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Line3.js 2.3 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Line3" );
  5. test( "constructor/equals", function() {
  6. var a = new THREE.Line3();
  7. ok( a.start.equals( zero3 ), "Passed!" );
  8. ok( a.end.equals( zero3 ), "Passed!" );
  9. a = new THREE.Line3( two3.clone(), one3.clone() );
  10. ok( a.start.equals( two3 ), "Passed!" );
  11. ok( a.end.equals( one3 ), "Passed!" );
  12. });
  13. test( "copy/equals", function() {
  14. var a = new THREE.Line3( zero3.clone(), one3.clone() );
  15. var b = new THREE.Line3().copy( a );
  16. ok( b.start.equals( zero3 ), "Passed!" );
  17. ok( b.end.equals( one3 ), "Passed!" );
  18. // ensure that it is a true copy
  19. a.start = zero3;
  20. a.end = one3;
  21. ok( b.start.equals( zero3 ), "Passed!" );
  22. ok( b.end.equals( one3 ), "Passed!" );
  23. });
  24. test( "set", function() {
  25. var a = new THREE.Line3();
  26. a.set( one3, one3 );
  27. ok( a.start.equals( one3 ), "Passed!" );
  28. ok( a.end.equals( one3 ), "Passed!" );
  29. });
  30. test( "at", function() {
  31. var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
  32. ok( a.at( -1 ).distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
  33. ok( a.at( 0 ).distanceTo( one3.clone() ) < 0.0001, "Passed!" );
  34. ok( a.at( 1 ).distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
  35. ok( a.at( 2 ).distanceTo( new THREE.Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" );
  36. });
  37. test( "closestPointToPoint/closestPointToPointParameter", function() {
  38. var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
  39. // nearby the ray
  40. ok( a.closestPointToPointParameter( zero3.clone(), true ) == 0, "Passed!" );
  41. var b1 = a.closestPointToPoint( zero3.clone(), true );
  42. ok( b1.distanceTo( new THREE.Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" );
  43. // nearby the ray
  44. ok( a.closestPointToPointParameter( zero3.clone(), false ) == -1, "Passed!" );
  45. var b2 = a.closestPointToPoint( zero3.clone(), false );
  46. ok( b2.distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
  47. // nearby the ray
  48. ok( a.closestPointToPointParameter( new THREE.Vector3( 1, 1, 5 ), true ) == 1, "Passed!" );
  49. var b = a.closestPointToPoint( new THREE.Vector3( 1, 1, 5 ), true );
  50. ok( b.distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
  51. // exactly on the ray
  52. ok( a.closestPointToPointParameter( one3.clone(), true ) == 0, "Passed!" );
  53. var c = a.closestPointToPoint( one3.clone(), true );
  54. ok( c.distanceTo( one3.clone() ) < 0.0001, "Passed!" );
  55. });