Euler.js 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136
  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Euler" );
  5. var eulerZero = new THREE.Euler( 0, 0, 0, "XYZ" );
  6. var eulerAxyz = new THREE.Euler( 1, 0, 0, "XYZ" );
  7. var eulerAzyx = new THREE.Euler( 0, 1, 0, "ZYX" );
  8. var matrixEquals4 = function( a, b, tolerance ) {
  9. tolerance = tolerance || 0.0001;
  10. if( a.elements.length != b.elements.length ) {
  11. return false;
  12. }
  13. for( var i = 0, il = a.elements.length; i < il; i ++ ) {
  14. var delta = a.elements[i] - b.elements[i];
  15. if( delta > tolerance ) {
  16. return false;
  17. }
  18. }
  19. return true;
  20. };
  21. var eulerEquals = function( a, b, tolerance ) {
  22. tolerance = tolerance || 0.0001;
  23. var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z );
  24. return ( diff < tolerance );
  25. };
  26. var quatEquals = function( a, b, tolerance ) {
  27. tolerance = tolerance || 0.0001;
  28. var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z ) + Math.abs( a.w - b.w );
  29. return ( diff < tolerance );
  30. };
  31. test( "constructor/equals", function() {
  32. var a = new THREE.Euler();
  33. ok( a.equals( eulerZero ), "Passed!" );
  34. ok( ! a.equals( eulerAxyz ), "Passed!" );
  35. ok( ! a.equals( eulerAzyx ), "Passed!" );
  36. });
  37. test( "clone/copy/equals", function() {
  38. var a = eulerAxyz.clone();
  39. ok( a.equals( eulerAxyz ), "Passed!" );
  40. ok( ! a.equals( eulerZero ), "Passed!" );
  41. ok( ! a.equals( eulerAzyx ), "Passed!" );
  42. a.copy( eulerAzyx );
  43. ok( a.equals( eulerAzyx ), "Passed!" );
  44. ok( ! a.equals( eulerAxyz ), "Passed!" );
  45. ok( ! a.equals( eulerZero ), "Passed!" );
  46. });
  47. test( "set/setFromVector3/toVector3", function() {
  48. var a = new THREE.Euler();
  49. a.set( 0, 1, 0, "ZYX" );
  50. ok( a.equals( eulerAzyx ), "Passed!" );
  51. ok( ! a.equals( eulerAxyz ), "Passed!" );
  52. ok( ! a.equals( eulerZero ), "Passed!" );
  53. var vec = new THREE.Vector3( 0, 1, 0 );
  54. var b = new THREE.Euler().setFromVector3( vec, "ZYX" );
  55. console.log( a, b );
  56. ok( a.equals( b ), "Passed!" );
  57. var c = b.toVector3();
  58. console.log( c, vec );
  59. ok( c.equals( vec ), "Passed!" );
  60. });
  61. test( "Quaternion.setFromEuler/Euler.fromQuaternion", function() {
  62. var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
  63. for( var i = 0; i < testValues.length; i ++ ) {
  64. var v = testValues[i];
  65. var q = new THREE.Quaternion().setFromEuler( v );
  66. var v2 = new THREE.Euler().setFromQuaternion( q, v.order );
  67. var q2 = new THREE.Quaternion().setFromEuler( v2 );
  68. ok( eulerEquals( q, q2 ), "Passed!" );
  69. }
  70. });
  71. test( "Matrix4.setFromEuler/Euler.fromRotationMatrix", function() {
  72. var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
  73. for( var i = 0; i < testValues.length; i ++ ) {
  74. var v = testValues[i];
  75. var m = new THREE.Matrix4().makeRotationFromEuler( v );
  76. var v2 = new THREE.Euler().setFromRotationMatrix( m, v.order );
  77. var m2 = new THREE.Matrix4().makeRotationFromEuler( v2 );
  78. ok( matrixEquals4( m, m2, 0.0001 ), "Passed!" );
  79. }
  80. });
  81. test( "reorder", function() {
  82. var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
  83. for( var i = 0; i < testValues.length; i ++ ) {
  84. var v = testValues[i];
  85. var q = new THREE.Quaternion().setFromEuler( v );
  86. v.reorder( 'YZX' );
  87. var q2 = new THREE.Quaternion().setFromEuler( v );
  88. ok( quatEquals( q, q2 ), "Passed!" );
  89. v.reorder( 'ZXY' );
  90. var q3 = new THREE.Quaternion().setFromEuler( v );
  91. ok( quatEquals( q, q3 ), "Passed!" );
  92. }
  93. });
  94. test( "gimbalLocalQuat", function() {
  95. // known problematic quaternions
  96. var q1 = new THREE.Quaternion( 0.5207769385244341, -0.4783214164122354, 0.520776938524434, 0.47832141641223547 );
  97. var q2 = new THREE.Quaternion( 0.11284905712620674, 0.6980437630368944, -0.11284905712620674, 0.6980437630368944 );
  98. var eulerOrder = "ZYX";
  99. // create Euler directly from a Quaternion
  100. var eViaQ1 = new THREE.Euler().setFromQuaternion( q1, eulerOrder ); // there is likely a bug here
  101. // create Euler from Quaternion via an intermediate Matrix4
  102. var mViaQ1 = new THREE.Matrix4().makeRotationFromQuaternion( q1 );
  103. var eViaMViaQ1 = new THREE.Euler().setFromRotationMatrix( mViaQ1, eulerOrder );
  104. // the results here are different
  105. ok( eulerEquals( eViaQ1, eViaMViaQ1 ), "Passed!" ); // this result is correct
  106. });