texture.py 1.2 KB

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  1. from .. import constants, logger
  2. from . import base_classes, image, api
  3. class Texture(base_classes.BaseNode):
  4. def __init__(self, node, parent):
  5. logger.debug('Texture().__init__(%s)', node)
  6. base_classes.BaseNode.__init__(self, node, parent, constants.TEXTURE)
  7. img_inst = self.scene.image(api.texture.file_name(self.node))
  8. if not img_inst:
  9. image_node = api.texture.image_node(self.node)
  10. img_inst = image.Image(image_node.name, self.scene)
  11. self.scene[constants.IMAGES].append(img_inst)
  12. self[constants.IMAGE] = img_inst[constants.UUID]
  13. self[constants.WRAP] = api.texture.wrap(self.node)
  14. if constants.WRAPPING.REPEAT in self[constants.WRAP]:
  15. self[constants.REPEAT] = api.texture.repeat(self.node)
  16. self[constants.ANISOTROPY] = api.texture.anisotropy(self.node)
  17. self[constants.MAG_FILTER] = api.texture.mag_filter(self.node)
  18. self[constants.MIN_FILTER] = api.texture.min_filter(self.node)
  19. self[constants.MAPPING] = api.texture.mapping(self.node)
  20. @property
  21. def image(self):
  22. return self.scene.image(self[constants.IMAGE])