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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js canvas - particles with shapes</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.min.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/CanvasRenderer.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/libs/tween.min.js"></script>
- <script src="js/Sparks.js"></script>
- <!-- load the font file from canvas-text -->
- <script src="fonts/helvetiker_regular.typeface.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var group, text, plane;
- var targetRotation = 0;
- var targetRotationOnMouseDown = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var heartShape, particleCloud, sparksEmitter, emitterPos;
- var _rotation = 0;
- var timeOnShapePath = 0;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = 'Three.js with Love. Simple Particle Systems with Shapes by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br>Move your mouse.';
- container.appendChild( info );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 0, 150, 700 );
- scene = new THREE.Scene();
- group = new THREE.Group();
- scene.add( group );
- // Get text from hash
- var string = "THREE.JS";
- var hash = document.location.hash.substr( 1 );
- if ( hash.length !== 0 ) {
- string = hash;
- }
- var text3d = new THREE.TextGeometry( string, {
- size: 80,
- height: 20,
- curveSegments: 2,
- font: "helvetiker"
- });
- text3d.computeBoundingBox();
- var centerOffset = -0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x );
- var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } );
- text = new THREE.Mesh( text3d, textMaterial );
- // Potentially, we can extract the vertices or faces of the text to generate particles too.
- // Geo > Vertices > Position
- text.position.x = centerOffset;
- text.position.y = 100;
- text.position.z = 0;
- text.rotation.x = 0;
- text.rotation.y = Math.PI * 2;
- group.add( text );
- particleCloud = new THREE.Object3D(); // Just a group
- particleCloud.y = 800;
- group.add( particleCloud );
- // Create Particle Systems
- // Heart
- var x = 0, y = 0;
- heartShape = new THREE.Shape();
- heartShape.moveTo( x + 25, y + 25 );
- heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
- heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
- heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
- heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
- heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
- heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
- var hue = 0;
- var hearts = function ( context ) {
- context.globalAlpha = 0.5;
- var x = 0, y = 0;
- context.scale(0.05, -0.05); // Scale so canvas render can redraw within bounds
- context.beginPath();
- // From http://blog.burlock.org/html5/130-paths
- context.bezierCurveTo( x + 2.5, y + 2.5, x + 2.0, y, x, y );
- context.bezierCurveTo( x - 3.0, y, x - 3.0, y + 3.5,x - 3.0,y + 3.5 );
- context.bezierCurveTo( x - 3.0, y + 5.5, x - 1.0, y + 7.7, x + 2.5, y + 9.5 );
- context.bezierCurveTo( x + 6.0, y + 7.7, x + 8.0, y + 5.5, x + 8.0, y + 3.5 );
- context.bezierCurveTo( x + 8.0, y + 3.5, x + 8.0, y, x + 5.0, y );
- context.bezierCurveTo( x + 3.5, y, x + 2.5, y + 2.5, x + 2.5, y + 2.5 );
- context.fill();
- context.lineWidth = 0.5; //0.05
- context.stroke();
- }
- var setTargetParticle = function() {
- var material = new THREE.SpriteCanvasMaterial( {
- program: hearts
- } );
- material.color.setHSL(hue, 1, 0.75);
- hue += 0.001;
- if (hue>1) hue-=1;
- particle = new THREE.Sprite( material );
- particle.scale.x = particle.scale.y = Math.random() * 40 + 40;
- particleCloud.add( particle );
- return particle;
- };
- var onParticleCreated = function( p ) {
- p.target.position.copy( p.position );
- };
- var onParticleDead = function( particle ) {
- particle.target.visible = false;
- particleCloud.remove( particle.target );
- };
- sparksEmitter = new SPARKS.Emitter(new SPARKS.SteadyCounter(160));
- emitterpos = new THREE.Vector3();
- sparksEmitter.addInitializer(new SPARKS.Position( new SPARKS.PointZone( emitterpos ) ) );
- sparksEmitter.addInitializer(new SPARKS.Lifetime(0,2));
- sparksEmitter.addInitializer(new SPARKS.Target(null, setTargetParticle));
- sparksEmitter.addInitializer(new SPARKS.Velocity(new SPARKS.PointZone(new THREE.Vector3(0,-50,10))));
- // TOTRY Set velocity to move away from centroid
- sparksEmitter.addAction(new SPARKS.Age());
- //sparksEmitter.addAction(new SPARKS.Accelerate(0.2));
- sparksEmitter.addAction(new SPARKS.Move());
- sparksEmitter.addAction(new SPARKS.RandomDrift(50,50,2000));
- sparksEmitter.addCallback("created", onParticleCreated);
- sparksEmitter.addCallback("dead", onParticleDead);
- sparksEmitter.addCallback("updated", function( particle ) {
- particle.target.position.copy( particle.position );
- });
- sparksEmitter.start();
- // End Particles
- renderer = new THREE.CanvasRenderer();
- renderer.setClearColor( 0xf0f0f0 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- mouseXOnMouseDown = event.clientX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- if ( sparksEmitter.isRunning() ) {
- sparksEmitter.stop();
- } else {
- sparksEmitter.start();
- }
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
- }
- function onDocumentTouchStart( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- }
- }
- function onDocumentTouchMove( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- timeOnShapePath += 0.0337;
- if (timeOnShapePath > 1) timeOnShapePath -= 1;
- // TODO Create a PointOnShape Action/Zone in the particle engine
- var pointOnShape = heartShape.getPointAt( timeOnShapePath );
- emitterpos.x = pointOnShape.x * 5 - 100;
- emitterpos.y = -pointOnShape.y * 5 + 400;
- // Pretty cool effect if you enable this
- // particleCloud.rotation.y += 0.05;
- group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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