webgl_loader_scene.html 8.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - scene loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. #progress {
  27. color:red;
  28. top:7em;
  29. width: 100%;
  30. font-size:3em;
  31. font-variant:small-caps;
  32. font-weight:bold;
  33. position:absolute;
  34. z-index:100;
  35. text-align: center;
  36. text-shadow: #000 0px 0px 10px;
  37. display:none;
  38. }
  39. #start {
  40. color:#fff;
  41. text-shadow: #000 0px 0px 2px;
  42. padding:0.1em 0.3em;
  43. width:3em;
  44. text-align: center;
  45. display:none;
  46. }
  47. .shadow {
  48. -moz-box-shadow: 0px 0px 5px #000;
  49. -webkit-box-shadow: 0px 0px 5px #000;
  50. box-shadow: 0px 0px 5px #000;
  51. }
  52. #progressbar {
  53. text-align: center;
  54. background: white;
  55. width: 250px;
  56. height: 10px;
  57. }
  58. #bar {
  59. background:#d00;
  60. width:50px;
  61. height:10px;
  62. }
  63. .enabled {
  64. color: lime!important;
  65. cursor:pointer;
  66. }
  67. .enabled:hover {
  68. text-shadow: #0f0 0px 0px 5px !important;
  69. }
  70. .disabled {
  71. background:gray;
  72. cursor:default;
  73. }
  74. a { color:red }
  75. canvas { pointer-events:none; z-index:10; }
  76. </style>
  77. </head>
  78. <body>
  79. <div id="info">
  80. <a href="http://threejs.org">three.js</a> - scene loader test
  81. </div>
  82. <div id="progress">
  83. <span id="message">Loading ...</span>
  84. <center>
  85. <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
  86. <div id="start" class="disabled">Start</div>
  87. </center>
  88. </div>
  89. <script src="../build/three.min.js"></script>
  90. <script src="js/loaders/DDSLoader.js"></script>
  91. <script src="js/loaders/ctm/lzma.js"></script>
  92. <script src="js/loaders/ctm/ctm.js"></script>
  93. <script src="js/loaders/ctm/CTMLoader.js"></script>
  94. <script src="js/loaders/SceneLoader.js"></script>
  95. <script src="js/loaders/BinaryLoader.js"></script>
  96. <script src="js/loaders/OBJLoader.js"></script>
  97. <script src="js/loaders/VTKLoader.js"></script>
  98. <script src="js/loaders/STLLoader.js"></script>
  99. <script src="js/loaders/ColladaLoader.js"></script>
  100. <script src="js/loaders/UTF8Loader.js"></script>
  101. <script src="js/loaders/MTLLoader.js"></script>
  102. <script src="js/Detector.js"></script>
  103. <script src="js/libs/stats.min.js"></script>
  104. <script>
  105. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  106. var SCREEN_WIDTH = window.innerWidth;
  107. var SCREEN_HEIGHT = window.innerHeight;
  108. var container,stats;
  109. var camera, scene, loaded;
  110. var renderer;
  111. var mouseX = 0, mouseY = 0;
  112. var windowHalfX = window.innerWidth / 2;
  113. var windowHalfY = window.innerHeight / 2;
  114. var rotatingObjects = [];
  115. var morphAnimatedObjects = [];
  116. var clock = new THREE.Clock();
  117. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  118. THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
  119. console.log( item, loaded, total );
  120. };
  121. init();
  122. animate();
  123. function $( id ) {
  124. return document.getElementById( id );
  125. }
  126. function init() {
  127. container = document.createElement( 'div' );
  128. document.body.appendChild( container );
  129. var loadScene = createLoadScene();
  130. camera = loadScene.camera;
  131. scene = loadScene.scene;
  132. renderer = new THREE.WebGLRenderer( { antialias: true } );
  133. renderer.setPixelRatio( window.devicePixelRatio );
  134. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  135. renderer.domElement.style.position = "relative";
  136. container.appendChild( renderer.domElement );
  137. renderer.gammaInput = true;
  138. renderer.gammaOutput = true;
  139. stats = new Stats();
  140. stats.domElement.style.position = 'absolute';
  141. stats.domElement.style.top = '0px';
  142. stats.domElement.style.right = '0px';
  143. stats.domElement.style.zIndex = 100;
  144. container.appendChild( stats.domElement );
  145. $( "start" ).addEventListener( 'click', onStartClick, false );
  146. var callbackProgress = function( progress, result ) {
  147. var bar = 250,
  148. total = progress.totalModels + progress.totalTextures,
  149. loaded = progress.loadedModels + progress.loadedTextures;
  150. if ( total )
  151. bar = Math.floor( bar * loaded / total );
  152. $( "bar" ).style.width = bar + "px";
  153. }
  154. var callbackFinished = function ( result ) {
  155. loaded = result;
  156. $( "message" ).style.display = "none";
  157. $( "progressbar" ).style.display = "none";
  158. $( "start" ).style.display = "block";
  159. $( "start" ).className = "enabled";
  160. result.scene.traverse( function ( object ) {
  161. if ( object.userData.rotating === true ) {
  162. rotatingObjects.push( object );
  163. }
  164. if ( object instanceof THREE.MorphAnimMesh ) {
  165. morphAnimatedObjects.push( object );
  166. }
  167. if ( object instanceof THREE.SkinnedMesh ) {
  168. if ( object.geometry.animation ) {
  169. var animation = new THREE.Animation( object, object.geometry.animation );
  170. animation.play();
  171. }
  172. }
  173. } );
  174. }
  175. $( "progress" ).style.display = "block";
  176. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  177. var loader = new THREE.SceneLoader();
  178. loader.addGeometryHandler( "binary", THREE.BinaryLoader );
  179. loader.addGeometryHandler( "ctm", THREE.CTMLoader );
  180. loader.addGeometryHandler( "vtk", THREE.VTKLoader );
  181. loader.addGeometryHandler( "stl", THREE.STLLoader );
  182. loader.addHierarchyHandler( "obj", THREE.OBJLoader );
  183. loader.addHierarchyHandler( "dae", THREE.ColladaLoader );
  184. loader.addHierarchyHandler( "utf8", THREE.UTF8Loader );
  185. loader.callbackProgress = callbackProgress;
  186. loader.load( "scenes/test_scene.js", callbackFinished );
  187. //
  188. window.addEventListener( 'resize', onWindowResize, false );
  189. }
  190. function onWindowResize() {
  191. windowHalfX = window.innerWidth / 2;
  192. windowHalfY = window.innerHeight / 2;
  193. camera.aspect = window.innerWidth / window.innerHeight;
  194. camera.updateProjectionMatrix();
  195. renderer.setSize( window.innerWidth, window.innerHeight );
  196. }
  197. function setButtonActive( id ) {
  198. $( "start" ).style.backgroundColor = "green";
  199. }
  200. function onStartClick() {
  201. $( "progress" ).style.display = "none";
  202. camera = loaded.currentCamera;
  203. camera.aspect = window.innerWidth / window.innerHeight;
  204. camera.updateProjectionMatrix();
  205. scene = loaded.scene;
  206. }
  207. function onDocumentMouseMove( event ) {
  208. mouseX = ( event.clientX - windowHalfX );
  209. mouseY = ( event.clientY - windowHalfY );
  210. }
  211. function createLoadScene() {
  212. var result = {
  213. scene: new THREE.Scene(),
  214. camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
  215. };
  216. result.camera.position.z = 100;
  217. result.scene.add( result.camera );
  218. var object, geometry, material, light, count = 500, range = 200;
  219. material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  220. geometry = new THREE.BoxGeometry( 5, 5, 5 );
  221. for( var i = 0; i < count; i++ ) {
  222. object = new THREE.Mesh( geometry, material );
  223. object.position.x = ( Math.random() - 0.5 ) * range;
  224. object.position.y = ( Math.random() - 0.5 ) * range;
  225. object.position.z = ( Math.random() - 0.5 ) * range;
  226. object.rotation.x = Math.random() * 6;
  227. object.rotation.y = Math.random() * 6;
  228. object.rotation.z = Math.random() * 6;
  229. object.matrixAutoUpdate = false;
  230. object.updateMatrix();
  231. result.scene.add( object );
  232. }
  233. result.scene.matrixAutoUpdate = false;
  234. light = new THREE.PointLight( 0xffffff );
  235. result.scene.add( light );
  236. light = new THREE.DirectionalLight( 0x111111 );
  237. light.position.x = 1;
  238. result.scene.add( light );
  239. return result;
  240. }
  241. //
  242. function animate() {
  243. requestAnimationFrame( animate );
  244. render();
  245. stats.update();
  246. }
  247. function render() {
  248. var delta = clock.getDelta();
  249. camera.position.x += ( mouseX - camera.position.x ) * .001;
  250. camera.position.y += ( - mouseY - camera.position.y ) * .001;
  251. camera.lookAt( scene.position );
  252. // update skinning
  253. THREE.AnimationHandler.update( delta * 0.75 );
  254. for ( var i = 0; i < rotatingObjects.length; i ++ ) {
  255. var object = rotatingObjects[ i ];
  256. if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
  257. if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
  258. }
  259. for ( var i = 0; i < morphAnimatedObjects.length; i ++ ) {
  260. var object = morphAnimatedObjects[ i ];
  261. object.updateAnimation( 1000 * delta );
  262. }
  263. renderer.render( scene, camera );
  264. }
  265. </script>
  266. </body>
  267. </html>