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- from .. import constants, logger
- from . import base_classes, image, api
- class Texture(base_classes.BaseNode):
- def __init__(self, node, parent):
- logger.debug('Texture().__init__(%s)', node)
- base_classes.BaseNode.__init__(self, node, parent, constants.TEXTURE)
- img_inst = self.scene.image(api.texture.file_name(self.node))
- if not img_inst:
- image_node = api.texture.image_node(self.node)
- img_inst = image.Image(image_node.name, self.scene)
- self.scene[constants.IMAGES].append(img_inst)
- self[constants.IMAGE] = img_inst[constants.UUID]
- self[constants.WRAP] = api.texture.wrap(self.node)
- if constants.WRAPPING.REPEAT in self[constants.WRAP]:
- self[constants.REPEAT] = api.texture.repeat(self.node)
- self[constants.ANISOTROPY] = api.texture.anisotropy(self.node)
- self[constants.MAG_FILTER] = api.texture.mag_filter(self.node)
- self[constants.MIN_FILTER] = api.texture.min_filter(self.node)
- self[constants.MAPPING] = api.texture.mapping(self.node)
- @property
- def image(self):
- return self.scene.image(self[constants.IMAGE])
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