webgl_geometries2.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script src="js/CurveExtras.js"></script>
  21. <script src="js/ParametricGeometries.js"></script>
  22. <script>
  23. /* Testing the new Parametric Surfaces Geometries*/
  24. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  25. var container, stats;
  26. var camera, scene, renderer;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  33. camera.position.y = 400;
  34. scene = new THREE.Scene();
  35. var light, object, materials;
  36. scene.add( new THREE.AmbientLight( 0x404040 ) );
  37. light = new THREE.DirectionalLight( 0xffffff );
  38. light.position.set( 0, 0, 1 );
  39. scene.add( light );
  40. var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
  41. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  42. map.anisotropy = 16;
  43. materials = [
  44. new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: map, side: THREE.DoubleSide } ),
  45. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1, side: THREE.DoubleSide } )
  46. ];
  47. var heightScale = 1;
  48. var p = 2;
  49. var q = 3;
  50. var radius = 150, tube = 10, segmentsR = 50, segmentsT = 20;
  51. var GrannyKnot = new THREE.Curves.GrannyKnot();
  52. var torus2 = new THREE.ParametricGeometries.TorusKnotGeometry( radius, tube, segmentsR, segmentsT, p , q, heightScale );
  53. var sphere2 = new THREE.ParametricGeometries.SphereGeometry( 75, 20, 10 );
  54. var tube2 = new THREE.ParametricGeometries.TubeGeometry( GrannyKnot, 150, 2, 8, true, false );
  55. // var torus = new THREE.TorusKnotGeometry( radius, tube, segmentsR, segmentsT, p , q, heightScale );
  56. // var sphere = new THREE.SphereGeometry( 75, 20, 10 );
  57. // var tube = new THREE.TubeGeometry( GrannyKnot, 150, 2, 8, true, false );
  58. // var benchmarkCopies = 1000;
  59. // var benchmarkObject = tube;
  60. // var rand = function() { return (Math.random() - 0.5 ) * 600; };
  61. // for (var b=0;b<benchmarkCopies;b++) {
  62. // object = THREE.SceneUtils.createMultiMaterialObject( benchmarkObject, materials );
  63. // object.position.set( rand(), rand(), rand() );
  64. // scene.add( object );
  65. // }
  66. console.log(THREE.ParametricGeometries);
  67. var geo;
  68. // Klein Bottle
  69. geo = new THREE.ParametricGeometry( THREE.ParametricGeometries.klein, 20, 20 );
  70. object = THREE.SceneUtils.createMultiMaterialObject( geo, materials );
  71. object.position.set( 0, 0, 0 );
  72. object.scale.multiplyScalar( 10 );
  73. scene.add( object );
  74. // Mobius Strip
  75. geo = new THREE.ParametricGeometry( THREE.ParametricGeometries.mobius, 20, 20 );
  76. object = THREE.SceneUtils.createMultiMaterialObject( geo, materials );
  77. object.position.set( 10, 0, 0 );
  78. object.scale.multiplyScalar( 100 );
  79. scene.add( object );
  80. var geo = new THREE.ParametricGeometry( THREE.ParametricGeometries.plane( 200, 200 ), 10, 20 );
  81. object = THREE.SceneUtils.createMultiMaterialObject( geo, materials );
  82. object.position.set( 0, 0, 0 );
  83. scene.add( object );
  84. // object = THREE.SceneUtils.createMultiMaterialObject( torus, materials );
  85. // object.position.set( 0, 0, 0 );
  86. // scene.add( object );
  87. object = THREE.SceneUtils.createMultiMaterialObject( torus2, materials );
  88. object.position.set( 0, 100, 0 );
  89. scene.add( object );
  90. // object = THREE.SceneUtils.createMultiMaterialObject( sphere, materials );
  91. // object.position.set( 500, 0, 0 );
  92. // scene.add( object );
  93. object = THREE.SceneUtils.createMultiMaterialObject( sphere2, materials );
  94. object.position.set( 200, 0, 0 );
  95. scene.add( object );
  96. // object = THREE.SceneUtils.createMultiMaterialObject( tube, materials );
  97. // object.position.set( 0, 0, 0 );
  98. // scene.add( object );
  99. object = THREE.SceneUtils.createMultiMaterialObject( tube2, materials );
  100. object.position.set( 100, 0, 0 );
  101. scene.add( object );
  102. // object = THREE.SceneUtils.createMultiMaterialObject( new THREE.PlaneGeometry( 400, 400, 4, 4 ), materials );
  103. // object.position.set( -200, 100, 0 );
  104. // scene.add( object );
  105. object = new THREE.AxisHelper( 50 );
  106. object.position.set( 200, 0, -200 );
  107. scene.add( object );
  108. object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
  109. object.position.set( 200, 0, 400 );
  110. scene.add( object );
  111. renderer = new THREE.WebGLRenderer( { antialias: true } );
  112. renderer.setPixelRatio( window.devicePixelRatio );
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. container.appendChild( renderer.domElement );
  115. stats = new Stats();
  116. stats.domElement.style.position = 'absolute';
  117. stats.domElement.style.top = '0px';
  118. container.appendChild( stats.domElement );
  119. //
  120. window.addEventListener( 'resize', onWindowResize, false );
  121. }
  122. function onWindowResize() {
  123. camera.aspect = window.innerWidth / window.innerHeight;
  124. camera.updateProjectionMatrix();
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. }
  127. //
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. render();
  131. stats.update();
  132. }
  133. function render() {
  134. var timer = Date.now() * 0.0001;
  135. camera.position.x = Math.cos( timer ) * 800;
  136. camera.position.z = Math.sin( timer ) * 800;
  137. camera.lookAt( scene.position );
  138. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  139. var object = scene.children[ i ];
  140. object.rotation.x = timer * 5;
  141. object.rotation.y = timer * 2.5;
  142. }
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>