misc_controls_pointerlock.html 9.8 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <title>three.js - pointerlock controls</title>
  6. <style>
  7. html, body {
  8. width: 100%;
  9. height: 100%;
  10. }
  11. body {
  12. background-color: #ffffff;
  13. margin: 0;
  14. overflow: hidden;
  15. font-family: arial;
  16. }
  17. #blocker {
  18. position: absolute;
  19. width: 100%;
  20. height: 100%;
  21. background-color: rgba(0,0,0,0.5);
  22. }
  23. #instructions {
  24. width: 100%;
  25. height: 100%;
  26. display: -webkit-box;
  27. display: -moz-box;
  28. display: box;
  29. -webkit-box-orient: horizontal;
  30. -moz-box-orient: horizontal;
  31. box-orient: horizontal;
  32. -webkit-box-pack: center;
  33. -moz-box-pack: center;
  34. box-pack: center;
  35. -webkit-box-align: center;
  36. -moz-box-align: center;
  37. box-align: center;
  38. color: #ffffff;
  39. text-align: center;
  40. cursor: pointer;
  41. }
  42. </style>
  43. </head>
  44. <body>
  45. <script src="../build/three.min.js"></script>
  46. <script src="js/controls/PointerLockControls.js"></script>
  47. <div id="blocker">
  48. <div id="instructions">
  49. <span style="font-size:40px">Click to play</span>
  50. <br />
  51. (W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
  52. </div>
  53. </div>
  54. <script>
  55. var camera, scene, renderer;
  56. var geometry, material, mesh;
  57. var controls;
  58. var objects = [];
  59. var raycaster;
  60. var blocker = document.getElementById( 'blocker' );
  61. var instructions = document.getElementById( 'instructions' );
  62. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  63. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  64. if ( havePointerLock ) {
  65. var element = document.body;
  66. var pointerlockchange = function ( event ) {
  67. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  68. controlsEnabled = true;
  69. controls.enabled = true;
  70. blocker.style.display = 'none';
  71. } else {
  72. controls.enabled = false;
  73. blocker.style.display = '-webkit-box';
  74. blocker.style.display = '-moz-box';
  75. blocker.style.display = 'box';
  76. instructions.style.display = '';
  77. }
  78. }
  79. var pointerlockerror = function ( event ) {
  80. instructions.style.display = '';
  81. }
  82. // Hook pointer lock state change events
  83. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  84. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  85. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  86. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  87. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  88. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  89. instructions.addEventListener( 'click', function ( event ) {
  90. instructions.style.display = 'none';
  91. // Ask the browser to lock the pointer
  92. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  93. if ( /Firefox/i.test( navigator.userAgent ) ) {
  94. var fullscreenchange = function ( event ) {
  95. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  96. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  97. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  98. element.requestPointerLock();
  99. }
  100. }
  101. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  102. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  103. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  104. element.requestFullscreen();
  105. } else {
  106. element.requestPointerLock();
  107. }
  108. }, false );
  109. } else {
  110. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  111. }
  112. init();
  113. animate();
  114. var controlsEnabled = false;
  115. var moveForward = false;
  116. var moveBackward = false;
  117. var moveLeft = false;
  118. var moveRight = false;
  119. var prevTime = performance.now();
  120. var velocity = new THREE.Vector3();
  121. function init() {
  122. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  123. scene = new THREE.Scene();
  124. scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
  125. var light = new THREE.HemisphereLight( 0xeeeeff, 0x777788, 0.75 );
  126. light.position.set( 0.5, 1, 0.75 );
  127. scene.add( light );
  128. controls = new THREE.PointerLockControls( camera );
  129. scene.add( controls.getObject() );
  130. var onKeyDown = function ( event ) {
  131. switch ( event.keyCode ) {
  132. case 38: // up
  133. case 87: // w
  134. moveForward = true;
  135. break;
  136. case 37: // left
  137. case 65: // a
  138. moveLeft = true; break;
  139. case 40: // down
  140. case 83: // s
  141. moveBackward = true;
  142. break;
  143. case 39: // right
  144. case 68: // d
  145. moveRight = true;
  146. break;
  147. case 32: // space
  148. if ( canJump === true ) velocity.y += 350;
  149. canJump = false;
  150. break;
  151. }
  152. };
  153. var onKeyUp = function ( event ) {
  154. switch( event.keyCode ) {
  155. case 38: // up
  156. case 87: // w
  157. moveForward = false;
  158. break;
  159. case 37: // left
  160. case 65: // a
  161. moveLeft = false;
  162. break;
  163. case 40: // down
  164. case 83: // s
  165. moveBackward = false;
  166. break;
  167. case 39: // right
  168. case 68: // d
  169. moveRight = false;
  170. break;
  171. }
  172. };
  173. document.addEventListener( 'keydown', onKeyDown, false );
  174. document.addEventListener( 'keyup', onKeyUp, false );
  175. raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
  176. // floor
  177. geometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
  178. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  179. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  180. var vertex = geometry.vertices[ i ];
  181. vertex.x += Math.random() * 20 - 10;
  182. vertex.y += Math.random() * 2;
  183. vertex.z += Math.random() * 20 - 10;
  184. }
  185. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  186. var face = geometry.faces[ i ];
  187. face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  188. face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  189. face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  190. }
  191. material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
  192. mesh = new THREE.Mesh( geometry, material );
  193. scene.add( mesh );
  194. // objects
  195. geometry = new THREE.BoxGeometry( 20, 20, 20 );
  196. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  197. var face = geometry.faces[ i ];
  198. face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  199. face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  200. face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  201. }
  202. for ( var i = 0; i < 500; i ++ ) {
  203. material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } );
  204. var mesh = new THREE.Mesh( geometry, material );
  205. mesh.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
  206. mesh.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
  207. mesh.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
  208. scene.add( mesh );
  209. material.color.setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  210. objects.push( mesh );
  211. }
  212. //
  213. renderer = new THREE.WebGLRenderer();
  214. renderer.setClearColor( 0xffffff );
  215. renderer.setPixelRatio( window.devicePixelRatio );
  216. renderer.setSize( window.innerWidth, window.innerHeight );
  217. document.body.appendChild( renderer.domElement );
  218. //
  219. window.addEventListener( 'resize', onWindowResize, false );
  220. }
  221. function onWindowResize() {
  222. camera.aspect = window.innerWidth / window.innerHeight;
  223. camera.updateProjectionMatrix();
  224. renderer.setSize( window.innerWidth, window.innerHeight );
  225. }
  226. function animate() {
  227. requestAnimationFrame( animate );
  228. if ( controlsEnabled ) {
  229. raycaster.ray.origin.copy( controls.getObject().position );
  230. raycaster.ray.origin.y -= 10;
  231. var intersections = raycaster.intersectObjects( objects );
  232. var isOnObject = intersections.length > 0;
  233. var time = performance.now();
  234. var delta = ( time - prevTime ) / 1000;
  235. velocity.x -= velocity.x * 10.0 * delta;
  236. velocity.z -= velocity.z * 10.0 * delta;
  237. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  238. if ( moveForward ) velocity.z -= 400.0 * delta;
  239. if ( moveBackward ) velocity.z += 400.0 * delta;
  240. if ( moveLeft ) velocity.x -= 400.0 * delta;
  241. if ( moveRight ) velocity.x += 400.0 * delta;
  242. if ( isOnObject === true ) {
  243. velocity.y = Math.max( 0, velocity.y );
  244. canJump = true;
  245. }
  246. controls.getObject().translateX( velocity.x * delta );
  247. controls.getObject().translateY( velocity.y * delta );
  248. controls.getObject().translateZ( velocity.z * delta );
  249. if ( controls.getObject().position.y < 10 ) {
  250. velocity.y = 0;
  251. controls.getObject().position.y = 10;
  252. canJump = true;
  253. }
  254. prevTime = time;
  255. }
  256. renderer.render( scene, camera );
  257. }
  258. </script>
  259. </body>
  260. </html>