webgl_materials_normaldisplacementmap.html 8.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - normal map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - webgl (<span id="description">normal + ao + displacement + environment + shadow</span>) map demo.
  38. ninja head from <a href="http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx" target="_blank">AMD GPU MeshMapper</a>
  39. <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)</div>
  40. </div>
  41. <script src="../build/three.min.js"></script>
  42. <script src="js/loaders/BinaryLoader.js"></script>
  43. <script src="js/shaders/NormalDisplacementShader.js"></script>
  44. <script src="js/Detector.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. var statsEnabled = true;
  49. var container, stats, loader;
  50. var camera, scene, renderer;
  51. var mesh, zmesh, geometry;
  52. var mesh1, mesh2;
  53. var spotLight, pointLight, ambientLight;
  54. var mouseX = 0;
  55. var mouseY = 0;
  56. var windowHalfX = window.innerWidth / 2;
  57. var windowHalfY = window.innerHeight / 2;
  58. var r = 0.0;
  59. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  60. init();
  61. animate();
  62. function init() {
  63. container = document.createElement( 'div' );
  64. document.body.appendChild( container );
  65. camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  66. camera.position.z = 1500;
  67. scene = new THREE.Scene();
  68. // LIGHTS
  69. ambientLight = new THREE.AmbientLight( 0x111111 );
  70. scene.add( ambientLight );
  71. pointLight = new THREE.PointLight( 0xff0000 );
  72. pointLight.position.z = 10000;
  73. pointLight.distance = 4000;
  74. scene.add( pointLight );
  75. pointLight2 = new THREE.PointLight( 0xff5500 );
  76. pointLight2.position.z = 1000;
  77. pointLight2.distance = 2000;
  78. scene.add( pointLight2 );
  79. pointLight3 = new THREE.PointLight( 0x0000ff );
  80. pointLight3.position.x = -1000;
  81. pointLight3.position.z = 1000;
  82. pointLight3.distance = 2000;
  83. scene.add( pointLight3 );
  84. spotLight = new THREE.SpotLight( 0xaaaaaa );
  85. spotLight.position.set( 1000, 500, 1000 );
  86. spotLight.castShadow = true;
  87. spotLight.shadowCameraNear = 500;
  88. spotLight.shadowCameraFov = 70;
  89. spotLight.shadowBias = 0.001;
  90. spotLight.shadowMapWidth = 1024;
  91. spotLight.shadowMapHeight = 1024;
  92. scene.add( spotLight );
  93. directionalLight2 = new THREE.DirectionalLight( 0xaaff33, 0 );
  94. directionalLight2.position.set( -1, 1, 0.5 ).normalize();
  95. //scene.add( directionalLight2 );
  96. directionalLight3 = new THREE.DirectionalLight( 0xaaff33 );
  97. directionalLight3.position.set( -1, 1, 0.5 ).normalize();
  98. //scene.add( directionalLight3 );
  99. // light representation
  100. var sphere = new THREE.SphereGeometry( 100, 16, 8 );
  101. var path = "textures/cube/SwedishRoyalCastle/";
  102. var format = '.jpg';
  103. var urls = [
  104. path + 'px' + format, path + 'nx' + format,
  105. path + 'py' + format, path + 'ny' + format,
  106. path + 'pz' + format, path + 'nz' + format
  107. ];
  108. var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  109. // common material parameters
  110. var ambient = 0x050505, diffuse = 0x331100, specular = 0xffffff, shininess = 10, scale = 23;
  111. // normal map shader
  112. var shader = THREE.NormalDisplacementShader;
  113. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  114. uniforms[ "enableAO" ].value = true;
  115. uniforms[ "enableDiffuse" ].value = false;
  116. uniforms[ "enableSpecular" ].value = false;
  117. uniforms[ "enableReflection" ].value = true;
  118. uniforms[ "enableDisplacement" ].value = true;
  119. uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/normal.jpg" );
  120. uniforms[ "tAO" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/ao.jpg" );
  121. uniforms[ "tDisplacement" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/displacement.jpg" );
  122. uniforms[ "uDisplacementBias" ].value = - 0.428408;
  123. uniforms[ "uDisplacementScale" ].value = 2.436143;
  124. uniforms[ "uNormalScale" ].value.y = -1;
  125. uniforms[ "diffuse" ].value.setHex( diffuse );
  126. uniforms[ "specular" ].value.setHex( specular );
  127. uniforms[ "ambient" ].value.setHex( ambient );
  128. uniforms[ "shininess" ].value = shininess;
  129. uniforms[ "tCube" ].value = reflectionCube;
  130. uniforms[ "reflectivity" ].value = 0.1;
  131. uniforms[ "diffuse" ].value.convertGammaToLinear();
  132. uniforms[ "specular" ].value.convertGammaToLinear();
  133. uniforms[ "ambient" ].value.convertGammaToLinear();
  134. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: false };
  135. var material1 = new THREE.ShaderMaterial( parameters );
  136. var material2 = new THREE.MeshPhongMaterial( {
  137. color: diffuse,
  138. specular: specular,
  139. ambient: ambient,
  140. shininess: shininess,
  141. normalMap: uniforms[ "tNormal" ].value,
  142. normalScale: uniforms[ "uNormalScale" ].value,
  143. envMap: reflectionCube,
  144. combine: THREE.MixOperation,
  145. reflectivity: 0.1
  146. } );
  147. //
  148. loader = new THREE.BinaryLoader( true );
  149. document.body.appendChild( loader.statusDomElement );
  150. loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) { createScene( geometry, scale, material1, material2 ) } );
  151. //
  152. renderer = new THREE.WebGLRenderer();
  153. renderer.setPixelRatio( window.devicePixelRatio );
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. container.appendChild( renderer.domElement );
  156. //
  157. renderer.gammaInput = true;
  158. renderer.gammaOutput = true;
  159. //
  160. renderer.shadowMapEnabled = true;
  161. renderer.shadowMapType = THREE.PCFShadowMap;
  162. //
  163. var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement + environment + shadow" : " + <strike>displacement</strike>" );
  164. document.getElementById( "description" ).innerHTML = description;
  165. document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
  166. if ( statsEnabled ) {
  167. stats = new Stats();
  168. stats.domElement.style.position = 'absolute';
  169. stats.domElement.style.top = '0px';
  170. stats.domElement.style.zIndex = 100;
  171. container.appendChild( stats.domElement );
  172. }
  173. //
  174. window.addEventListener( 'resize', onWindowResize, false );
  175. }
  176. function onWindowResize() {
  177. windowHalfX = window.innerWidth / 2;
  178. windowHalfY = window.innerHeight / 2;
  179. camera.left = window.innerWidth / - 2;
  180. camera.right = window.innerWidth / 2;
  181. camera.top = window.innerHeight / 2;
  182. camera.bottom = window.innerHeight / - 2;
  183. camera.updateProjectionMatrix();
  184. renderer.setSize( window.innerWidth, window.innerHeight );
  185. }
  186. function createScene( geometry, scale, material1, material2 ) {
  187. geometry.computeTangents();
  188. mesh1 = new THREE.Mesh( geometry, material1 );
  189. mesh1.position.x = - scale * 12;
  190. mesh1.scale.set( scale, scale, scale );
  191. mesh1.castShadow = true;
  192. mesh1.receiveShadow = true;
  193. scene.add( mesh1 );
  194. mesh2 = new THREE.Mesh( geometry, material2 );
  195. mesh2.position.x = scale * 12;
  196. mesh2.scale.set( scale, scale, scale );
  197. mesh2.castShadow = true;
  198. mesh2.receiveShadow = true;
  199. scene.add( mesh2 );
  200. loader.statusDomElement.style.display = "none";
  201. }
  202. function onDocumentMouseMove(event) {
  203. mouseX = ( event.clientX - windowHalfX ) * 10;
  204. mouseY = ( event.clientY - windowHalfY ) * 10;
  205. }
  206. //
  207. function animate() {
  208. requestAnimationFrame( animate );
  209. render();
  210. if ( statsEnabled ) stats.update();
  211. }
  212. function render() {
  213. var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
  214. if( mesh1 ) {
  215. mesh1.rotation.y = ry;
  216. mesh1.rotation.x = rx;
  217. }
  218. if( mesh2 ) {
  219. mesh2.rotation.y = ry;
  220. mesh2.rotation.x = rx;
  221. }
  222. pointLight.position.x = 2500 * Math.cos( r );
  223. pointLight.position.z = 2500 * Math.sin( r );
  224. r += 0.01;
  225. renderer.render( scene, camera );
  226. }
  227. </script>
  228. </body>
  229. </html>