webgl_buffergeometry_rawshader.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - raw shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. #oldie a { color:#da0 }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - raw shader demo</div>
  32. <script src="../build/three.min.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script id="vertexShader" type="x-shader/x-vertex">
  36. precision mediump float;
  37. precision mediump int;
  38. uniform mat4 modelViewMatrix; // optional
  39. uniform mat4 projectionMatrix; // optional
  40. attribute vec3 position;
  41. attribute vec4 color;
  42. varying vec3 vPosition;
  43. varying vec4 vColor;
  44. void main() {
  45. vPosition = position;
  46. vColor = color;
  47. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  48. }
  49. </script>
  50. <script id="fragmentShader" type="x-shader/x-fragment">
  51. precision mediump float;
  52. precision mediump int;
  53. uniform float time;
  54. varying vec3 vPosition;
  55. varying vec4 vColor;
  56. void main() {
  57. vec4 color = vec4( vColor );
  58. color.r += sin( vPosition.x * 10.0 + time ) * 0.5;
  59. gl_FragColor = color;
  60. }
  61. </script>
  62. <script>
  63. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  64. var container, stats;
  65. var camera, scene, renderer;
  66. init();
  67. animate();
  68. function init() {
  69. container = document.getElementById( 'container' );
  70. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10 );
  71. camera.position.z = 2;
  72. scene = new THREE.Scene();
  73. // geometry
  74. var triangles = 500;
  75. var geometry = new THREE.BufferGeometry();
  76. var vertices = new THREE.BufferAttribute( new Float32Array( triangles * 3 * 3 ), 3 );
  77. for ( var i = 0; i < vertices.length; i ++ ) {
  78. vertices.setXYZ( i, Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 );
  79. }
  80. geometry.addAttribute( 'position', vertices );
  81. var colors = new THREE.BufferAttribute(new Float32Array( triangles * 3 * 4 ), 4 );
  82. for ( var i = 0; i < colors.length; i ++ ) {
  83. colors.setXYZW( i, Math.random(), Math.random(), Math.random(), Math.random() );
  84. }
  85. geometry.addAttribute( 'color', colors );
  86. // material
  87. var material = new THREE.RawShaderMaterial( {
  88. uniforms: {
  89. time: { type: "f", value: 1.0 }
  90. },
  91. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  92. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  93. side: THREE.DoubleSide,
  94. transparent: true
  95. } );
  96. var mesh = new THREE.Mesh( geometry, material );
  97. scene.add( mesh );
  98. renderer = new THREE.WebGLRenderer();
  99. renderer.setClearColor( 0x101010 );
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. container.appendChild( renderer.domElement );
  103. stats = new Stats();
  104. stats.domElement.style.position = 'absolute';
  105. stats.domElement.style.top = '0px';
  106. container.appendChild( stats.domElement );
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize( event ) {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. //
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. render();
  118. stats.update();
  119. }
  120. function render() {
  121. var time = performance.now();
  122. var object = scene.children[ 0 ];
  123. object.rotation.y = time * 0.0005;
  124. object.material.uniforms.time.value = time * 0.005;
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>