webgl_geometry_dynamic.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #aaccff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color: #ffffff;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a {
  24. color: yellow;
  25. }
  26. #oldie {
  27. background:rgb(0,0,50) !important;
  28. color:#fff !important;
  29. }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="container"></div>
  34. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/controls/FirstPersonControls.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) {
  41. Detector.addGetWebGLMessage();
  42. document.getElementById( 'container' ).innerHTML = "";
  43. }
  44. var container, stats;
  45. var camera, controls, scene, renderer;
  46. var mesh, texture, geometry, material;
  47. var worldWidth = 128, worldDepth = 128,
  48. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  49. var clock = new THREE.Clock();
  50. init();
  51. animate();
  52. function init() {
  53. container = document.getElementById( 'container' );
  54. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  55. camera.position.y = 200;
  56. controls = new THREE.FirstPersonControls( camera );
  57. controls.movementSpeed = 500;
  58. controls.lookSpeed = 0.1
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  61. geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  62. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  63. var i, j, il, jl;
  64. for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
  65. geometry.vertices[ i ].y = 35 * Math.sin( i/2 );
  66. }
  67. //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
  68. geometry.computeFaceNormals();
  69. geometry.computeVertexNormals();
  70. var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  71. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  72. texture.repeat.set( 5, 5 );
  73. material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } );
  74. mesh = new THREE.Mesh( geometry, material );
  75. scene.add( mesh );
  76. renderer = new THREE.WebGLRenderer();
  77. renderer.setClearColor( 0xaaccff );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.innerHTML = "";
  81. container.appendChild( renderer.domElement );
  82. stats = new Stats();
  83. stats.domElement.style.position = 'absolute';
  84. stats.domElement.style.top = '0px';
  85. container.appendChild( stats.domElement );
  86. //
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. }
  89. function onWindowResize() {
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. controls.handleResize();
  94. }
  95. //
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. stats.update();
  100. }
  101. function render() {
  102. var delta = clock.getDelta(),
  103. time = clock.getElapsedTime() * 10;
  104. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  105. geometry.vertices[ i ].y = 35 * Math.sin( i / 5 + ( time + i ) / 7 );
  106. }
  107. //geometry.computeFaceNormals();
  108. //geometry.computeVertexNormals();
  109. mesh.geometry.verticesNeedUpdate = true;
  110. //mesh.geometry.normalsNeedUpdate = true;
  111. controls.update( delta );
  112. renderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>