webgl_materials_wireframe.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script type="x-shader/x-vertex" id="vertexShader">
  17. attribute vec3 center;
  18. varying vec3 vCenter;
  19. void main() {
  20. vCenter = center;
  21. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  22. }
  23. </script>
  24. <script type="x-shader/x-fragment" id="fragmentShader">
  25. #extension GL_OES_standard_derivatives : enable
  26. varying vec3 vCenter;
  27. float edgeFactorTri() {
  28. vec3 d = fwidth( vCenter.xyz );
  29. vec3 a3 = smoothstep( vec3( 0.0 ), d * 1.5, vCenter.xyz );
  30. return min( min( a3.x, a3.y ), a3.z );
  31. }
  32. void main() {
  33. gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), edgeFactorTri() );
  34. gl_FragColor.a = 1.0;
  35. }
  36. </script>
  37. <script>
  38. var camera, scene, renderer;
  39. var meshTris, meshLines, meshMixed;
  40. init();
  41. animate();
  42. function init() {
  43. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  44. camera.position.z = 800;
  45. scene = new THREE.Scene();
  46. var size = 150;
  47. var geometryLines = new THREE.BoxGeometry( size, size, size );
  48. var geometryTris = new THREE.BoxGeometry( size, size, size );
  49. // wireframe using gl.LINES
  50. var materialLines = new THREE.MeshBasicMaterial( { wireframe: true } );
  51. meshLines = new THREE.Mesh( geometryLines, materialLines );
  52. meshLines.position.x = -150;
  53. scene.add( meshLines );
  54. //
  55. var vertexShader = document.getElementById( 'vertexShader' ).textContent;
  56. var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
  57. // wireframe using gl.TRIANGLES (interpreted as triangles)
  58. var attributesTris = { center: { type: 'v3', boundTo: 'faceVertices', value: [] } };
  59. var valuesTris = attributesTris.center.value;
  60. setupAttributes( geometryTris, valuesTris );
  61. var materialTris = new THREE.ShaderMaterial( { uniforms: {}, attributes: attributesTris, vertexShader: vertexShader, fragmentShader: fragmentShader } );
  62. meshTris = new THREE.Mesh( geometryTris, materialTris );
  63. meshTris.position.x = 150;
  64. scene.add( meshTris );
  65. // wireframe using gl.TRIANGLES (mixed triangles and quads)
  66. var mixedGeometry = new THREE.SphereGeometry( size / 2, 32, 16 );
  67. var attributesMixed = { center: { type: 'v3', boundTo: 'faceVertices', value: [] } };
  68. var valuesMixed = attributesMixed.center.value;
  69. setupAttributes( mixedGeometry, valuesMixed );
  70. var materialMixed = new THREE.ShaderMaterial( { uniforms: {}, attributes: attributesMixed, vertexShader: vertexShader, fragmentShader: fragmentShader } );
  71. meshMixed = new THREE.Mesh( mixedGeometry, materialMixed );
  72. meshMixed.position.x = -150;
  73. scene.add( meshMixed );
  74. // renderer
  75. renderer = new THREE.WebGLRenderer( { antialias: true } );
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. document.body.appendChild( renderer.domElement );
  79. // events
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function setupAttributes( geometry, values ) {
  83. for( var f = 0; f < geometry.faces.length; f ++ ) {
  84. values[ f ] = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ];
  85. }
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. meshLines.rotation.x += 0.005;
  95. meshLines.rotation.y += 0.01;
  96. meshTris.rotation.x += 0.005;
  97. meshTris.rotation.y += 0.01;
  98. if ( meshMixed ) {
  99. meshMixed.rotation.x += 0.005;
  100. meshMixed.rotation.y += 0.01;
  101. }
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>