misc_animation_keys.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - basic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #f00;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - basic use
  31. </div>
  32. <script src="../build/three.min.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var container, stats;
  38. var scene, camera, renderer;
  39. var clock = new THREE.Clock();
  40. var init = function(){
  41. container = document.getElementById( 'container' );
  42. camera = new THREE.PerspectiveCamera( 53, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.x = 0;
  44. camera.position.y = 0;
  45. camera.position.z = 100;
  46. camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
  47. renderer = new THREE.WebGLRenderer();
  48. renderer.setClearColor( 0x555555 );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. container.appendChild( renderer.domElement );
  52. stats = new Stats();
  53. stats.domElement.style.position = 'absolute';
  54. stats.domElement.style.top = '0px';
  55. container.appendChild( stats.domElement );
  56. window.addEventListener( 'resize', onWindowResize, false );
  57. };
  58. var onWindowResize = function () {
  59. windowHalfX = window.innerWidth / 2;
  60. windowHalfY = window.innerHeight / 2;
  61. camera.aspect = window.innerWidth / window.innerHeight;
  62. camera.updateProjectionMatrix();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. }
  65. var createScene = function(){
  66. scene = new THREE.Scene();
  67. var axisHelper = new THREE.AxisHelper( 1 );
  68. scene.add( axisHelper );
  69. // SphereGeometry
  70. var sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 );
  71. var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
  72. var sphereMesh = new THREE.Mesh( sphereGeometry, material );
  73. // Setup animation
  74. var animationData = {
  75. "name" : "Action",
  76. "fps" : 25,
  77. "length" : 2.0,
  78. "hierarchy" : [
  79. {
  80. "parent" : -1, //root
  81. "keys" : [
  82. {
  83. "time":0,
  84. "pos" :[0,0,0],
  85. "rot" :[0,0,0],
  86. "scl" :[1,1,1]
  87. },
  88. {
  89. "time":1.0,
  90. "pos" :[30,0,0]
  91. }
  92. ,
  93. {
  94. "time":2.0,
  95. "pos" :[0,0,0]
  96. }
  97. ]
  98. }
  99. ]
  100. };
  101. ensureLoop( animationData );
  102. var sphereMeshAnimation = new THREE.Animation( sphereMesh, animationData );
  103. sphereMeshAnimation.play();
  104. scene.add( sphereMesh );
  105. };
  106. var ensureLoop = function( animation ) {
  107. for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
  108. var obj = animation.hierarchy[ i ];
  109. var first = obj.keys[ 0 ];
  110. var last = obj.keys[ obj.keys.length - 1 ];
  111. last.pos = first.pos;
  112. last.rot = first.rot;
  113. last.scl = first.scl;
  114. }
  115. };
  116. var animate = function () {
  117. requestAnimationFrame( animate );
  118. var delta = clock.getDelta();
  119. THREE.AnimationHandler.update( delta );
  120. render();
  121. };
  122. var render = function () {
  123. renderer.render( scene, camera );
  124. stats.update();
  125. };
  126. init();
  127. createScene();
  128. animate();
  129. </script>
  130. </body>
  131. </html>