webgl_skinning_simple.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - skinning - simple</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/controls/OrbitControls.js"></script>
  20. <script>
  21. var container, stats, controls;
  22. var camera, scene, renderer, loader, clock, light;
  23. var skinnedMesh, animation, groundMaterial, planeGeometry;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  30. camera.position.set( 10, 0, 10 );
  31. scene = new THREE.Scene();
  32. loader = new THREE.JSONLoader();
  33. clock = new THREE.Clock;
  34. renderer = new THREE.WebGLRenderer();
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize(window.innerWidth, window.innerHeight);
  37. container.appendChild( renderer.domElement );
  38. controls = new THREE.OrbitControls( camera, renderer.domElement );
  39. stats = new Stats();
  40. stats.domElement.style.position = 'absolute';
  41. stats.domElement.style.top = '0px';
  42. container.appendChild(stats.domElement);
  43. groundMaterial = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
  44. planeGeometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  45. ground = new THREE.Mesh( planeGeometry, groundMaterial );
  46. ground.position.set( 0, -5, 0 );
  47. ground.rotation.x = -Math.PI/2;
  48. scene.add( ground );
  49. light = new THREE.HemisphereLight( 0xffffff, 0x003300, 1 );
  50. light.position.set( - 80, 500, 50 );
  51. scene.add( light );
  52. loader.load( './models/skinned/simple/simple.js', function ( geometry, materials ) {
  53. for ( var k in materials ) {
  54. materials[k].skinning = true;
  55. }
  56. skinnedMesh = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials));
  57. skinnedMesh.scale.set( 1, 1, 1 );
  58. scene.add( skinnedMesh );
  59. animation = new THREE.Animation( skinnedMesh, skinnedMesh.geometry.animations[ 0 ] );
  60. animation.play();
  61. });
  62. }
  63. function animate() {
  64. requestAnimationFrame( animate );
  65. THREE.AnimationHandler.update( clock.getDelta() );
  66. controls.update();
  67. render();
  68. stats.update();
  69. }
  70. function render() {
  71. renderer.render( scene, camera );
  72. }
  73. </script>
  74. </body>
  75. </html>