webgl_materials_grass.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - grass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#030;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.min.js"></script>
  21. <script src="js/Detector.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var camera, scene, renderer;
  25. init();
  26. animate();
  27. function init() {
  28. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  29. camera.position.set( 0, 75, 100 );
  30. scene = new THREE.Scene();
  31. var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
  32. var texture = new THREE.Texture( generateTexture() );
  33. texture.needsUpdate = true;
  34. for ( var i = 0; i < 15; i ++ ) {
  35. var material = new THREE.MeshBasicMaterial( {
  36. color: new THREE.Color().setHSL( 0.3, 0.75, ( i / 15 ) * 0.4 + 0.1 ),
  37. map: texture,
  38. depthTest: false,
  39. depthWrite: false,
  40. transparent: true
  41. } );
  42. var mesh = new THREE.Mesh( geometry, material );
  43. mesh.position.y = i * 0.25;
  44. mesh.rotation.x = - Math.PI / 2;
  45. scene.add( mesh );
  46. }
  47. scene.children.reverse();
  48. renderer = new THREE.WebGLRenderer();
  49. renderer.setClearColor( 0x003300 );
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. document.body.appendChild( renderer.domElement );
  53. //
  54. window.addEventListener( 'resize', onWindowResize, false );
  55. }
  56. function onWindowResize() {
  57. camera.aspect = window.innerWidth / window.innerHeight;
  58. camera.updateProjectionMatrix();
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. }
  61. function generateTexture() {
  62. var canvas = document.createElement( 'canvas' );
  63. canvas.width = 512;
  64. canvas.height = 512;
  65. var context = canvas.getContext( '2d' );
  66. for ( var i = 0; i < 20000; i ++ ) {
  67. context.fillStyle = 'hsl(0,0%,' + ( Math.random() * 50 + 50 ) + '%)';
  68. context.beginPath();
  69. context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() + 0.15, 0, Math.PI * 2, true );
  70. context.fill();
  71. }
  72. context.globalAlpha = 0.075;
  73. context.globalCompositeOperation = 'lighter';
  74. return canvas;
  75. }
  76. //
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. render();
  80. }
  81. function render() {
  82. var time = Date.now() / 6000;
  83. camera.position.x = 80 * Math.cos( time );
  84. camera.position.z = 80 * Math.sin( time );
  85. camera.lookAt( scene.position );
  86. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  87. var mesh = scene.children[ i ];
  88. mesh.position.x = Math.sin( time * 4 ) * i * i * 0.005;
  89. mesh.position.z = Math.cos( time * 6 ) * i * i * 0.005;
  90. }
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>