webgl_loader_json_blender.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - blender</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: red }
  24. #stats { position: absolute; top:0; left: 0 }
  25. #stats #fps { background: transparent !important }
  26. #stats #fps #fpsText { color: #aaa !important }
  27. #stats #fps #fpsGraph { display: none }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> -
  33. monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
  34. </div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/loaders/ColladaLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var container, stats;
  42. var camera, scene, renderer, objects;
  43. var particleLight, pointLight;
  44. var dae;
  45. var clock = new THREE.Clock();
  46. var morphs = [];
  47. // Collada model
  48. var loader = new THREE.ColladaLoader();
  49. loader.options.convertUpAxis = true;
  50. loader.load( 'models/collada/monster/monster.dae', function ( collada ) {
  51. dae = collada.scene;
  52. dae.traverse( function ( child ) {
  53. if ( child instanceof THREE.SkinnedMesh ) {
  54. var animation = new THREE.Animation( child, child.geometry.animation );
  55. animation.play();
  56. }
  57. } );
  58. dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
  59. dae.position.x = -1;
  60. dae.updateMatrix();
  61. init();
  62. animate();
  63. } );
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  68. camera.position.set( 2, 4, 5 );
  69. scene = new THREE.Scene();
  70. scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
  71. // Add Blender exported Collada model
  72. var loader = new THREE.JSONLoader();
  73. loader.load( 'models/animated/monster/monster.js', function ( geometry, materials ) {
  74. // adjust color a bit
  75. var material = materials[ 0 ];
  76. material.morphTargets = true;
  77. material.color.setHex( 0xffaaaa );
  78. var faceMaterial = new THREE.MeshFaceMaterial( materials );
  79. for ( var i = 0; i < 729; i ++ ) {
  80. // random placement in a grid
  81. var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
  82. var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
  83. // leave space for big monster
  84. if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) continue;
  85. morph = new THREE.MorphAnimMesh( geometry, faceMaterial );
  86. // one second duration
  87. morph.duration = 1000;
  88. // random animation offset
  89. morph.time = 1000 * Math.random();
  90. var s = THREE.Math.randFloat( 0.00075, 0.001 );
  91. morph.scale.set( s, s, s );
  92. morph.position.set( x, 0, z );
  93. morph.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
  94. morph.matrixAutoUpdate = false;
  95. morph.updateMatrix();
  96. scene.add( morph );
  97. morphs.push( morph );
  98. }
  99. } );
  100. // Add the COLLADA
  101. scene.add( dae );
  102. // Lights
  103. scene.add( new THREE.AmbientLight( 0xcccccc ) );
  104. pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
  105. pointLight.position.set( 5, 0, 0 );
  106. scene.add( pointLight );
  107. // Renderer
  108. renderer = new THREE.WebGLRenderer();
  109. renderer.setPixelRatio( window.devicePixelRatio );
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. container.appendChild( renderer.domElement );
  112. // Stats
  113. stats = new Stats();
  114. container.appendChild( stats.domElement );
  115. // Events
  116. window.addEventListener( 'resize', onWindowResize, false );
  117. }
  118. //
  119. function onWindowResize( event ) {
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. camera.aspect = window.innerWidth / window.innerHeight;
  122. camera.updateProjectionMatrix();
  123. }
  124. //
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. var delta = clock.getDelta();
  128. // animate Collada model
  129. THREE.AnimationHandler.update( delta );
  130. if ( morphs.length ) {
  131. for ( var i = 0; i < morphs.length; i ++ )
  132. morphs[ i ].updateAnimation( 1000 * delta );
  133. }
  134. render();
  135. stats.update();
  136. }
  137. function render() {
  138. var timer = Date.now() * 0.0005;
  139. camera.position.x = Math.cos( timer ) * 10;
  140. camera.position.y = 4;
  141. camera.position.z = Math.sin( timer ) * 10;
  142. camera.lookAt( scene.position );
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>