webgl_geometry_text2.html 16 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>built-in shape triangulation has been replaced with <a href="https://github.com/jahting/pnltri.js">PnlTri.js</a> by <a href="https://github.com/jahting" target="_blank">j ahting</a>
  31. <br/>type to enter new text, drag to spin the text
  32. <br/><span class="button" id="color">change color</span>,
  33. <span class="button" id="font">change font</span>,
  34. <span class="button" id="weight">change weight</span>,
  35. <span class="button" id="bevel">change bevel</span>,
  36. <span class="button" id="postprocessing">change postprocessing</span>,
  37. <a id="permalink" href="#">permalink</a>
  38. </div>
  39. <script src="../build/three.min.js"></script>
  40. <script src="js/utils/GeometryUtils.js"></script>
  41. <script src="js/shaders/ConvolutionShader.js"></script>
  42. <script src="js/shaders/CopyShader.js"></script>
  43. <script src="js/shaders/FilmShader.js"></script>
  44. <script src="js/shaders/FXAAShader.js"></script>
  45. <script src="js/postprocessing/EffectComposer.js"></script>
  46. <script src="js/postprocessing/RenderPass.js"></script>
  47. <script src="js/postprocessing/ShaderPass.js"></script>
  48. <script src="js/postprocessing/MaskPass.js"></script>
  49. <script src="js/postprocessing/BloomPass.js"></script>
  50. <script src="js/postprocessing/FilmPass.js"></script>
  51. <script src="js/Detector.js"></script>
  52. <script src="js/libs/stats.min.js"></script>
  53. <!-- load the font files -->
  54. <script src="fonts/gentilis_bold.typeface.js"></script>
  55. <script src="fonts/gentilis_regular.typeface.js"></script>
  56. <script src="fonts/optimer_bold.typeface.js"></script>
  57. <script src="fonts/optimer_regular.typeface.js"></script>
  58. <script src="fonts/helvetiker_bold.typeface.js"></script>
  59. <script src="fonts/helvetiker_regular.typeface.js"></script>
  60. <script src="fonts/droid/droid_sans_regular.typeface.js"></script>
  61. <script src="fonts/droid/droid_sans_bold.typeface.js"></script>
  62. <script src="fonts/droid/droid_serif_regular.typeface.js"></script>
  63. <script src="fonts/droid/droid_serif_bold.typeface.js"></script>
  64. <!-- todo async loader for fonts -->
  65. <!-- replace built-in triangulation with PnlTri.js -->
  66. <script src="js/libs/pnltri.min.js"></script>
  67. <script>
  68. THREE.Shape.Utils.triangulateShape = ( function () {
  69. var pnlTriangulator = new PNLTRI.Triangulator();
  70. return function ( contour, holes ) {
  71. // console.log("new Triangulation: PnlTri.js " + PNLTRI.REVISION );
  72. return pnlTriangulator.triangulate_polygon( [ contour ].concat(holes) );
  73. };
  74. } )();
  75. </script>
  76. <script>
  77. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  78. var container, stats, permalink, hex, color;
  79. var camera, cameraTarget, scene, renderer;
  80. var composer;
  81. var effectFXAA;
  82. var group, textMesh1, textMesh2, textGeo, material;
  83. var firstLetter = true;
  84. var text = "three.js",
  85. height = 20,
  86. size = 70,
  87. hover = 30,
  88. curveSegments = 4,
  89. bevelThickness = 2,
  90. bevelSize = 1.5,
  91. bevelSegments = 3,
  92. bevelEnabled = true,
  93. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  94. weight = "bold", // normal bold
  95. style = "normal"; // normal italic
  96. var mirror = true;
  97. var fontMap = {
  98. "helvetiker": 0,
  99. "optimer": 1,
  100. "gentilis": 2,
  101. "droid sans": 3,
  102. "droid serif": 4
  103. };
  104. var weightMap = {
  105. "normal": 0,
  106. "bold": 1
  107. };
  108. var reverseFontMap = {};
  109. var reverseWeightMap = {};
  110. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  111. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  112. var targetRotation = 0;
  113. var targetRotationOnMouseDown = 0;
  114. var mouseX = 0;
  115. var mouseXOnMouseDown = 0;
  116. var windowHalfX = window.innerWidth / 2;
  117. var windowHalfY = window.innerHeight / 2;
  118. var postprocessing = { enabled : false };
  119. var glow = 0.9;
  120. init();
  121. animate();
  122. function capitalize( txt ) {
  123. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  124. }
  125. function decimalToHex( d ) {
  126. var hex = Number( d ).toString( 16 );
  127. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  128. return hex.toUpperCase();
  129. }
  130. function init() {
  131. container = document.createElement( 'div' );
  132. document.body.appendChild( container );
  133. permalink = document.getElementById( "permalink" );
  134. // CAMERA
  135. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  136. camera.position.set( 0, 400, 700 );
  137. cameraTarget = new THREE.Vector3( 0, 150, 0 );
  138. // SCENE
  139. scene = new THREE.Scene();
  140. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  141. // LIGHTS
  142. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  143. dirLight.position.set( 0, 0, 1 ).normalize();
  144. scene.add( dirLight );
  145. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  146. pointLight.position.set( 0, 100, 90 );
  147. scene.add( pointLight );
  148. //text = capitalize( font ) + " " + capitalize( weight );
  149. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  150. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  151. // Get text from hash
  152. var hash = document.location.hash.substr( 1 );
  153. if ( hash.length !== 0 ) {
  154. var colorhash = hash.substring( 0, 6 );
  155. var fonthash = hash.substring( 6, 7 );
  156. var weighthash = hash.substring( 7, 8 );
  157. var pphash = hash.substring( 8, 9 );
  158. var bevelhash = hash.substring( 9, 10 );
  159. var texthash = hash.substring( 10 );
  160. hex = colorhash;
  161. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  162. font = reverseFontMap[ parseInt( fonthash ) ];
  163. weight = reverseWeightMap[ parseInt( weighthash ) ];
  164. postprocessing.enabled = parseInt( pphash );
  165. bevelEnabled = parseInt( bevelhash );
  166. text = decodeURI( texthash );
  167. updatePermalink();
  168. } else {
  169. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  170. hex = decimalToHex( pointLight.color.getHex() );
  171. }
  172. material = new THREE.MeshFaceMaterial( [
  173. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
  174. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
  175. ] );
  176. group = new THREE.Group();
  177. group.position.y = 100;
  178. scene.add( group );
  179. createText();
  180. var plane = new THREE.Mesh(
  181. new THREE.PlaneBufferGeometry( 10000, 10000 ),
  182. new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } )
  183. );
  184. plane.position.y = 100;
  185. plane.rotation.x = - Math.PI / 2;
  186. scene.add( plane );
  187. // RENDERER
  188. renderer = new THREE.WebGLRenderer( { antialias: true } );
  189. renderer.setClearColor( scene.fog.color );
  190. renderer.setPixelRatio( window.devicePixelRatio );
  191. renderer.setSize( window.innerWidth, window.innerHeight );
  192. container.appendChild( renderer.domElement );
  193. // STATS
  194. stats = new Stats();
  195. stats.domElement.style.position = 'absolute';
  196. stats.domElement.style.top = '0px';
  197. //container.appendChild( stats.domElement );
  198. // EVENTS
  199. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  200. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  201. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  202. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  203. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  204. document.getElementById( "color" ).addEventListener( 'click', function() {
  205. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  206. hex = decimalToHex( pointLight.color.getHex() );
  207. updatePermalink();
  208. }, false );
  209. document.getElementById( "font" ).addEventListener( 'click', function() {
  210. if ( font == "helvetiker" ) {
  211. font = "optimer";
  212. } else if ( font == "optimer" ) {
  213. font = "gentilis";
  214. } else if ( font == "gentilis" ) {
  215. font = "droid sans";
  216. } else if ( font == "droid sans" ) {
  217. font = "droid serif";
  218. } else {
  219. font = "helvetiker";
  220. }
  221. refreshText();
  222. }, false );
  223. document.getElementById( "weight" ).addEventListener( 'click', function() {
  224. if ( weight == "bold" ) {
  225. weight = "normal";
  226. } else {
  227. weight = "bold";
  228. }
  229. refreshText();
  230. }, false );
  231. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  232. bevelEnabled = !bevelEnabled;
  233. refreshText();
  234. }, false );
  235. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  236. postprocessing.enabled = !postprocessing.enabled;
  237. updatePermalink();
  238. }, false );
  239. // POSTPROCESSING
  240. renderer.autoClear = false;
  241. var renderModel = new THREE.RenderPass( scene, camera );
  242. var effectBloom = new THREE.BloomPass( 0.25 );
  243. var effectFilm = new THREE.FilmPass( 0.5, 0.125, 2048, false );
  244. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  245. var width = window.innerWidth || 2;
  246. var height = window.innerHeight || 2;
  247. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
  248. effectFilm.renderToScreen = true;
  249. composer = new THREE.EffectComposer( renderer );
  250. composer.addPass( renderModel );
  251. composer.addPass( effectFXAA );
  252. composer.addPass( effectBloom );
  253. composer.addPass( effectFilm );
  254. //
  255. window.addEventListener( 'resize', onWindowResize, false );
  256. }
  257. function onWindowResize() {
  258. windowHalfX = window.innerWidth / 2;
  259. windowHalfY = window.innerHeight / 2;
  260. camera.aspect = window.innerWidth / window.innerHeight;
  261. camera.updateProjectionMatrix();
  262. renderer.setSize( window.innerWidth, window.innerHeight );
  263. composer.reset();
  264. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  265. }
  266. //
  267. function boolToNum( b ) {
  268. return b ? 1 : 0;
  269. }
  270. function updatePermalink() {
  271. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
  272. permalink.href = "#" + link;
  273. window.location.hash = link;
  274. }
  275. function onDocumentKeyDown( event ) {
  276. if ( firstLetter ) {
  277. firstLetter = false;
  278. text = "";
  279. }
  280. var keyCode = event.keyCode;
  281. // backspace
  282. if ( keyCode == 8 ) {
  283. event.preventDefault();
  284. text = text.substring( 0, text.length - 1 );
  285. refreshText();
  286. return false;
  287. }
  288. }
  289. function onDocumentKeyPress( event ) {
  290. var keyCode = event.which;
  291. // backspace
  292. if ( keyCode == 8 ) {
  293. event.preventDefault();
  294. } else {
  295. var ch = String.fromCharCode( keyCode );
  296. text += ch;
  297. refreshText();
  298. }
  299. }
  300. function createText() {
  301. textGeo = new THREE.TextGeometry( text, {
  302. size: size,
  303. height: height,
  304. curveSegments: curveSegments,
  305. font: font,
  306. weight: weight,
  307. style: style,
  308. bevelThickness: bevelThickness,
  309. bevelSize: bevelSize,
  310. bevelEnabled: bevelEnabled,
  311. material: 0,
  312. extrudeMaterial: 1
  313. });
  314. textGeo.computeBoundingBox();
  315. textGeo.computeVertexNormals();
  316. // "fix" side normals by removing z-component of normals for side faces
  317. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  318. if ( ! bevelEnabled ) {
  319. var triangleAreaHeuristics = 0.1 * ( height * size );
  320. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  321. var face = textGeo.faces[ i ];
  322. if ( face.materialIndex == 1 ) {
  323. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  324. face.vertexNormals[ j ].z = 0;
  325. face.vertexNormals[ j ].normalize();
  326. }
  327. var va = textGeo.vertices[ face.a ];
  328. var vb = textGeo.vertices[ face.b ];
  329. var vc = textGeo.vertices[ face.c ];
  330. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  331. if ( s > triangleAreaHeuristics ) {
  332. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  333. face.vertexNormals[ j ].copy( face.normal );
  334. }
  335. }
  336. }
  337. }
  338. }
  339. var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  340. textMesh1 = new THREE.Mesh( textGeo, material );
  341. textMesh1.position.x = centerOffset;
  342. textMesh1.position.y = hover;
  343. textMesh1.position.z = 0;
  344. textMesh1.rotation.x = 0;
  345. textMesh1.rotation.y = Math.PI * 2;
  346. group.add( textMesh1 );
  347. if ( mirror ) {
  348. textMesh2 = new THREE.Mesh( textGeo, material );
  349. textMesh2.position.x = centerOffset;
  350. textMesh2.position.y = -hover;
  351. textMesh2.position.z = height;
  352. textMesh2.rotation.x = Math.PI;
  353. textMesh2.rotation.y = Math.PI * 2;
  354. group.add( textMesh2 );
  355. }
  356. }
  357. function refreshText() {
  358. updatePermalink();
  359. group.remove( textMesh1 );
  360. if ( mirror ) group.remove( textMesh2 );
  361. if ( !text ) return;
  362. createText();
  363. }
  364. function onDocumentMouseDown( event ) {
  365. event.preventDefault();
  366. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  367. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  368. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  369. mouseXOnMouseDown = event.clientX - windowHalfX;
  370. targetRotationOnMouseDown = targetRotation;
  371. }
  372. function onDocumentMouseMove( event ) {
  373. mouseX = event.clientX - windowHalfX;
  374. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  375. }
  376. function onDocumentMouseUp( event ) {
  377. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  378. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  379. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  380. }
  381. function onDocumentMouseOut( event ) {
  382. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  383. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  384. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  385. }
  386. function onDocumentTouchStart( event ) {
  387. if ( event.touches.length == 1 ) {
  388. event.preventDefault();
  389. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  390. targetRotationOnMouseDown = targetRotation;
  391. }
  392. }
  393. function onDocumentTouchMove( event ) {
  394. if ( event.touches.length == 1 ) {
  395. event.preventDefault();
  396. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  397. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  398. }
  399. }
  400. //
  401. function animate() {
  402. requestAnimationFrame( animate );
  403. render();
  404. stats.update();
  405. }
  406. function render() {
  407. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  408. camera.lookAt( cameraTarget );
  409. renderer.clear();
  410. if ( postprocessing.enabled ) {
  411. composer.render( 0.05 );
  412. } else {
  413. renderer.render( scene, camera );
  414. }
  415. }
  416. </script>
  417. </body>
  418. </html>