Vector3.js 8.7 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Vector3" );
  5. test( "constructor", function() {
  6. var a = new THREE.Vector3();
  7. ok( a.x == 0, "Passed!" );
  8. ok( a.y == 0, "Passed!" );
  9. ok( a.z == 0, "Passed!" );
  10. a = new THREE.Vector3( x, y, z );
  11. ok( a.x === x, "Passed!" );
  12. ok( a.y === y, "Passed!" );
  13. ok( a.z === z, "Passed!" );
  14. });
  15. test( "copy", function() {
  16. var a = new THREE.Vector3( x, y, z );
  17. var b = new THREE.Vector3().copy( a );
  18. ok( b.x == x, "Passed!" );
  19. ok( b.y == y, "Passed!" );
  20. ok( b.z == z, "Passed!" );
  21. // ensure that it is a true copy
  22. a.x = 0;
  23. a.y = -1;
  24. a.z = -2;
  25. ok( b.x == x, "Passed!" );
  26. ok( b.y == y, "Passed!" );
  27. ok( b.z == z, "Passed!" );
  28. });
  29. test( "set", function() {
  30. var a = new THREE.Vector3();
  31. ok( a.x == 0, "Passed!" );
  32. ok( a.y == 0, "Passed!" );
  33. ok( a.z == 0, "Passed!" );
  34. a.set( x, y, z );
  35. ok( a.x == x, "Passed!" );
  36. ok( a.y == y, "Passed!" );
  37. ok( a.z == z, "Passed!" );
  38. });
  39. test( "setX,setY,setZ", function() {
  40. var a = new THREE.Vector3();
  41. ok( a.x == 0, "Passed!" );
  42. ok( a.y == 0, "Passed!" );
  43. ok( a.z == 0, "Passed!" );
  44. a.setX( x );
  45. a.setY( y );
  46. a.setZ( z );
  47. ok( a.x == x, "Passed!" );
  48. ok( a.y == y, "Passed!" );
  49. ok( a.z == z, "Passed!" );
  50. });
  51. test( "setComponent,getComponent", function() {
  52. var a = new THREE.Vector3();
  53. ok( a.x == 0, "Passed!" );
  54. ok( a.y == 0, "Passed!" );
  55. ok( a.z == 0, "Passed!" );
  56. a.setComponent( 0, 1 );
  57. a.setComponent( 1, 2 );
  58. a.setComponent( 2, 3 );
  59. ok( a.getComponent( 0 ) == 1, "Passed!" );
  60. ok( a.getComponent( 1 ) == 2, "Passed!" );
  61. ok( a.getComponent( 2 ) == 3, "Passed!" );
  62. });
  63. test( "add", function() {
  64. var a = new THREE.Vector3( x, y, z );
  65. var b = new THREE.Vector3( -x, -y, -z );
  66. a.add( b );
  67. ok( a.x == 0, "Passed!" );
  68. ok( a.y == 0, "Passed!" );
  69. ok( a.z == 0, "Passed!" );
  70. var c = new THREE.Vector3().addVectors( b, b );
  71. ok( c.x == -2*x, "Passed!" );
  72. ok( c.y == -2*y, "Passed!" );
  73. ok( c.z == -2*z, "Passed!" );
  74. });
  75. test( "sub", function() {
  76. var a = new THREE.Vector3( x, y, z );
  77. var b = new THREE.Vector3( -x, -y, -z );
  78. a.sub( b );
  79. ok( a.x == 2*x, "Passed!" );
  80. ok( a.y == 2*y, "Passed!" );
  81. ok( a.z == 2*z, "Passed!" );
  82. var c = new THREE.Vector3().subVectors( a, a );
  83. ok( c.x == 0, "Passed!" );
  84. ok( c.y == 0, "Passed!" );
  85. ok( c.z == 0, "Passed!" );
  86. });
  87. test( "multiply/divide", function() {
  88. var a = new THREE.Vector3( x, y, z );
  89. var b = new THREE.Vector3( -x, -y, -z );
  90. a.multiplyScalar( -2 );
  91. ok( a.x == x*-2, "Passed!" );
  92. ok( a.y == y*-2, "Passed!" );
  93. ok( a.z == z*-2, "Passed!" );
  94. b.multiplyScalar( -2 );
  95. ok( b.x == 2*x, "Passed!" );
  96. ok( b.y == 2*y, "Passed!" );
  97. ok( b.z == 2*z, "Passed!" );
  98. a.divideScalar( -2 );
  99. ok( a.x == x, "Passed!" );
  100. ok( a.y == y, "Passed!" );
  101. ok( a.z == z, "Passed!" );
  102. b.divideScalar( -2 );
  103. ok( b.x == -x, "Passed!" );
  104. ok( b.y == -y, "Passed!" );
  105. ok( b.z == -z, "Passed!" );
  106. });
  107. test( "min/max/clamp", function() {
  108. var a = new THREE.Vector3( x, y, z );
  109. var b = new THREE.Vector3( -x, -y, -z );
  110. var c = new THREE.Vector3();
  111. c.copy( a ).min( b );
  112. ok( c.x == -x, "Passed!" );
  113. ok( c.y == -y, "Passed!" );
  114. ok( c.z == -z, "Passed!" );
  115. c.copy( a ).max( b );
  116. ok( c.x == x, "Passed!" );
  117. ok( c.y == y, "Passed!" );
  118. ok( c.z == z, "Passed!" );
  119. c.set( -2*x, 2*y, -2*z );
  120. c.clamp( b, a );
  121. ok( c.x == -x, "Passed!" );
  122. ok( c.y == y, "Passed!" );
  123. ok( c.z == -z, "Passed!" );
  124. });
  125. test( "negate", function() {
  126. var a = new THREE.Vector3( x, y, z );
  127. a.negate();
  128. ok( a.x == -x, "Passed!" );
  129. ok( a.y == -y, "Passed!" );
  130. ok( a.z == -z, "Passed!" );
  131. });
  132. test( "dot", function() {
  133. var a = new THREE.Vector3( x, y, z );
  134. var b = new THREE.Vector3( -x, -y, -z );
  135. var c = new THREE.Vector3();
  136. var result = a.dot( b );
  137. ok( result == (-x*x-y*y-z*z), "Passed!" );
  138. result = a.dot( c );
  139. ok( result == 0, "Passed!" );
  140. });
  141. test( "length/lengthSq", function() {
  142. var a = new THREE.Vector3( x, 0, 0 );
  143. var b = new THREE.Vector3( 0, -y, 0 );
  144. var c = new THREE.Vector3( 0, 0, z );
  145. var d = new THREE.Vector3();
  146. ok( a.length() == x, "Passed!" );
  147. ok( a.lengthSq() == x*x, "Passed!" );
  148. ok( b.length() == y, "Passed!" );
  149. ok( b.lengthSq() == y*y, "Passed!" );
  150. ok( c.length() == z, "Passed!" );
  151. ok( c.lengthSq() == z*z, "Passed!" );
  152. ok( d.length() == 0, "Passed!" );
  153. ok( d.lengthSq() == 0, "Passed!" );
  154. a.set( x, y, z );
  155. ok( a.length() == Math.sqrt( x*x + y*y + z*z ), "Passed!" );
  156. ok( a.lengthSq() == ( x*x + y*y + z*z ), "Passed!" );
  157. });
  158. test( "normalize", function() {
  159. var a = new THREE.Vector3( x, 0, 0 );
  160. var b = new THREE.Vector3( 0, -y, 0 );
  161. var c = new THREE.Vector3( 0, 0, z );
  162. a.normalize();
  163. ok( a.length() == 1, "Passed!" );
  164. ok( a.x == 1, "Passed!" );
  165. b.normalize();
  166. ok( b.length() == 1, "Passed!" );
  167. ok( b.y == -1, "Passed!" );
  168. c.normalize();
  169. ok( c.length() == 1, "Passed!" );
  170. ok( c.z == 1, "Passed!" );
  171. });
  172. test( "distanceTo/distanceToSquared", function() {
  173. var a = new THREE.Vector3( x, 0, 0 );
  174. var b = new THREE.Vector3( 0, -y, 0 );
  175. var c = new THREE.Vector3( 0, 0, z );
  176. var d = new THREE.Vector3();
  177. ok( a.distanceTo( d ) == x, "Passed!" );
  178. ok( a.distanceToSquared( d ) == x*x, "Passed!" );
  179. ok( b.distanceTo( d ) == y, "Passed!" );
  180. ok( b.distanceToSquared( d ) == y*y, "Passed!" );
  181. ok( c.distanceTo( d ) == z, "Passed!" );
  182. ok( c.distanceToSquared( d ) == z*z, "Passed!" );
  183. });
  184. test( "setLength", function() {
  185. var a = new THREE.Vector3( x, 0, 0 );
  186. ok( a.length() == x, "Passed!" );
  187. a.setLength( y );
  188. ok( a.length() == y, "Passed!" );
  189. a = new THREE.Vector3( 0, 0, 0 );
  190. ok( a.length() == 0, "Passed!" );
  191. a.setLength( y );
  192. ok( a.length() == 0, "Passed!" );
  193. });
  194. test( "projectOnVector", function() {
  195. var a = new THREE.Vector3( 1, 0, 0 );
  196. var b = new THREE.Vector3();
  197. var normal = new THREE.Vector3( 10, 0, 0 );
  198. ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
  199. a.set( 0, 1, 0 );
  200. ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  201. a.set( 0, 0, -1 );
  202. ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  203. a.set( -1, 0, 0 );
  204. ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( -1, 0, 0 ) ), "Passed!" );
  205. });
  206. test( "projectOnPlane", function() {
  207. var a = new THREE.Vector3( 1, 0, 0 );
  208. var b = new THREE.Vector3();
  209. var normal = new THREE.Vector3( 1, 0, 0 );
  210. ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  211. a.set( 0, 1, 0 );
  212. ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  213. a.set( 0, 0, -1 );
  214. ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, -1 ) ), "Passed!" );
  215. a.set( -1, 0, 0 );
  216. ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  217. });
  218. test( "reflect", function() {
  219. var a = new THREE.Vector3();
  220. var normal = new THREE.Vector3( 0, 1, 0 );
  221. var b = new THREE.Vector3();
  222. a.set( 0, -1, 0 );
  223. ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  224. a.set( 1, -1, 0 );
  225. ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  226. a.set( 1, -1, 0 );
  227. normal.set( 0, -1, 0 );
  228. ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  229. });
  230. test( "angleTo", function() {
  231. var a = new THREE.Vector3( 0, -0.18851655680720186, 0.9820700116639124 );
  232. var b = new THREE.Vector3( 0, 0.18851655680720186, -0.9820700116639124 );
  233. equal( a.angleTo( a ), 0 );
  234. equal( a.angleTo( b ), Math.PI );
  235. var x = new THREE.Vector3( 1, 0, 0 );
  236. var y = new THREE.Vector3( 0, 1, 0 );
  237. var z = new THREE.Vector3( 0, 0, 1 );
  238. equal( x.angleTo( y ), Math.PI / 2 );
  239. equal( x.angleTo( z ), Math.PI / 2 );
  240. equal( z.angleTo( x ), Math.PI / 2 );
  241. ok( Math.abs( x.angleTo( new THREE.Vector3( 1, 1, 0 ) ) - ( Math.PI / 4 ) ) < 0.0000001 );
  242. });
  243. test( "lerp/clone", function() {
  244. var a = new THREE.Vector3( x, 0, z );
  245. var b = new THREE.Vector3( 0, -y, 0 );
  246. ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
  247. ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
  248. ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
  249. ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" );
  250. ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" );
  251. ok( a.clone().lerp( b, 0.5 ).z == z*0.5, "Passed!" );
  252. ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
  253. });
  254. test( "equals", function() {
  255. var a = new THREE.Vector3( x, 0, z );
  256. var b = new THREE.Vector3( 0, -y, 0 );
  257. ok( a.x != b.x, "Passed!" );
  258. ok( a.y != b.y, "Passed!" );
  259. ok( a.z != b.z, "Passed!" );
  260. ok( ! a.equals( b ), "Passed!" );
  261. ok( ! b.equals( a ), "Passed!" );
  262. a.copy( b );
  263. ok( a.x == b.x, "Passed!" );
  264. ok( a.y == b.y, "Passed!" );
  265. ok( a.z == b.z, "Passed!" );
  266. ok( a.equals( b ), "Passed!" );
  267. ok( b.equals( a ), "Passed!" );
  268. });