substring( 10 );
  148. hex = colorhash;
  149. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  150. font = reverseFontMap[ parseInt( fonthash ) ];
  151. weight = reverseWeightMap[ parseInt( weighthash ) ];
  152. postprocessing.enabled = parseInt( pphash );
  153. bevelEnabled = parseInt( bevelhash );
  154. text = decodeURI( texthash );
  155. updatePermalink();
  156. } else {
  157. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  158. hex = decimalToHex( pointLight.color.getHex() );
  159. }
  160. material = new THREE.MeshFaceMaterial( [
  161. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
  162. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
  163. ] );
  164. group = new THREE.Group();
  165. group.position.y = 100;
  166. scene.add( group );
  167. createText();
  168. var plane = new THREE.Mesh(
  169. new THREE.PlaneBufferGeometry( 10000, 10000 ),
  170. new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } )
  171. );
  172. plane.position.y = 100;
  173. plane.rotation.x = - Math.PI / 2;
  174. scene.add( plane );
  175. // RENDERER
  176. renderer = new THREE.WebGLRenderer( { antialias: true } );
  177. renderer.setSize( window.innerWidth, window.innerHeight );
  178. renderer.setClearColor( scene.fog.color, 1 );
  179. container.appendChild( renderer.domElement );
  180. // STATS
  181. stats = new Stats();
  182. stats.domElement.style.position = 'absolute';
  183. stats.domElement.style.top = '0px';
  184. //container.appendChild( stats.domElement );
  185. // EVENTS
  186. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  187. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  188. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  189. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  190. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  191. document.getElementById( "color" ).addEventListener( 'click', function() {
  192. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  193. hex = decimalToHex( pointLight.color.getHex() );
  194. updatePermalink();
  195. }, false );
  196. document.getElementById( "font" ).addEventListener( 'click', function() {
  197. if ( font == "helvetiker" ) {
  198. font = "optimer";
  199. } else if ( font == "optimer" ) {
  200. font = "gentilis";
  201. } else if ( font == "gentilis" ) {
  202. font = "droid sans";
  203. } else if ( font == "droid sans" ) {
  204. font = "droid serif";
  205. } else {
  206. font = "helvetiker";
  207. }
  208. refreshText();
  209. }, false );
  210. document.getElementById( "weight" ).addEventListener( 'click', function() {
  211. if ( weight == "bold" ) {
  212. weight = "normal";
  213. } else {
  214. weight = "bold";
  215. }
  216. refreshText();
  217. }, false );
  218. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  219. bevelEnabled = !bevelEnabled;
  220. refreshText();
  221. }, false );
  222. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  223. postprocessing.enabled = !postprocessing.enabled;
  224. updatePermalink();
  225. }, false );
  226. // POSTPROCESSING
  227. renderer.autoClear = false;
  228. var renderModel = new THREE.RenderPass( scene, camera );
  229. var effectBloom = new THREE.BloomPass( 0.25 );
  230. var effectFilm = new THREE.FilmPass( 0.5, 0.125, 2048, false );
  231. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  232. var width = window.innerWidth || 2;
  233. var height = window.innerHeight || 2;
  234. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
  235. effectFilm.renderToScreen = true;
  236. composer = new THREE.EffectComposer( renderer );
  237. composer.addPass( renderModel );
  238. composer.addPass( effectFXAA );
  239. composer.addPass( effectBloom );
  240. composer.addPass( effectFilm );
  241. //
  242. window.addEventListener( 'resize', onWindowResize, false );
  243. }
  244. function onWindowResize() {
  245. windowHalfX = window.innerWidth / 2;
  246. windowHalfY = window.innerHeight / 2;
  247. camera.aspect = window.innerWidth / window.innerHeight;
  248. camera.updateProjectionMatrix();
  249. renderer.setSize( window.innerWidth, window.innerHeight );
  250. composer.reset();
  251. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  252. }
  253. //
  254. function boolToNum( b ) {
  255. return b ? 1 : 0;
  256. }
  257. function updatePermalink() {
  258. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
  259. permalink.href = "#" + link;
  260. window.location.hash = link;
  261. }
  262. function onDocumentKeyDown( event ) {
  263. if ( firstLetter ) {
  264. firstLetter = false;
  265. text = "";
  266. }
  267. var keyCode = event.keyCode;
  268. // backspace
  269. if ( keyCode == 8 ) {
  270. event.preventDefault();
  271. text = text.substring( 0, text.length - 1 );
  272. refreshText();
  273. return false;
  274. }
  275. }
  276. function onDocumentKeyPress( event ) {
  277. var keyCode = event.which;
  278. // backspace
  279. if ( keyCode == 8 ) {
  280. event.preventDefault();
  281. } else {
  282. var ch = String.fromCharCode( keyCode );
  283. text += ch;
  284. refreshText();
  285. }
  286. }
  287. function createText() {
  288. textGeo = new THREE.TextGeometry( text, {
  289. size: size,
  290. height: height,
  291. curveSegments: curveSegments,
  292. font: font,
  293. weight: weight,
  294. style: style,
  295. bevelThickness: bevelThickness,
  296. bevelSize: bevelSize,
  297. bevelEnabled: bevelEnabled,
  298. material: 0,
  299. extrudeMaterial: 1
  300. });
  301. textGeo.computeBoundingBox();
  302. textGeo.computeVertexNormals();
  303. // "fix" side normals by removing z-component of normals for side faces
  304. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  305. if ( ! bevelEnabled ) {
  306. var triangleAreaHeuristics = 0.1 * ( height * size );
  307. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  308. var face = textGeo.faces[ i ];
  309. if ( face.materialIndex == 1 ) {
  310. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  311. face.vertexNormals[ j ].z = 0;
  312. face.vertexNormals[ j ].normalize();
  313. }
  314. var va = textGeo.vertices[ face.a ];
  315. var vb = textGeo.vertices[ face.b ];
  316. var vc = textGeo.vertices[ face.c ];
  317. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  318. if ( s > triangleAreaHeuristics ) {
  319. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  320. face.vertexNormals[ j ].copy( face.normal );
  321. }
  322. }
  323. }
  324. }
  325. }
  326. var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  327. textMesh1 = new THREE.Mesh( textGeo, material );
  328. textMesh1.position.x = centerOffset;
  329. textMesh1.position.y = hover;
  330. textMesh1.position.z = 0;
  331. textMesh1.rotation.x = 0;
  332. textMesh1.rotation.y = Math.PI * 2;
  333. group.add( textMesh1 );
  334. if ( mirror ) {
  335. textMesh2 = new THREE.Mesh( textGeo, material );
  336. textMesh2.position.x = centerOffset;
  337. textMesh2.position.y = -hover;
  338. textMesh2.position.z = height;
  339. textMesh2.rotation.x = Math.PI;
  340. textMesh2.rotation.y = Math.PI * 2;
  341. group.add( textMesh2 );
  342. }
  343. }
  344. function refreshText() {
  345. updatePermalink();
  346. group.remove( textMesh1 );
  347. if ( mirror ) group.remove( textMesh2 );
  348. if ( !text ) return;
  349. createText();
  350. }
  351. function onDocumentMouseDown( event ) {
  352. event.preventDefault();
  353. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  354. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  355. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  356. mouseXOnMouseDown = event.clientX - windowHalfX;
  357. targetRotationOnMouseDown = targetRotation;
  358. }
  359. function onDocumentMouseMove( event ) {
  360. mouseX = event.clientX - windowHalfX;
  361. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  362. }
  363. function onDocumentMouseUp( event ) {
  364. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  365. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  366. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  367. }
  368. function onDocumentMouseOut( event ) {
  369. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  370. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  371. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  372. }
  373. function onDocumentTouchStart( event ) {
  374. if ( event.touches.length == 1 ) {
  375. event.preventDefault();
  376. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  377. targetRotationOnMouseDown = targetRotation;
  378. }
  379. }
  380. function onDocumentTouchMove( event ) {
  381. if ( event.touches.length == 1 ) {
  382. event.preventDefault();
  383. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  384. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  385. }
  386. }
  387. //
  388. function animate() {
  389. requestAnimationFrame( animate );
  390. render();
  391. stats.update();
  392. }
  393. function render() {
  394. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  395. camera.lookAt( cameraTarget );
  396. renderer.clear();
  397. if ( postprocessing.enabled ) {
  398. composer.render( 0.05 );
  399. } else {
  400. renderer.render( scene, camera );
  401. }
  402. }
  403. </script>
  404. </body>
  405. </html>