webgl_interactive_voxelpainter.html 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container;
  23. var camera, scene, renderer;
  24. var plane, cube;
  25. var vector, raycaster, isShiftDown = false;
  26. var rollOverMesh, rollOverMaterial;
  27. var cubeGeo, cubeMaterial;
  28. var objects = [];
  29. init();
  30. render();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. var info = document.createElement( 'div' );
  35. info.style.position = 'absolute';
  36. info.style.top = '10px';
  37. info.style.width = '100%';
  38. info.style.textAlign = 'center';
  39. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter - webgl<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel';
  40. container.appendChild( info );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  42. camera.position.set( 500, 800, 1300 );
  43. camera.lookAt( new THREE.Vector3() );
  44. scene = new THREE.Scene();
  45. // roll-over helpers
  46. rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
  47. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  48. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  49. scene.add( rollOverMesh );
  50. // cubes
  51. cubeGeo = new THREE.BoxGeometry( 50, 50, 50 );
  52. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, ambient: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  53. cubeMaterial.ambient = cubeMaterial.color;
  54. // grid
  55. var size = 500, step = 50;
  56. var geometry = new THREE.Geometry();
  57. for ( var i = - size; i <= size; i += step ) {
  58. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  59. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  60. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  61. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  62. }
  63. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2, transparent: true } );
  64. var line = new THREE.Line( geometry, material, THREE.LinePieces );
  65. scene.add( line );
  66. //
  67. vector = new THREE.Vector3();
  68. raycaster = new THREE.Raycaster();
  69. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  70. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  71. plane = new THREE.Mesh( geometry );
  72. plane.visible = false;
  73. scene.add( plane );
  74. objects.push( plane );
  75. // Lights
  76. var ambientLight = new THREE.AmbientLight( 0x606060 );
  77. scene.add( ambientLight );
  78. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  79. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  80. scene.add( directionalLight );
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setClearColor( 0xf0f0f0 );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  86. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  87. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  88. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. function onDocumentMouseMove( event ) {
  98. event.preventDefault();
  99. vector.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
  100. vector.unproject( camera );
  101. raycaster.ray.set( camera.position, vector.sub( camera.position ).normalize() );
  102. var intersects = raycaster.intersectObjects( objects );
  103. if ( intersects.length > 0 ) {
  104. var intersect = intersects[ 0 ];
  105. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  106. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  107. }
  108. render();
  109. }
  110. function onDocumentMouseDown( event ) {
  111. event.preventDefault();
  112. vector.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
  113. vector.unproject( camera );
  114. raycaster.ray.set( camera.position, vector.sub( camera.position ).normalize() );
  115. var intersects = raycaster.intersectObjects( objects );
  116. if ( intersects.length > 0 ) {
  117. var intersect = intersects[ 0 ];
  118. // delete cube
  119. if ( isShiftDown ) {
  120. if ( intersect.object != plane ) {
  121. scene.remove( intersect.object );
  122. objects.splice( objects.indexOf( intersect.object ), 1 );
  123. }
  124. // create cube
  125. } else {
  126. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  127. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  128. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  129. scene.add( voxel );
  130. objects.push( voxel );
  131. }
  132. render();
  133. }
  134. }
  135. function onDocumentKeyDown( event ) {
  136. switch( event.keyCode ) {
  137. case 16: isShiftDown = true; break;
  138. }
  139. }
  140. function onDocumentKeyUp( event ) {
  141. switch ( event.keyCode ) {
  142. case 16: isShiftDown = false; break;
  143. }
  144. }
  145. function render() {
  146. renderer.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>