webgl_materials_normalmap.html 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - normal map [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a {
  17. color: #ffffff;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #ffffff;
  23. padding: 5px;
  24. font-family:Monospace;
  25. font-size:13px;
  26. text-align:center;
  27. z-index:1000;
  28. }
  29. #oldie {
  30. background:rgb(200,100,0) !important;
  31. color:#fff;
  32. }
  33. #vt { display:none }
  34. #vt, #vt a { color:orange; }
  35. .code { }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="info">
  40. <a href="http://threejs.org" target="_blank">three.js</a> - webgl normalmap demo.
  41. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
  42. <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
  43. on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
  44. please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
  45. </div>
  46. </div>
  47. <script src="../build/three.min.js"></script>
  48. <script src="js/Detector.js"></script>
  49. <script src="js/libs/stats.min.js"></script>
  50. <script src="js/shaders/BleachBypassShader.js"></script>
  51. <script src="js/shaders/ColorCorrectionShader.js"></script>
  52. <script src="js/shaders/CopyShader.js"></script>
  53. <script src="js/shaders/FXAAShader.js"></script>
  54. <script src="js/postprocessing/EffectComposer.js"></script>
  55. <script src="js/postprocessing/RenderPass.js"></script>
  56. <script src="js/postprocessing/ShaderPass.js"></script>
  57. <script src="js/postprocessing/MaskPass.js"></script>
  58. <script>
  59. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  60. var statsEnabled = true;
  61. var container, stats, loader;
  62. var camera, scene, renderer;
  63. var mesh, zmesh, lightMesh, geometry;
  64. var mesh1;
  65. var directionalLight, pointLight, ambientLight;
  66. var mouseX = 0;
  67. var mouseY = 0;
  68. var windowHalfX = window.innerWidth / 2;
  69. var windowHalfY = window.innerHeight / 2;
  70. var composer, effectFXAA;
  71. init();
  72. animate();
  73. function init() {
  74. container = document.createElement( 'div' );
  75. document.body.appendChild( container );
  76. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  77. camera.position.z = 1200;
  78. scene = new THREE.Scene();
  79. // LIGHTS
  80. ambientLight = new THREE.AmbientLight( 0x444444 );
  81. scene.add( ambientLight );
  82. pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
  83. pointLight.position.set( 0, 0, 600 );
  84. scene.add( pointLight );
  85. directionalLight = new THREE.DirectionalLight( 0xffffff );
  86. directionalLight.position.set( 1, -0.5, -1 );
  87. scene.add( directionalLight );
  88. var material = new THREE.MeshPhongMaterial( {
  89. color: 0xdddddd,
  90. specular: 0x222222,
  91. shininess: 35,
  92. map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ),
  93. specularMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" ),
  94. normalMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
  95. normalScale: new THREE.Vector2( 0.8, 0.8 ),
  96. wrapRGB: new THREE.Vector3( 0.575, 0.5, 0.5 ),
  97. wrapAround: true
  98. } );
  99. loader = new THREE.JSONLoader( true );
  100. document.body.appendChild( loader.statusDomElement );
  101. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
  102. renderer = new THREE.WebGLRenderer( { antialias: false } );
  103. renderer.setClearColor( 0x111111 );
  104. renderer.setPixelRatio( window.devicePixelRatio );
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. container.appendChild( renderer.domElement );
  107. //
  108. renderer.gammaInput = true;
  109. renderer.gammaOutput = true;
  110. //
  111. if ( statsEnabled ) {
  112. stats = new Stats();
  113. stats.domElement.style.position = 'absolute';
  114. stats.domElement.style.top = '0px';
  115. stats.domElement.style.zIndex = 100;
  116. container.appendChild( stats.domElement );
  117. }
  118. // COMPOSER
  119. renderer.autoClear = false;
  120. var renderModel = new THREE.RenderPass( scene, camera );
  121. var effectBleach = new THREE.ShaderPass( THREE.BleachBypassShader );
  122. var effectColor = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  123. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  124. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  125. effectBleach.uniforms[ 'opacity' ].value = 0.4;
  126. effectColor.uniforms[ 'powRGB' ].value.set( 1.4, 1.45, 1.45 );
  127. effectColor.uniforms[ 'mulRGB' ].value.set( 1.1, 1.1, 1.1 );
  128. effectFXAA.renderToScreen = true;
  129. composer = new THREE.EffectComposer( renderer );
  130. composer.addPass( renderModel );
  131. composer.addPass( effectBleach );
  132. composer.addPass( effectColor );
  133. composer.addPass( effectFXAA );
  134. // EVENTS
  135. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  136. window.addEventListener( 'resize', onWindowResize, false );
  137. }
  138. function createScene( geometry, scale, material ) {
  139. geometry.computeTangents();
  140. mesh1 = new THREE.Mesh( geometry, material );
  141. mesh1.position.y = - 50;
  142. mesh1.scale.x = mesh1.scale.y = mesh1.scale.z = scale;
  143. scene.add( mesh1 );
  144. loader.statusDomElement.style.display = "none";
  145. }
  146. //
  147. function onWindowResize( event ) {
  148. SCREEN_WIDTH = window.innerWidth;
  149. SCREEN_HEIGHT = window.innerHeight;
  150. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  151. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  152. camera.updateProjectionMatrix();
  153. composer.reset();
  154. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
  155. }
  156. function onDocumentMouseMove(event) {
  157. mouseX = ( event.clientX - windowHalfX ) * 10;
  158. mouseY = ( event.clientY - windowHalfY ) * 10;
  159. }
  160. //
  161. function animate() {
  162. requestAnimationFrame( animate );
  163. render();
  164. if ( statsEnabled ) stats.update();
  165. }
  166. function render() {
  167. var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
  168. if( mesh1 ) {
  169. mesh1.rotation.y = ry;
  170. mesh1.rotation.x = rx;
  171. }
  172. //renderer.render( scene, camera );
  173. composer.render();
  174. }
  175. </script>
  176. </body>
  177. </html>