misc_sound.html 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - sound</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - webgl 3d sounds example -
  33. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and
  34. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> <br/><br/>
  35. navigate with WASD / arrows / mouse
  36. </div>
  37. <div id="container"></div>
  38. <script src="../build/three.min.js"></script>
  39. <script src="js/controls/FirstPersonControls.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script>
  42. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  43. var container;
  44. var camera, controls, scene, renderer;
  45. var light, pointLight;
  46. var mesh;
  47. var material_sphere1, material_sphere2;
  48. var clock = new THREE.Clock();
  49. init();
  50. animate();
  51. function init() {
  52. container = document.getElementById( 'container' );
  53. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  54. camera.position.set( 0, 25, 0 );
  55. var listener = new THREE.AudioListener();
  56. camera.add( listener );
  57. controls = new THREE.FirstPersonControls( camera );
  58. controls.movementSpeed = 70;
  59. controls.lookSpeed = 0.05;
  60. controls.noFly = true;
  61. controls.lookVertical = false;
  62. scene = new THREE.Scene();
  63. scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
  64. light = new THREE.DirectionalLight( 0xffffff );
  65. light.position.set( 0, 0.5, 1 ).normalize();
  66. scene.add( light );
  67. var sphere = new THREE.SphereGeometry( 20, 32, 16 );
  68. material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
  69. material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
  70. // sound spheres
  71. var mesh1 = new THREE.Mesh( sphere, material_sphere1 );
  72. mesh1.position.set( -250, 30, 0 );
  73. scene.add( mesh1 );
  74. var sound1 = new THREE.Audio( listener );
  75. sound1.load( 'sounds/358232_j_s_song.ogg' );
  76. sound1.setRefDistance( 20 );
  77. mesh1.add( sound1 );
  78. //
  79. var mesh2 = new THREE.Mesh( sphere, material_sphere2 );
  80. mesh2.position.set( 250, 30, 0 );
  81. scene.add( mesh2 );
  82. var sound2 = new THREE.Audio( listener );
  83. sound2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
  84. sound2.setRefDistance( 20 );
  85. mesh2.add( sound2 );
  86. // ground
  87. var helper = new THREE.GridHelper( 500, 10 );
  88. helper.color1.setHex( 0x444444 );
  89. helper.color2.setHex( 0x444444 );
  90. helper.position.y = 0.1
  91. scene.add( helper );
  92. //
  93. renderer = new THREE.WebGLRenderer( { antialias: true } );
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. container.innerHTML = "";
  97. container.appendChild( renderer.domElement );
  98. //
  99. window.addEventListener( 'resize', onWindowResize, false );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. controls.handleResize();
  106. }
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. render();
  110. }
  111. function render() {
  112. var delta = clock.getDelta(),
  113. time = clock.getElapsedTime() * 5;
  114. controls.update( delta );
  115. material_sphere1.color.setHSL( 0.0, 0.3 + 0.7 * ( 1 + Math.cos( time ) ) / 2, 0.5 );
  116. material_sphere2.color.setHSL( 0.1, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2, 0.5 );
  117. renderer.render( scene, camera );
  118. }
  119. </script>
  120. </body>
  121. </html>