webgl_shading_physical.html 13 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - physically based shading</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family: Monospace;
  11. font-size: 13px;
  12. text-align: center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: relative;
  20. margin: 0 auto -2.1em;
  21. top: 0px;
  22. width: 550px;
  23. padding: 5px;
  24. z-index:100;
  25. }
  26. a { color: skyblue; }
  27. #stats #fps { background: transparent !important }
  28. #stats #fps #fpsText { color: #444 !important }
  29. #stats #fps #fpsGraph { display: none }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> - webgl physically based shading testbed
  35. </div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/controls/TrackballControls.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script src="js/libs/tween.min.js"></script>
  41. <script src='js/libs/dat.gui.min.js'></script>
  42. <script>
  43. var MARGIN = 0;
  44. var WIDTH = window.innerWidth || 2;
  45. var HEIGHT = window.innerHeight || ( 2 + 2 * MARGIN );
  46. var SCREEN_WIDTH = WIDTH;
  47. var SCREEN_HEIGHT = HEIGHT - 2 * MARGIN;
  48. var FAR = 10000;
  49. var DAY = 0;
  50. var container, stats;
  51. var camera, scene, renderer;
  52. var mesh, geometry;
  53. var cubeCamera;
  54. var sunLight, pointLight, ambientLight;
  55. var morph;
  56. var parameters, tweenDirection, tweenDay, tweenNight;
  57. var clock = new THREE.Clock();
  58. var gui, shadowConfig = {
  59. shadowCameraVisible: false,
  60. shadowCameraNear: 750,
  61. shadowCameraFar: 4000,
  62. shadowCameraFov: 30,
  63. shadowBias: -0.0002,
  64. shadowDarkness: 0.3
  65. };
  66. init();
  67. animate();
  68. function init() {
  69. container = document.createElement( 'div' );
  70. document.body.appendChild( container );
  71. // CAMERA
  72. camera = new THREE.PerspectiveCamera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 2, FAR );
  73. camera.position.set( 500, 400, 1200 );
  74. // SCENE
  75. scene = new THREE.Scene();
  76. scene.fog = new THREE.Fog( 0x00aaff, 1000, FAR );
  77. // CUBE CAMERA
  78. cubeCamera = new THREE.CubeCamera( 1, FAR, 128 );
  79. scene.add( cubeCamera );
  80. // TEXTURES
  81. var x = document.createElement( "canvas" );
  82. var xc = x.getContext("2d");
  83. x.width = x.height = 128;
  84. xc.fillStyle = "#fff";
  85. xc.fillRect(0, 0, 128, 128);
  86. xc.fillStyle = "#000";
  87. xc.fillRect(0, 0, 64, 64);
  88. xc.fillStyle = "#999";
  89. xc.fillRect(32, 32, 32, 32);
  90. xc.fillStyle = "#000";
  91. xc.fillRect(64, 64, 64, 64);
  92. xc.fillStyle = "#555";
  93. xc.fillRect(96, 96, 32, 32);
  94. var texturePattern = new THREE.Texture( x, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping );
  95. texturePattern.needsUpdate = true;
  96. texturePattern.repeat.set( 1000, 1000 );
  97. texturePattern.format = THREE.RGBFormat;
  98. var textureSquares = THREE.ImageUtils.loadTexture( "textures/patterns/bright_squares256.png" );
  99. textureSquares.repeat.set( 50, 50 );
  100. textureSquares.wrapS = textureSquares.wrapT = THREE.RepeatWrapping;
  101. textureSquares.magFilter = THREE.NearestFilter;
  102. textureSquares.format = THREE.RGBFormat;
  103. var textureNoiseColor = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
  104. textureNoiseColor.repeat.set( 1, 1 );
  105. textureNoiseColor.wrapS = textureNoiseColor.wrapT = THREE.RepeatWrapping;
  106. textureNoiseColor.format = THREE.RGBFormat;
  107. var textureLava = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
  108. textureLava.repeat.set( 6, 2 );
  109. textureLava.wrapS = textureLava.wrapT = THREE.RepeatWrapping;
  110. textureLava.format = THREE.RGBFormat;
  111. //
  112. var path = "textures/cube/SwedishRoyalCastle/";
  113. var format = '.jpg';
  114. var urls = [
  115. path + 'px' + format, path + 'nx' + format,
  116. path + 'py' + format, path + 'ny' + format,
  117. path + 'pz' + format, path + 'nz' + format
  118. ];
  119. var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  120. // GROUND
  121. var groundMaterial = new THREE.MeshPhongMaterial( {
  122. shininess: 80,
  123. ambient: 0x444444,
  124. color: 0xffffff,
  125. specular: 0xffffff,
  126. map: textureSquares
  127. } );
  128. var planeGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  129. var ground = new THREE.Mesh( planeGeometry, groundMaterial );
  130. ground.position.set( 0, 0, 0 );
  131. ground.rotation.x = - Math.PI / 2;
  132. ground.scale.set( 1000, 1000, 1000 );
  133. ground.receiveShadow = true;
  134. scene.add( ground );
  135. // MATERIALS
  136. var shader = THREE.ShaderLib[ "cube" ];
  137. shader.uniforms[ "tCube" ].texture = cubeCamera.renderTarget;
  138. shader.uniforms[ "tFlip" ].value = 1;
  139. var materialCube = new THREE.ShaderMaterial( {
  140. fragmentShader: shader.fragmentShader,
  141. vertexShader: shader.vertexShader,
  142. uniforms: shader.uniforms
  143. } );
  144. var materialLambert = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, map: textureNoiseColor } );
  145. var materialPhong = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, specular: 0x999999, map: textureLava } );
  146. var materialPhongCube = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, specular: 0x999999, envMap: cubeCamera.renderTarget } );
  147. // OBJECTS
  148. var sphereGeometry = new THREE.SphereGeometry( 100, 64, 32 );
  149. var torusGeometry = new THREE.TorusGeometry( 240, 60, 32, 64 );
  150. var cubeGeometry = new THREE.BoxGeometry( 150, 150, 150 );
  151. addObject( torusGeometry, materialPhong, 0, 100, 0, 0 );
  152. addObject( cubeGeometry, materialLambert, 350, 75, 300, 0 );
  153. mesh = addObject( sphereGeometry, materialPhongCube, 350, 100, -350, 0 );
  154. function addObjectColor( geometry, color, x, y, z, ry ) {
  155. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, ambient: 0x444444 } );
  156. return addObject( geometry, material, x, y, z, ry );
  157. }
  158. function addObject( geometry, material, x, y, z, ry ) {
  159. var tmpMesh = new THREE.Mesh( geometry, material );
  160. tmpMesh.material.color.offsetHSL( 0.1, -0.1, 0 );
  161. tmpMesh.position.set( x, y, z );
  162. tmpMesh.rotation.y = ry;
  163. tmpMesh.castShadow = true;
  164. tmpMesh.receiveShadow = true;
  165. scene.add( tmpMesh );
  166. return tmpMesh;
  167. }
  168. var bigCube = new THREE.BoxGeometry( 50, 500, 50 );
  169. var midCube = new THREE.BoxGeometry( 50, 200, 50 );
  170. var smallCube = new THREE.BoxGeometry( 100, 100, 100 );
  171. addObjectColor( bigCube, 0xff0000, -500, 250, 0, 0 );
  172. addObjectColor( smallCube, 0xff0000, -500, 50, -150, 0 );
  173. addObjectColor( midCube, 0x00ff00, 500, 100, 0, 0 );
  174. addObjectColor( smallCube, 0x00ff00, 500, 50, -150, 0 );
  175. addObjectColor( midCube, 0x0000ff, 0, 100, -500, 0 );
  176. addObjectColor( smallCube, 0x0000ff, -150, 50, -500, 0 );
  177. addObjectColor( midCube, 0xff00ff, 0, 100, 500, 0 );
  178. addObjectColor( smallCube, 0xff00ff, -150, 50, 500, 0 );
  179. addObjectColor( new THREE.BoxGeometry( 500, 10, 10 ), 0xffff00, 0, 600, 0, Math.PI/4 );
  180. addObjectColor( new THREE.BoxGeometry( 250, 10, 10 ), 0xffff00, 0, 600, 0, 0 );
  181. addObjectColor( new THREE.SphereGeometry( 100, 32, 26 ), 0xffffff, -300, 100, 300, 0 );
  182. // MORPHS
  183. var loader = new THREE.JSONLoader();
  184. loader.load( "models/animated/sittingBox.js", function( geometry ) {
  185. var morphMaterial = new THREE.MeshPhongMaterial( { ambient: 0x000000, color: 0x000000, specular: 0xff9900, shininess: 50, morphTargets: true, morphNormals: true, side: THREE.DoubleSide } );
  186. morphMaterial.shading = THREE.FlatShading;
  187. geometry.computeMorphNormals();
  188. morph = new THREE.MorphAnimMesh( geometry, morphMaterial );
  189. var s = 200;
  190. morph.scale.set( s, s, s );
  191. morph.duration = 8000;
  192. morph.mirroredLoop = true;
  193. morph.castShadow = true;
  194. morph.receiveShadow = true;
  195. scene.add( morph );
  196. } );
  197. // LIGHTS
  198. var sunIntensity = 0.3,
  199. pointIntensity = 1,
  200. pointColor = 0xffaa00;
  201. if ( DAY ) {
  202. sunIntensity = 1;
  203. pointIntensity = 0.5;
  204. pointColor = 0xffffff;
  205. }
  206. ambientLight = new THREE.AmbientLight( 0x3f2806 );
  207. scene.add( ambientLight );
  208. pointLight = new THREE.PointLight( 0xffaa00, pointIntensity, 5000 );
  209. pointLight.position.set( 0, 0, 0 );
  210. scene.add( pointLight );
  211. sunLight = new THREE.SpotLight( 0xffffff, sunIntensity, 0, Math.PI/2, 1 );
  212. sunLight.position.set( 1000, 2000, 1000 );
  213. sunLight.castShadow = true;
  214. sunLight.shadowDarkness = 0.3 * sunIntensity;
  215. sunLight.shadowBias = -0.0002;
  216. sunLight.shadowCameraNear = 750;
  217. sunLight.shadowCameraFar = 4000;
  218. sunLight.shadowCameraFov = 30;
  219. sunLight.shadowCameraVisible = false;
  220. scene.add( sunLight );
  221. // RENDERER
  222. renderer = new THREE.WebGLRenderer( { antialias: true } );
  223. renderer.setClearColor( scene.fog.color );
  224. renderer.setPixelRatio( window.devicePixelRatio );
  225. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  226. renderer.domElement.style.position = "absolute";
  227. renderer.domElement.style.top = MARGIN + "px";
  228. renderer.domElement.style.left = "0px";
  229. container.appendChild( renderer.domElement );
  230. //
  231. renderer.shadowMapEnabled = true;
  232. renderer.shadowMapType = THREE.PCFSoftShadowMap;
  233. //
  234. renderer.gammaInput = true;
  235. renderer.gammaOutput = true;
  236. //
  237. controls = new THREE.TrackballControls( camera, renderer.domElement );
  238. controls.target.set( 0, 120, 0 );
  239. controls.rotateSpeed = 1.0;
  240. controls.zoomSpeed = 1.2;
  241. controls.panSpeed = 0.8;
  242. controls.noZoom = false;
  243. controls.noPan = false;
  244. controls.staticMoving = true;
  245. controls.dynamicDampingFactor = 0.15;
  246. controls.keys = [ 65, 83, 68 ];
  247. // STATS
  248. stats = new Stats();
  249. container.appendChild( stats.domElement );
  250. // EVENTS
  251. window.addEventListener( 'resize', onWindowResize, false );
  252. document.addEventListener( 'keydown', onKeyDown, false );
  253. // TWEEN
  254. parameters = { control: 0 };
  255. tweenDirection = -1;
  256. tweenDay = new TWEEN.Tween( parameters ).to( { control: 1 }, 1000 ).easing( TWEEN.Easing.Exponential.Out );
  257. tweenNight = new TWEEN.Tween( parameters ).to( { control: 0 }, 1000 ).easing( TWEEN.Easing.Exponential.Out );
  258. // GUI
  259. gui = new dat.GUI();
  260. gui.add( shadowConfig, 'shadowCameraVisible' ).onChange( function() {
  261. sunLight.shadowCameraVisible = shadowConfig.shadowCameraVisible;
  262. });
  263. gui.add( shadowConfig, 'shadowCameraNear', 1, 1500 ).onChange( function() {
  264. sunLight.shadowCamera.near = shadowConfig.shadowCameraNear;
  265. sunLight.shadowCamera.updateProjectionMatrix();
  266. });
  267. gui.add( shadowConfig, 'shadowCameraFar', 1501, 5000 ).onChange( function() {
  268. sunLight.shadowCamera.far = shadowConfig.shadowCameraFar;
  269. sunLight.shadowCamera.updateProjectionMatrix();
  270. });
  271. gui.add( shadowConfig, 'shadowCameraFov', 1, 120 ).onChange( function() {
  272. sunLight.shadowCamera.fov = shadowConfig.shadowCameraFov;
  273. sunLight.shadowCamera.updateProjectionMatrix();
  274. });
  275. gui.add( shadowConfig, 'shadowBias', -0.01, 0.01 ).onChange( function() {
  276. sunLight.shadowBias = shadowConfig.shadowBias;
  277. });
  278. gui.add( shadowConfig, 'shadowDarkness', 0, 1 ).onChange( function() {
  279. });
  280. gui.close();
  281. }
  282. //
  283. function onWindowResize( event ) {
  284. SCREEN_WIDTH = window.innerWidth;
  285. SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  286. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  287. camera.updateProjectionMatrix();
  288. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  289. controls.handleResize();
  290. }
  291. //
  292. function onKeyDown ( event ) {
  293. switch ( event.keyCode ) {
  294. case 78: /*N*/
  295. if ( tweenDirection == 1 ) {
  296. tweenDay.stop();
  297. tweenNight.start();
  298. tweenDirection = -1;
  299. } else {
  300. tweenNight.stop();
  301. tweenDay.start();
  302. tweenDirection = 1;
  303. }
  304. break;
  305. }
  306. }
  307. //
  308. function animate() {
  309. requestAnimationFrame( animate );
  310. render();
  311. stats.update();
  312. }
  313. function render() {
  314. // update
  315. var delta = 1000 * clock.getDelta();
  316. TWEEN.update();
  317. controls.update();
  318. if ( morph ) morph.updateAnimation( delta );
  319. scene.fog.color.setHSL( 0.63, 0.05, parameters.control );
  320. renderer.setClearColor( scene.fog.color );
  321. sunLight.intensity = parameters.control * 0.7 + 0.3;
  322. pointLight.intensity = - parameters.control * 0.5 + 1;
  323. pointLight.color.setHSL( 0.1, 0.75, parameters.control * 0.5 + 0.5 );
  324. sunLight.shadowDarkness = shadowConfig.shadowDarkness * sunLight.intensity;
  325. // render cube map
  326. mesh.visible = false;
  327. renderer.autoClear = true;
  328. cubeCamera.position.copy( mesh.position );
  329. cubeCamera.updateCubeMap( renderer, scene );
  330. renderer.autoClear = false;
  331. mesh.visible = true;
  332. // render scene
  333. renderer.render( scene, camera );
  334. }
  335. </script>
  336. </body>
  337. </html>