webgl_materials_texture_compressed.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #050505;
  10. color: #fff;
  11. overflow: hidden;
  12. }
  13. a { color: #e00 }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. #stats { position: absolute; top:0; left: 0 }
  25. #stats #fps { background: transparent !important }
  26. #stats #fps #fpsText { color: #aaa !important }
  27. #stats #fps #fpsGraph { display: none }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - webgl - compressed textures -
  33. leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
  34. </div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/loaders/DDSLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var camera, scene, renderer;
  42. var meshes = [];
  43. init();
  44. animate();
  45. function init() {
  46. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  47. camera.position.z = 1000;
  48. scene = new THREE.Scene();
  49. geometry = new THREE.BoxGeometry( 200, 200, 200 );
  50. /*
  51. This is how compressed textures are supposed to be used:
  52. DXT1 - RGB - opaque textures
  53. DXT3 - RGBA - transparent textures with sharp alpha transitions
  54. DXT5 - RGBA - transparent textures with full alpha range
  55. */
  56. var loader = new THREE.DDSLoader();
  57. var map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
  58. map1.minFilter = map1.magFilter = THREE.LinearFilter;
  59. map1.anisotropy = 4;
  60. var map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
  61. map2.anisotropy = 4;
  62. var map3 = loader.load( 'textures/compressed/hepatica_dxt3_mip.dds' );
  63. map3.anisotropy = 4;
  64. var map4 = loader.load( 'textures/compressed/explosion_dxt5_mip.dds' );
  65. map4.anisotropy = 4;
  66. var map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
  67. map5.minFilter = map5.magFilter = THREE.LinearFilter;
  68. map5.anisotropy = 4;
  69. var map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
  70. map6.anisotropy = 4;
  71. var cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
  72. texture.magFilter = THREE.LinearFilter
  73. texture.minFilter = THREE.LinearFilter;
  74. texture.mapping = THREE.CubeReflectionMapping;
  75. material1.needsUpdate = true;
  76. } );
  77. var cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
  78. texture.magFilter = THREE.LinearFilter;
  79. texture.minFilter = THREE.LinearFilter;
  80. texture.mapping = THREE.CubeReflectionMapping;
  81. material5.needsUpdate = true;
  82. } );
  83. var cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
  84. texture.magFilter = THREE.LinearFilter;
  85. texture.minFilter = THREE.LinearFilter;
  86. texture.mapping = THREE.CubeReflectionMapping;
  87. material6.needsUpdate = true;
  88. } );
  89. var material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
  90. var material2 = new THREE.MeshBasicMaterial( { map: map2 } );
  91. var material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
  92. var material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  93. var material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
  94. var material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
  95. var material7 = new THREE.MeshBasicMaterial( { map: map5 } );
  96. var material8 = new THREE.MeshBasicMaterial( { map: map6 } );
  97. var mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 50, 32, 16 ), material1 );
  98. mesh.position.x = -600;
  99. mesh.position.y = -200;
  100. scene.add( mesh );
  101. meshes.push( mesh );
  102. mesh = new THREE.Mesh( geometry, material2 );
  103. mesh.position.x = -200;
  104. mesh.position.y = -200;
  105. scene.add( mesh );
  106. meshes.push( mesh );
  107. mesh = new THREE.Mesh( geometry, material3 );
  108. mesh.position.x = -200;
  109. mesh.position.y = 200;
  110. scene.add( mesh );
  111. meshes.push( mesh );
  112. mesh = new THREE.Mesh( geometry, material4 );
  113. mesh.position.x = -600;
  114. mesh.position.y = 200;
  115. scene.add( mesh );
  116. meshes.push( mesh );
  117. mesh = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material5 );
  118. mesh.position.x = 200;
  119. mesh.position.y = 200;
  120. scene.add( mesh );
  121. meshes.push( mesh );
  122. mesh = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material6 );
  123. mesh.position.x = 200;
  124. mesh.position.y = -200;
  125. scene.add( mesh );
  126. meshes.push( mesh );
  127. mesh = new THREE.Mesh( geometry, material7 );
  128. mesh.position.x = 600;
  129. mesh.position.y = -200;
  130. scene.add( mesh );
  131. meshes.push( mesh );
  132. mesh = new THREE.Mesh( geometry, material8 );
  133. mesh.position.x = 600;
  134. mesh.position.y = 200;
  135. scene.add( mesh );
  136. meshes.push( mesh );
  137. renderer = new THREE.WebGLRenderer( { antialias: true } );
  138. renderer.setPixelRatio( window.devicePixelRatio );
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. document.body.appendChild( renderer.domElement );
  141. stats = new Stats();
  142. document.body.appendChild( stats.domElement );
  143. window.addEventListener( 'resize', onWindowResize, false );
  144. }
  145. function onWindowResize() {
  146. camera.aspect = window.innerWidth / window.innerHeight;
  147. camera.updateProjectionMatrix();
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. }
  150. function animate() {
  151. requestAnimationFrame( animate );
  152. var time = Date.now() * 0.001;
  153. for ( var i = 0; i < meshes.length; i ++ ) {
  154. var mesh = meshes[ i ];
  155. mesh.rotation.x = time;
  156. mesh.rotation.y = time;
  157. }
  158. renderer.render( scene, camera );
  159. stats.update();
  160. }
  161. </script>
  162. </body>
  163. </html>