webgl_loader_ctm_materials.html 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - baked illumination</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#000;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:monospace;
  15. font-size:13px;
  16. text-align:center;
  17. }
  18. a { color:skyblue }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #fff;
  23. background:rgba(0,0,0,0.65);
  24. padding: 5px;
  25. text-align: center;
  26. z-index:100;
  27. display:block;
  28. }
  29. #stats { position: absolute; top:5px; left: 0; z-index: 100 }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> webgl - baked + real-time illumination -
  38. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  39. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a> -
  40. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a>
  41. </div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/controls/OrbitControls.js"></script>
  44. <script src="js/loaders/ctm/lzma.js"></script>
  45. <script src="js/loaders/ctm/ctm.js"></script>
  46. <script src="js/loaders/ctm/CTMLoader.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/libs/stats.min.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var SCREEN_WIDTH = window.innerWidth;
  52. var SCREEN_HEIGHT = window.innerHeight;
  53. var FLOOR = -250;
  54. var container, stats;
  55. var camera, scene, controls;
  56. var renderer;
  57. var mesh;
  58. var textureCube;
  59. var cameraCube, sceneCube;
  60. var loader;
  61. var mouseX = 0, mouseY = 0;
  62. var windowHalfX = window.innerWidth / 2;
  63. var windowHalfY = window.innerHeight / 2;
  64. init();
  65. animate();
  66. function init() {
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. // CAMERA
  70. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  71. camera.position.set( 185, 40, 170 );
  72. controls = new THREE.OrbitControls( camera );
  73. controls.maxPolarAngle = Math.PI / 2;
  74. controls.minDistance = 200;
  75. controls.maxDistance = 500;
  76. // SCENE
  77. scene = new THREE.Scene();
  78. // SKYBOX
  79. sceneCube = new THREE.Scene();
  80. cameraCube = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  81. sceneCube.add( cameraCube );
  82. var r = "textures/cube/pisa/";
  83. var urls = [ r + "px.png", r + "nx.png",
  84. r + "py.png", r + "ny.png",
  85. r + "pz.png", r + "nz.png" ];
  86. textureCube = THREE.ImageUtils.loadTextureCube( urls );
  87. var shader = THREE.ShaderLib[ "cube" ];
  88. shader.uniforms[ "tCube" ].value = textureCube;
  89. var material = new THREE.ShaderMaterial( {
  90. fragmentShader: shader.fragmentShader,
  91. vertexShader: shader.vertexShader,
  92. uniforms: shader.uniforms,
  93. depthWrite: false,
  94. side: THREE.BackSide
  95. } ),
  96. mesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
  97. sceneCube.add( mesh );
  98. // LIGHTS
  99. var light = new THREE.PointLight( 0xffffff, 1 );
  100. light.position.set( 2, 5, 1 );
  101. light.position.multiplyScalar( 30 );
  102. scene.add( light );
  103. var light = new THREE.PointLight( 0xffffff, 0.75 );
  104. light.position.set( -12, 4.6, 2.4 );
  105. light.position.multiplyScalar( 30 );
  106. scene.add( light );
  107. scene.add( new THREE.AmbientLight( 0x050505 ) );
  108. // RENDERER
  109. renderer = new THREE.WebGLRenderer( { antialias: true } );
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  112. renderer.domElement.style.position = "relative";
  113. renderer.autoClear = false;
  114. container.appendChild( renderer.domElement );
  115. //
  116. renderer.gammaInput = true;
  117. renderer.gammaOutput = true;
  118. // STATS
  119. stats = new Stats();
  120. container.appendChild( stats.domElement );
  121. // EVENTS
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. window.addEventListener( 'mousemove', onDocumentMouseMove, false );
  124. // LOADER
  125. var start = Date.now();
  126. // new way via CTMLoader and separate parts
  127. loaderCTM = new THREE.CTMLoader( true );
  128. document.body.appendChild( loaderCTM.statusDomElement );
  129. var position = new THREE.Vector3( -105, -78, -40 );
  130. var scale = new THREE.Vector3( 30, 30, 30 );
  131. loaderCTM.loadParts( "models/ctm/camaro/camaro.js", function( geometries, materials ) {
  132. hackMaterials( materials );
  133. for ( var i = 0; i < geometries.length; i ++ ) {
  134. var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
  135. mesh.position.copy( position );
  136. mesh.scale.copy( scale );
  137. scene.add( mesh );
  138. }
  139. loaderCTM.statusDomElement.style.display = "none";
  140. var end = Date.now();
  141. console.log( "load time:", end - start, "ms" );
  142. }, { useWorker: true } );
  143. }
  144. //
  145. function hackMaterials( materials ) {
  146. for ( var i = 0; i < materials.length; i ++ ) {
  147. var m = materials[ i ];
  148. if ( m.name.indexOf( "Body" ) !== -1 ) {
  149. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  150. mm.envMap = textureCube;
  151. mm.combine = THREE.MixOperation;
  152. mm.reflectivity = 0.75;
  153. materials[ i ] = mm;
  154. } else if ( m.name.indexOf( "mirror" ) !== -1 ) {
  155. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  156. mm.envMap = textureCube;
  157. mm.combine = THREE.MultiplyOperation;
  158. materials[ i ] = mm;
  159. } else if ( m.name.indexOf( "glass" ) !== -1 ) {
  160. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  161. mm.envMap = textureCube;
  162. mm.color.copy( m.color );
  163. mm.combine = THREE.MixOperation;
  164. mm.reflectivity = 0.25;
  165. mm.opacity = m.opacity;
  166. mm.transparent = true;
  167. materials[ i ] = mm;
  168. } else if ( m.name.indexOf( "Material.001" ) !== -1 ) {
  169. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  170. mm.shininess = 30;
  171. mm.color.setHex( 0x404040 );
  172. mm.metal = true;
  173. materials[ i ] = mm;
  174. }
  175. materials[ i ].side = THREE.DoubleSide;
  176. }
  177. }
  178. //
  179. function createScene( geometry, materials, x, y, z, s ) {
  180. loader.statusDomElement.style.display = "none";
  181. geometry.center();
  182. hackMaterials( materials );
  183. var material = new THREE.MeshFaceMaterial( materials );
  184. mesh = new THREE.Mesh( geometry, material );
  185. mesh.position.set( x, y, z );
  186. mesh.scale.set( s, s, s );
  187. scene.add( mesh );
  188. }
  189. //
  190. function onWindowResize( event ) {
  191. SCREEN_WIDTH = window.innerWidth;
  192. SCREEN_HEIGHT = window.innerHeight;
  193. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  194. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  195. camera.updateProjectionMatrix();
  196. cameraCube.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  197. cameraCube.updateProjectionMatrix();
  198. }
  199. function onDocumentMouseMove(event) {
  200. mouseX = ( event.clientX - windowHalfX );
  201. mouseY = ( event.clientY - windowHalfY );
  202. }
  203. //
  204. function animate() {
  205. requestAnimationFrame( animate );
  206. render();
  207. stats.update();
  208. }
  209. function render() {
  210. controls.update();
  211. cameraCube.rotation.copy( camera.rotation );
  212. renderer.clear();
  213. renderer.render( sceneCube, cameraCube );
  214. renderer.render( scene, camera );
  215. }
  216. </script>
  217. </body>
  218. </html>