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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - glTF</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #EEF;
- margin: 0px;
- overflow: hidden;
- }
-
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
-
- #container {
- position: absolute;
- top: 0px;
- width:100%;
- height:100%;
- z-index: -1;
- }
-
- #controls {
- position:absolute;
- width:250px;
- bottom:0%;
- right:0%;
- height:100px;
- background-color:White;
- opacity:.9;
- font: 13px/1.231 "Lucida Grande", Lucida, Verdana, sans-serif;
- }
- #status {
- position:absolute;
- width:25%;
- left:2%;
- top:95%;
- height:5%;
- opacity:.9;
- font: 13px/1.231 "Lucida Grande", Lucida, Verdana, sans-serif;
- }
-
- .control {
- position:absolute;
- margin-left:12px;
- width:100%;
- font-weight:bold;
- }
-
- .controlValue {
- position:absolute;
- left:36%;
- top:0%;
- }
-
- #scenes_control {
- position:absolute;
- top:8px;
- }
- #cameras_control {
- position:absolute;
- top:40px;
- }
- #animations_control {
- position:absolute;
- top:72px;
- }
- #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> -
- <a href="http://gltf.gl/" target="_blank">glTF</a> loader -
- <br></br>
- monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a> -
- COLLADA duck by Sony
- </div>
- <div id="container">
- </div>
- <div id="status">
- </div>
- <div id="controls">
- <div class="control" id="scenes_control">
- Model
- <select class="controlValue" id="scenes_list" size="1" onchange="selectScene();" ondblclick="selectScene();">
- </select>
- </div>
-
- <div class="control" id="cameras_control">
- Camera
- <select class="controlValue" id="cameras_list" size="1" onchange="selectCamera();" ondblclick="selectCamera();">
- </select>
- </div>
- <div class="control" id="animations_control">
- Animations
- <div class="controlValue"><input type="checkbox" checked onclick="toggleAnimations();">Play</input></div>
- </div>
- </div>
- <script src="../build/three.min.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/loaders/gltf/glTF-parser.js"></script>
- <script src="js/loaders/gltf/glTFLoader.js"></script>
- <script src="js/loaders/gltf/glTFLoaderUtils.js"></script>
- <script src="js/loaders/gltf/glTFAnimation.js"></script>
- <script>
- var orbitControls = null;
- var container, camera, scene, renderer, loader;
- var cameraIndex = 0;
- var cameras = [];
- var cameraNames = [];
- var defaultCamera = null;
- var gltf = null;
-
- function onload() {
- window.addEventListener( 'resize', onWindowResize, false );
- document.addEventListener( 'keypress',
- function(e) { onKeyPress(e); }, false );
- buildSceneList();
- switchScene(0);
- animate();
- }
- function initScene(index) {
- container = document.getElementById( 'container' );
- scene = new THREE.Scene();
- defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 20000 );
-
- //defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
- scene.add( defaultCamera );
- camera = defaultCamera;
- var sceneInfo = sceneList[index];
- var spot1 = null;
- if (sceneInfo.addLights) {
-
- var ambient = new THREE.AmbientLight( 0x888888 );
- scene.add( ambient );
- var directionalLight = new THREE.DirectionalLight( 0xdddddd );
- directionalLight.position.set( 0, -1, 1 ).normalize();
- scene.add( directionalLight );
-
- spot1 = new THREE.SpotLight( 0xffffff, 1 );
- spot1.position.set( -100, 200, 100 );
- spot1.target.position.set( 0, 0, 0 );
- if (sceneInfo.shadows) {
-
- spot1.shadowCameraNear = 1;
- spot1.shadowCameraFar = 1024;
- spot1.castShadow = true;
- spot1.shadowDarkness = 0.3;
- spot1.shadowBias = 0.0001;
- spot1.shadowMapWidth = 2048;
- spot1.shadowMapHeight = 2048;
- }
- scene.add( spot1 );
- }
-
- // RENDERER
- renderer = new THREE.WebGLRenderer({antialias:true});
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- if (sceneInfo.shadows) {
- renderer.shadowMapEnabled = true;
- renderer.shadowMapSoft = true;
- renderer.shadowMapType = THREE.PCFSoftShadowMap;
- }
-
- container.appendChild( renderer.domElement );
- var ground = null;
- if (sceneInfo.addGround) {
- var groundMaterial = new THREE.MeshPhongMaterial({
- color: 0xFFFFFF,
- shading: THREE.SmoothShading,
- });
- ground = new THREE.Mesh( new THREE.PlaneBufferGeometry(1024, 1024), groundMaterial);
- if (sceneInfo.shadows) {
- ground.receiveShadow = true;
- }
- if (sceneInfo.groundPos) {
- ground.position.copy(sceneInfo.groundPos);
- }
- else {
- ground.position.z = -70;
- }
- ground.rotation.x = -Math.PI / 2;
-
- scene.add(ground);
- }
-
- loader = new THREE.glTFLoader;
- var loadStartTime = Date.now();
- var status = document.getElementById("status");
- status.innerHTML = "Loading...";
- loader.load( sceneInfo.url, function(data) {
- gltf = data;
-
- var object = gltf.scene;
-
- var loadEndTime = Date.now();
- var loadTime = (loadEndTime - loadStartTime) / 1000;
- status.innerHTML = "Load time: " + loadTime.toFixed(2) + " seconds.";
-
- if (sceneInfo.cameraPos)
- defaultCamera.position.copy(sceneInfo.cameraPos);
- if (sceneInfo.center) {
- orbitControls.center.copy(sceneInfo.center);
- }
-
- if (sceneInfo.objectPosition) {
- object.position.copy(sceneInfo.objectPosition);
- if (spot1) {
- spot1.position.set(sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
- spot1.target.position.copy(sceneInfo.objectPosition);
- }
- }
-
- if (sceneInfo.objectRotation)
- object.rotation.copy(sceneInfo.objectRotation);
- if (sceneInfo.objectScale)
- object.scale.copy(sceneInfo.objectScale);
- cameraIndex = 0;
- cameras = [];
- cameraNames = [];
- if (gltf.cameras && gltf.cameras.length)
- {
- var i, len = gltf.cameras.length;
- for (i = 0; i < len; i++)
- {
- var addCamera = true;
- var cameraName = gltf.cameras[i].parent.name;
- if (sceneInfo.cameras && !(cameraName in sceneInfo.cameras)) {
- addCamera = false;
- }
- if (addCamera) {
- cameraNames.push(cameraName);
- cameras.push(gltf.cameras[i]);
- }
- }
- updateCamerasList();
- switchCamera(1);
- }
- else
- {
- updateCamerasList();
- switchCamera(0);
- }
- if (gltf.animations && gltf.animations.length) {
- var i, len = gltf.animations.length;
- for (i = 0; i < len; i++) {
- var animation = gltf.animations[i];
- animation.loop = true;
- // There's .3333 seconds junk at the tail of the Monster animation that
- // keeps it from looping cleanly. Clip it at 3 seconds
- if (sceneInfo.animationTime)
- animation.duration = sceneInfo.animationTime;
- animation.play();
- }
- }
-
- scene.add( object );
- onWindowResize();
- });
- orbitControls = new THREE.OrbitControls(defaultCamera, renderer.domElement);
- }
- function onWindowResize() {
- defaultCamera.aspect = container.offsetWidth / container.offsetHeight;
- defaultCamera.updateProjectionMatrix();
-
- var i, len = cameras.length;
- for (i = 0; i < len; i++) // just do it for default
- {
- cameras[i].aspect = container.offsetWidth / container.offsetHeight;
- cameras[i].updateProjectionMatrix();
- }
-
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- THREE.glTFAnimator.update();
- if (cameraIndex == 0)
- orbitControls.update();
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
-
-
- function onKeyPress(event) {
- var chr = String.fromCharCode(event.keyCode);
- if (chr == ' ')
- {
- index = cameraIndex + 1;
- if (index > cameras.length)
- index = 0;
- switchCamera(index);
- }
- else {
- var index = parseInt(chr);
- if (!isNaN(index) && (index <= cameras.length)) {
- switchCamera(index);
- }
- }
- }
- var sceneList =
- [
- { name : "Monster", url : "./models/gltf/monster/monster.json",
- cameraPos: new THREE.Vector3(30, 10, 70),
- objectScale: new THREE.Vector3(0.01, 0.01, 0.01),
- objectPosition: new THREE.Vector3(0, 1, 0),
- objectRotation: new THREE.Euler(-Math.PI / 2, 0, -Math.PI / 2),
- animationTime: 3,
- addLights:true,
- shadows:true,
- addGround:true },
- { name : "Duck", url : "./models/gltf/duck/duck.json",
- cameraPos: new THREE.Vector3(0, 30, -50),
- objectScale: new THREE.Vector3(0.1, 0.1, 0.1),
- addLights:true,
- addGround:true,
- shadows:true },
- ];
- function buildSceneList()
- {
- var elt = document.getElementById('scenes_list');
- while( elt.hasChildNodes() ){
- elt.removeChild(elt.lastChild);
- }
- var i, len = sceneList.length;
- for (i = 0; i < len; i++)
- {
- option = document.createElement("option");
- option.text=sceneList[i].name;
- elt.add(option);
- }
- }
-
- function switchScene(index)
- {
- cleanup();
- initScene(index);
- var elt = document.getElementById('scenes_list');
- elt.selectedIndex = index;
- }
- function selectScene()
- {
- var select = document.getElementById("scenes_list");
- var index = select.selectedIndex;
- if (index >= 0)
- {
- switchScene(index);
- }
- }
-
- function switchCamera(index)
- {
- cameraIndex = index;
-
- if (cameraIndex == 0) {
- camera = defaultCamera;
- }
- if (cameraIndex >= 1 && cameraIndex <= cameras.length) {
- camera = cameras[cameraIndex - 1];
- }
- var elt = document.getElementById('cameras_list');
- elt.selectedIndex = cameraIndex;
- }
-
- function updateCamerasList() {
- var elt = document.getElementById('cameras_list');
- while( elt.hasChildNodes() ){
- elt.removeChild(elt.lastChild);
- }
- option = document.createElement("option");
- option.text="[default]";
- elt.add(option);
-
- var i, len = cameraNames.length;
- for (i = 0; i < len; i++)
- {
- option = document.createElement("option");
- option.text=cameraNames[i];
- elt.add(option);
- }
- }
-
- function selectCamera() {
- var select = document.getElementById("cameras_list");
- var index = select.selectedIndex;
- if (index >= 0)
- {
- switchCamera(index);
- }
- }
- function toggleAnimations() {
- var i, len = gltf.animations.length;
- for (i = 0; i < len; i++) {
- var animation = gltf.animations[i];
- if (animation.running) {
- animation.stop();
- }
- else {
- animation.play();
- }
- }
- }
- function cleanup() {
- if (container && renderer)
- {
- container.removeChild(renderer.domElement);
- }
- cameraIndex = 0;
- cameras = [];
- cameraNames = [];
- defaultCamera = null;
-
- if (!loader || !gltf.animations)
- return;
-
- var i, len = gltf.animations.length;
- for (i = 0; i < len; i++) {
- var animation = gltf.animations[i];
- if (animation.running) {
- animation.stop();
- }
- }
- }
-
- onload();
- </script>
- </body>
- </html>
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