Vector2.js 6.8 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Vector2" );
  5. test( "constructor", function() {
  6. var a = new THREE.Vector2();
  7. ok( a.x == 0, "Passed!" );
  8. ok( a.y == 0, "Passed!" );
  9. a = new THREE.Vector2( x, y );
  10. ok( a.x === x, "Passed!" );
  11. ok( a.y === y, "Passed!" );
  12. });
  13. test( "copy", function() {
  14. var a = new THREE.Vector2( x, y );
  15. var b = new THREE.Vector2().copy( a );
  16. ok( b.x == x, "Passed!" );
  17. ok( b.y == y, "Passed!" );
  18. // ensure that it is a true copy
  19. a.x = 0;
  20. a.y = -1;
  21. ok( b.x == x, "Passed!" );
  22. ok( b.y == y, "Passed!" );
  23. });
  24. test( "set", function() {
  25. var a = new THREE.Vector2();
  26. ok( a.x == 0, "Passed!" );
  27. ok( a.y == 0, "Passed!" );
  28. a.set( x, y );
  29. ok( a.x == x, "Passed!" );
  30. ok( a.y == y, "Passed!" );
  31. });
  32. test( "setX,setY", function() {
  33. var a = new THREE.Vector2();
  34. ok( a.x == 0, "Passed!" );
  35. ok( a.y == 0, "Passed!" );
  36. a.setX( x );
  37. a.setY( y );
  38. ok( a.x == x, "Passed!" );
  39. ok( a.y == y, "Passed!" );
  40. });
  41. test( "setComponent,getComponent", function() {
  42. var a = new THREE.Vector2();
  43. ok( a.x == 0, "Passed!" );
  44. ok( a.y == 0, "Passed!" );
  45. a.setComponent( 0, 1 );
  46. a.setComponent( 1, 2 );
  47. ok( a.getComponent( 0 ) == 1, "Passed!" );
  48. ok( a.getComponent( 1 ) == 2, "Passed!" );
  49. });
  50. test( "add", function() {
  51. var a = new THREE.Vector2( x, y );
  52. var b = new THREE.Vector2( -x, -y );
  53. a.add( b );
  54. ok( a.x == 0, "Passed!" );
  55. ok( a.y == 0, "Passed!" );
  56. var c = new THREE.Vector2().addVectors( b, b );
  57. ok( c.x == -2*x, "Passed!" );
  58. ok( c.y == -2*y, "Passed!" );
  59. });
  60. test( "sub", function() {
  61. var a = new THREE.Vector2( x, y );
  62. var b = new THREE.Vector2( -x, -y );
  63. a.sub( b );
  64. ok( a.x == 2*x, "Passed!" );
  65. ok( a.y == 2*y, "Passed!" );
  66. var c = new THREE.Vector2().subVectors( a, a );
  67. ok( c.x == 0, "Passed!" );
  68. ok( c.y == 0, "Passed!" );
  69. });
  70. test( "multiply/divide", function() {
  71. var a = new THREE.Vector2( x, y );
  72. var b = new THREE.Vector2( -x, -y );
  73. a.multiplyScalar( -2 );
  74. ok( a.x == x*-2, "Passed!" );
  75. ok( a.y == y*-2, "Passed!" );
  76. b.multiplyScalar( -2 );
  77. ok( b.x == 2*x, "Passed!" );
  78. ok( b.y == 2*y, "Passed!" );
  79. a.divideScalar( -2 );
  80. ok( a.x == x, "Passed!" );
  81. ok( a.y == y, "Passed!" );
  82. b.divideScalar( -2 );
  83. ok( b.x == -x, "Passed!" );
  84. ok( b.y == -y, "Passed!" );
  85. });
  86. test( "min/max/clamp", function() {
  87. var a = new THREE.Vector2( x, y );
  88. var b = new THREE.Vector2( -x, -y );
  89. var c = new THREE.Vector2();
  90. c.copy( a ).min( b );
  91. ok( c.x == -x, "Passed!" );
  92. ok( c.y == -y, "Passed!" );
  93. c.copy( a ).max( b );
  94. ok( c.x == x, "Passed!" );
  95. ok( c.y == y, "Passed!" );
  96. c.set( -2*x, 2*y );
  97. c.clamp( b, a );
  98. ok( c.x == -x, "Passed!" );
  99. ok( c.y == y, "Passed!" );
  100. c.set(-2*x, 2*x);
  101. c.clampScalar( -x, x );
  102. equal( c.x, -x, "scalar clamp x" );
  103. equal( c.y, x, "scalar clamp y" );
  104. });
  105. test( "rounding", function() {
  106. deepEqual( new THREE.Vector2( -0.1, 0.1 ).floor(), new THREE.Vector2( -1, 0 ), "floor .1" );
  107. deepEqual( new THREE.Vector2( -0.5, 0.5 ).floor(), new THREE.Vector2( -1, 0 ), "floor .5" );
  108. deepEqual( new THREE.Vector2( -0.9, 0.9 ).floor(), new THREE.Vector2( -1, 0 ), "floor .9" );
  109. deepEqual( new THREE.Vector2( -0.1, 0.1 ).ceil(), new THREE.Vector2( 0, 1 ), "ceil .1" );
  110. deepEqual( new THREE.Vector2( -0.5, 0.5 ).ceil(), new THREE.Vector2( 0, 1 ), "ceil .5" );
  111. deepEqual( new THREE.Vector2( -0.9, 0.9 ).ceil(), new THREE.Vector2( 0, 1 ), "ceil .9" );
  112. deepEqual( new THREE.Vector2( -0.1, 0.1 ).round(), new THREE.Vector2( 0, 0 ), "round .1" );
  113. deepEqual( new THREE.Vector2( -0.5, 0.5 ).round(), new THREE.Vector2( 0, 1 ), "round .5" );
  114. deepEqual( new THREE.Vector2( -0.9, 0.9 ).round(), new THREE.Vector2( -1, 1 ), "round .9" );
  115. deepEqual( new THREE.Vector2( -0.1, 0.1 ).roundToZero(), new THREE.Vector2( 0, 0 ), "roundToZero .1" );
  116. deepEqual( new THREE.Vector2( -0.5, 0.5 ).roundToZero(), new THREE.Vector2( 0, 0 ), "roundToZero .5" );
  117. deepEqual( new THREE.Vector2( -0.9, 0.9 ).roundToZero(), new THREE.Vector2( 0, 0 ), "roundToZero .9" );
  118. deepEqual( new THREE.Vector2( -1.1, 1.1 ).roundToZero(), new THREE.Vector2( -1, 1 ), "roundToZero 1.1" );
  119. deepEqual( new THREE.Vector2( -1.5, 1.5 ).roundToZero(), new THREE.Vector2( -1, 1 ), "roundToZero 1.5" );
  120. deepEqual( new THREE.Vector2( -1.9, 1.9 ).roundToZero(), new THREE.Vector2( -1, 1 ), "roundToZero 1.9" );
  121. });
  122. test( "negate", function() {
  123. var a = new THREE.Vector2( x, y );
  124. a.negate();
  125. ok( a.x == -x, "Passed!" );
  126. ok( a.y == -y, "Passed!" );
  127. });
  128. test( "dot", function() {
  129. var a = new THREE.Vector2( x, y );
  130. var b = new THREE.Vector2( -x, -y );
  131. var c = new THREE.Vector2();
  132. var result = a.dot( b );
  133. ok( result == (-x*x-y*y), "Passed!" );
  134. result = a.dot( c );
  135. ok( result == 0, "Passed!" );
  136. });
  137. test( "length/lengthSq", function() {
  138. var a = new THREE.Vector2( x, 0 );
  139. var b = new THREE.Vector2( 0, -y );
  140. var c = new THREE.Vector2();
  141. ok( a.length() == x, "Passed!" );
  142. ok( a.lengthSq() == x*x, "Passed!" );
  143. ok( b.length() == y, "Passed!" );
  144. ok( b.lengthSq() == y*y, "Passed!" );
  145. ok( c.length() == 0, "Passed!" );
  146. ok( c.lengthSq() == 0, "Passed!" );
  147. a.set( x, y );
  148. ok( a.length() == Math.sqrt( x*x + y*y ), "Passed!" );
  149. ok( a.lengthSq() == ( x*x + y*y ), "Passed!" );
  150. });
  151. test( "normalize", function() {
  152. var a = new THREE.Vector2( x, 0 );
  153. var b = new THREE.Vector2( 0, -y );
  154. var c = new THREE.Vector2();
  155. a.normalize();
  156. ok( a.length() == 1, "Passed!" );
  157. ok( a.x == 1, "Passed!" );
  158. b.normalize();
  159. ok( b.length() == 1, "Passed!" );
  160. ok( b.y == -1, "Passed!" );
  161. });
  162. test( "distanceTo/distanceToSquared", function() {
  163. var a = new THREE.Vector2( x, 0 );
  164. var b = new THREE.Vector2( 0, -y );
  165. var c = new THREE.Vector2();
  166. ok( a.distanceTo( c ) == x, "Passed!" );
  167. ok( a.distanceToSquared( c ) == x*x, "Passed!" );
  168. ok( b.distanceTo( c ) == y, "Passed!" );
  169. ok( b.distanceToSquared( c ) == y*y, "Passed!" );
  170. });
  171. test( "setLength", function() {
  172. var a = new THREE.Vector2( x, 0 );
  173. ok( a.length() == x, "Passed!" );
  174. a.setLength( y );
  175. ok( a.length() == y, "Passed!" );
  176. a = new THREE.Vector2( 0, 0 );
  177. ok( a.length() == 0, "Passed!" );
  178. a.setLength( y );
  179. ok( a.length() == 0, "Passed!" );
  180. });
  181. test( "lerp/clone", function() {
  182. var a = new THREE.Vector2( x, 0 );
  183. var b = new THREE.Vector2( 0, -y );
  184. ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
  185. ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
  186. ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
  187. ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" );
  188. ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" );
  189. ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
  190. });
  191. test( "equals", function() {
  192. var a = new THREE.Vector2( x, 0 );
  193. var b = new THREE.Vector2( 0, -y );
  194. ok( a.x != b.x, "Passed!" );
  195. ok( a.y != b.y, "Passed!" );
  196. ok( ! a.equals( b ), "Passed!" );
  197. ok( ! b.equals( a ), "Passed!" );
  198. a.copy( b );
  199. ok( a.x == b.x, "Passed!" );
  200. ok( a.y == b.y, "Passed!" );
  201. ok( a.equals( b ), "Passed!" );
  202. ok( b.equals( a ), "Passed!" );
  203. });