webgl_shaders_ocean.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. text-align:center;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl ocean demo</div>
  28. <script src="../build/three.min.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/Mirror.js"></script>
  31. <script src="js/WaterShader.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) {
  36. Detector.addGetWebGLMessage();
  37. document.getElementById( 'container' ).innerHTML = "";
  38. }
  39. var container, stats;
  40. var camera, scene, renderer;
  41. var sphere;
  42. var parameters = {
  43. width: 2000,
  44. height: 2000,
  45. widthSegments: 250,
  46. heightSegments: 250,
  47. depth: 1500,
  48. param: 4,
  49. filterparam: 1
  50. }
  51. var waterNormals;
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. renderer = new THREE.WebGLRenderer();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. container.appendChild( renderer.domElement );
  60. scene = new THREE.Scene();
  61. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.5, 3000000 );
  62. camera.position.set( 2000, 750, 2000 );
  63. controls = new THREE.OrbitControls( camera, renderer.domElement );
  64. controls.userPan = false;
  65. controls.userPanSpeed = 0.0;
  66. controls.maxDistance = 5000.0;
  67. controls.maxPolarAngle = Math.PI * 0.495;
  68. controls.center.set( 0, 500, 0 );
  69. var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
  70. light.position.set( - 1, 1, - 1 );
  71. scene.add( light );
  72. waterNormals = new THREE.ImageUtils.loadTexture( 'textures/waternormals.jpg' );
  73. waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
  74. water = new THREE.Water( renderer, camera, scene, {
  75. textureWidth: 512,
  76. textureHeight: 512,
  77. waterNormals: waterNormals,
  78. alpha: 1.0,
  79. sunDirection: light.position.clone().normalize(),
  80. sunColor: 0xffffff,
  81. waterColor: 0x001e0f,
  82. distortionScale: 50.0,
  83. } );
  84. mirrorMesh = new THREE.Mesh(
  85. new THREE.PlaneBufferGeometry( parameters.width * 500, parameters.height * 500 ),
  86. water.material
  87. );
  88. mirrorMesh.add( water );
  89. mirrorMesh.rotation.x = - Math.PI * 0.5;
  90. scene.add( mirrorMesh );
  91. // load skybox
  92. var cubeMap = new THREE.CubeTexture( [] );
  93. cubeMap.format = THREE.RGBFormat;
  94. cubeMap.flipY = false;
  95. var loader = new THREE.ImageLoader();
  96. loader.load( 'textures/skyboxsun25degtest.png', function ( image ) {
  97. var getSide = function ( x, y ) {
  98. var size = 1024;
  99. var canvas = document.createElement( 'canvas' );
  100. canvas.width = size;
  101. canvas.height = size;
  102. var context = canvas.getContext( '2d' );
  103. context.drawImage( image, - x * size, - y * size );
  104. return canvas;
  105. };
  106. cubeMap.images[ 0 ] = getSide( 2, 1 ); // px
  107. cubeMap.images[ 1 ] = getSide( 0, 1 ); // nx
  108. cubeMap.images[ 2 ] = getSide( 1, 0 ); // py
  109. cubeMap.images[ 3 ] = getSide( 1, 2 ); // ny
  110. cubeMap.images[ 4 ] = getSide( 1, 1 ); // pz
  111. cubeMap.images[ 5 ] = getSide( 3, 1 ); // nz
  112. cubeMap.needsUpdate = true;
  113. } );
  114. var cubeShader = THREE.ShaderLib['cube'];
  115. cubeShader.uniforms['tCube'].value = cubeMap;
  116. var skyBoxMaterial = new THREE.ShaderMaterial( {
  117. fragmentShader: cubeShader.fragmentShader,
  118. vertexShader: cubeShader.vertexShader,
  119. uniforms: cubeShader.uniforms,
  120. depthWrite: false,
  121. side: THREE.BackSide
  122. });
  123. var skyBox = new THREE.Mesh(
  124. new THREE.BoxGeometry( 1000000, 1000000, 1000000 ),
  125. skyBoxMaterial
  126. );
  127. scene.add( skyBox );
  128. var geometry = new THREE.IcosahedronGeometry( 400, 4 );
  129. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  130. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  131. }
  132. var material = new THREE.MeshPhongMaterial( {
  133. vertexColors: THREE.FaceColors,
  134. shininess: 100,
  135. envMap: cubeMap
  136. } );
  137. sphere = new THREE.Mesh( geometry, material );
  138. scene.add( sphere );
  139. }
  140. //
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. }
  145. function render() {
  146. var time = performance.now() * 0.001;
  147. sphere.position.y = Math.sin( time ) * 500 + 250;
  148. sphere.rotation.x = time * 0.5;
  149. sphere.rotation.z = time * 0.51;
  150. water.material.uniforms.time.value += 1.0 / 60.0;
  151. controls.update();
  152. water.render();
  153. renderer.render( scene, camera );
  154. }
  155. </script>
  156. </body>
  157. </html>