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- import os
- from .. import constants, logger
- from . import (
- base_classes,
- texture,
- material,
- geometry,
- object,
- io,
- api
- )
- class Scene(base_classes.BaseScene):
- _defaults = {
- constants.METADATA: constants.DEFAULT_METADATA.copy(),
- constants.GEOMETRIES: [],
- constants.MATERIALS: [],
- constants.IMAGES: [],
- constants.TEXTURES: []
- }
- def __init__(self, filepath, options=None):
- logger.debug('Scene().__init__(%s, %s)', filepath, options)
- base_classes.BaseScene.__init__(self, filepath, options or {})
- source_file = api.scene_name()
- if source_file:
- self[constants.METADATA][constants.SOURCE_FILE] = source_file
- @property
- def valid_types(self):
- valid_types = [api.constants.MESH]
- if self.options.get(constants.CAMERAS):
- logger.info('Adding cameras to valid object types')
- valid_types.append(api.constants.CAMERA)
- if self.options.get(constants.LIGHTS):
- logger.info('Adding lights to valid object types')
- valid_types.append(api.constants.LAMP)
- return valid_types
- def geometry(self, arg):
- logger.debug('Scene().geometry(%s)', arg)
- return self._find_node(arg, self[constants.GEOMETRIES])
- def image(self, arg):
- logger.debug('Scene().image%s)', arg)
- return self._find_node(arg, self[constants.IMAGES])
- def material(self, arg):
- logger.debug('Scene().material(%s)', arg)
- return self._find_node(arg, self[constants.MATERIALS])
- def parse(self):
- logger.debug('Scene().parse()')
- if self.options.get(constants.MAPS):
- self.__parse_textures()
- if self.options.get(constants.MATERIALS):
- self.__parse_materials()
- self.__parse_geometries()
- self.__parse_objects()
- def texture(self, arg):
- logger.debug('Scene().texture(%s)', arg)
- return self._find_node(arg, self[constants.TEXTURES])
- def write(self):
- logger.debug('Scene().write()')
- data = {}
-
- embed_anim = self.options.get(constants.EMBED_ANIMATION, True)
- embed = self.options[constants.EMBED_GEOMETRY]
- compression = self.options.get(constants.COMPRESSION)
- extension = constants.EXTENSIONS.get(compression,
- constants.EXTENSIONS[constants.JSON])
- export_dir = os.path.dirname(self.filepath)
- for key, value in self.items():
-
- if key == constants.GEOMETRIES:
- geometries = []
- for geometry in value:
- if not embed_anim:
- geometry.write_animation(export_dir)
- if embed:
- for each in value:
- geometries.append(each.copy())
- continue
- geom_data = geometry.copy()
- geo_type = geom_data[constants.TYPE].lower()
- if geo_type == constants.GEOMETRY.lower():
- geom_data.pop(constants.DATA)
- elif geo_type == constants.BUFFER_GEOMETRY.lower():
- geom_data.pop(constants.ATTRIBUTES)
- geom_data.pop(constants.METADATA)
- url = 'geometry.%s%s' % (geometry.node, extension)
- geometry_file = os.path.join(export_dir, url)
- geometry.write(filepath=geometry_file)
- geom_data[constants.URL] = os.path.basename(url)
- geometries.append(geom_data)
- data[key] = geometries
- elif isinstance(value, list):
- data[key] = []
- for each in value:
- data[key].append(each.copy())
- elif isinstance(value, dict):
- data[key] = value.copy()
- io.dump(self.filepath, data, options=self.options)
- if self.options.get(constants.COPY_TEXTURES):
- for geo in self[constants.GEOMETRIES]:
- logger.info('Copying textures from %s', geo.node)
- geo.copy_textures()
- def _find_node(self, arg, manifest):
- for index in manifest:
- uuid = index.get(constants.UUID) == arg
- name = index.node == arg
- if uuid or name:
- return index
- else:
- logger.debug('No matching node for %s', arg)
- def __parse_geometries(self):
- logger.debug('Scene().__parse_geometries()')
- # this is an important step. please refer to the doc string
- # on the function for more information
- api.object.prep_meshes(self.options)
- geometries = []
- # now iterate over all the extracted mesh nodes and parse each one
- for mesh in api.object.extracted_meshes():
- logger.info('Parsing geometry %s', mesh)
- geo = geometry.Geometry(mesh, self)
- geo.parse()
- geometries.append(geo)
- logger.info('Added %d geometry nodes', len(geometries))
- self[constants.GEOMETRIES] = geometries
- def __parse_materials(self):
- logger.debug('Scene().__parse_materials()')
- materials = []
- for material_name in api.material.used_materials():
- logger.info('Parsing material %s', material_name)
- materials.append(material.Material(material_name, parent=self))
- logger.info('Added %d material nodes', len(materials))
- self[constants.MATERIALS] = materials
- def __parse_objects(self):
- logger.debug('Scene().__parse_objects()')
- self[constants.OBJECT] = object.Object(None, parent=self)
- self[constants.OBJECT][constants.TYPE] = constants.SCENE.title()
- objects = []
- for node in api.object.nodes(self.valid_types, self.options):
- logger.info('Parsing object %s', node)
- obj = object.Object(node, parent=self[constants.OBJECT])
- objects.append(obj)
- logger.info('Added %d object nodes', len(objects))
- self[constants.OBJECT][constants.CHILDREN] = objects
- def __parse_textures(self):
- logger.debug('Scene().__parse_textures()')
- textures = []
- for texture_name in api.texture.textures():
- logger.info('Parsing texture %s', texture_name)
- tex_inst = texture.Texture(texture_name, self)
- textures.append(tex_inst)
- logger.info('Added %d texture nodes', len(textures))
- self[constants.TEXTURES] = textures
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