Triangle.js 6.3 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Triangle" );
  5. test( "constructor", function() {
  6. var a = new THREE.Triangle();
  7. ok( a.a.equals( zero3 ), "Passed!" );
  8. ok( a.b.equals( zero3 ), "Passed!" );
  9. ok( a.c.equals( zero3 ), "Passed!" );
  10. a = new THREE.Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  11. ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  12. ok( a.b.equals( one3 ), "Passed!" );
  13. ok( a.c.equals( two3 ), "Passed!" );
  14. });
  15. test( "copy", function() {
  16. var a = new THREE.Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  17. var b = new THREE.Triangle().copy( a );
  18. ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  19. ok( b.b.equals( one3 ), "Passed!" );
  20. ok( b.c.equals( two3 ), "Passed!" );
  21. // ensure that it is a true copy
  22. a.a = one3;
  23. a.b = zero3;
  24. a.c = zero3;
  25. ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  26. ok( b.b.equals( one3 ), "Passed!" );
  27. ok( b.c.equals( two3 ), "Passed!" );
  28. });
  29. test( "setFromPointsAndIndices", function() {
  30. var a = new THREE.Triangle();
  31. var points = [ one3, one3.clone().negate(), two3 ];
  32. a.setFromPointsAndIndices( points, 1, 0, 2 );
  33. ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  34. ok( a.b.equals( one3 ), "Passed!" );
  35. ok( a.c.equals( two3 ), "Passed!" );
  36. });
  37. test( "set", function() {
  38. var a = new THREE.Triangle();
  39. a.set( one3.clone().negate(), one3, two3 );
  40. ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  41. ok( a.b.equals( one3 ), "Passed!" );
  42. ok( a.c.equals( two3 ), "Passed!" );
  43. });
  44. test( "area", function() {
  45. var a = new THREE.Triangle();
  46. ok( a.area() == 0, "Passed!" );
  47. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  48. ok( a.area() == 0.5, "Passed!" );
  49. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  50. ok( a.area() == 2, "Passed!" );
  51. // colinear triangle.
  52. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 3, 0, 0 ) );
  53. ok( a.area() == 0, "Passed!" );
  54. });
  55. test( "midpoint", function() {
  56. var a = new THREE.Triangle();
  57. ok( a.midpoint().equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  58. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  59. ok( a.midpoint().equals( new THREE.Vector3( 1/3, 1/3, 0 ) ), "Passed!" );
  60. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  61. ok( a.midpoint().equals( new THREE.Vector3( 2/3, 0, 2/3 ) ), "Passed!" );
  62. });
  63. test( "normal", function() {
  64. var a = new THREE.Triangle();
  65. ok( a.normal().equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  66. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  67. ok( a.normal().equals( new THREE.Vector3( 0, 0, 1 ) ), "Passed!" );
  68. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  69. ok( a.normal().equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  70. });
  71. test( "plane", function() {
  72. var a = new THREE.Triangle();
  73. // artificial normal is created in this case.
  74. ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  75. ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  76. ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  77. ok( a.plane().normal.equals( a.normal() ), "Passed!" );
  78. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  79. ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  80. ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  81. ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  82. ok( a.plane().normal.equals( a.normal() ), "Passed!" );
  83. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  84. ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  85. ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  86. ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  87. ok( a.plane().normal.clone().normalize().equals( a.normal() ), "Passed!" );
  88. });
  89. test( "barycoordFromPoint", function() {
  90. var a = new THREE.Triangle();
  91. var bad = new THREE.Vector3( -2, -1, -1 );
  92. ok( a.barycoordFromPoint( a.a ).equals( bad ), "Passed!" );
  93. ok( a.barycoordFromPoint( a.b ).equals( bad ), "Passed!" );
  94. ok( a.barycoordFromPoint( a.c ).equals( bad ), "Passed!" );
  95. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  96. ok( a.barycoordFromPoint( a.a ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
  97. ok( a.barycoordFromPoint( a.b ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  98. ok( a.barycoordFromPoint( a.c ).equals( new THREE.Vector3( 0, 0, 1 ) ), "Passed!" );
  99. ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new THREE.Vector3( 1/3, 1/3, 1/3 ) ) < 0.0001, "Passed!" );
  100. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  101. ok( a.barycoordFromPoint( a.a ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
  102. ok( a.barycoordFromPoint( a.b ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  103. ok( a.barycoordFromPoint( a.c ).equals( new THREE.Vector3( 0, 0, 1 ) ), "Passed!" );
  104. ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new THREE.Vector3( 1/3, 1/3, 1/3 ) ) < 0.0001, "Passed!" );
  105. });
  106. test( "containsPoint", function() {
  107. var a = new THREE.Triangle();
  108. ok( ! a.containsPoint( a.a ), "Passed!" );
  109. ok( ! a.containsPoint( a.b ), "Passed!" );
  110. ok( ! a.containsPoint( a.c ), "Passed!" );
  111. a = new THREE.Triangle( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
  112. ok( a.containsPoint( a.a ), "Passed!" );
  113. ok( a.containsPoint( a.b ), "Passed!" );
  114. ok( a.containsPoint( a.c ), "Passed!" );
  115. ok( a.containsPoint( a.midpoint() ), "Passed!" );
  116. ok( ! a.containsPoint( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
  117. a = new THREE.Triangle( new THREE.Vector3( 2, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 2 ) );
  118. ok( a.containsPoint( a.a ), "Passed!" );
  119. ok( a.containsPoint( a.b ), "Passed!" );
  120. ok( a.containsPoint( a.c ), "Passed!" );
  121. ok( a.containsPoint( a.midpoint() ), "Passed!" );
  122. ok( ! a.containsPoint( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
  123. });