webgl_modifier_tessellation.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - tessellation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. a { color: red }
  26. #stats { position: absolute; top:0; left: 0 }
  27. #stats #fps { background: transparent !important }
  28. #stats #fps #fpsText { color: #777 !important }
  29. #stats #fps #fpsGraph { display: none }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - modifier tessellation</div>
  34. <div id="container"></div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/controls/TrackballControls.js"></script>
  37. <script src="js/modifiers/ExplodeModifier.js"></script>
  38. <script src="js/modifiers/TessellateModifier.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <script src="fonts/helvetiker_bold.typeface.js"></script>
  42. <script type="x-shader/x-vertex" id="vertexshader">
  43. uniform float amplitude;
  44. attribute vec3 customColor;
  45. attribute vec3 displacement;
  46. varying vec3 vNormal;
  47. varying vec3 vColor;
  48. void main() {
  49. vNormal = normal;
  50. vColor = customColor;
  51. vec3 newPosition = position + amplitude * displacement;
  52. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  53. }
  54. </script>
  55. <script type="x-shader/x-fragment" id="fragmentshader">
  56. varying vec3 vNormal;
  57. varying vec3 vColor;
  58. void main() {
  59. const float ambient = 0.005;
  60. vec3 light = vec3( 1.0 );
  61. light = normalize( light );
  62. float directional = max( dot( vNormal, light ), 0.0 );
  63. gl_FragColor = vec4( ( directional + ambient ) * vColor, 1.0 );
  64. gl_FragColor.xyz = sqrt( gl_FragColor.xyz );
  65. }
  66. </script>
  67. <script>
  68. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  69. var renderer, scene, camera, stats;
  70. var mesh, uniforms, attributes;
  71. var WIDTH = window.innerWidth,
  72. HEIGHT = window.innerHeight;
  73. init();
  74. animate();
  75. function init() {
  76. camera = new THREE.PerspectiveCamera( 25, WIDTH / HEIGHT, 1, 10000 );
  77. camera.position.z = 350;
  78. controls = new THREE.TrackballControls( camera );
  79. scene = new THREE.Scene();
  80. //
  81. attributes = {
  82. displacement: { type: 'v3', value: [] },
  83. customColor: { type: 'c', value: [] }
  84. };
  85. uniforms = {
  86. amplitude: { type: "f", value: 0.0 }
  87. };
  88. var shaderMaterial = new THREE.ShaderMaterial( {
  89. uniforms: uniforms,
  90. attributes: attributes,
  91. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  92. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  93. shading: THREE.FlatShading,
  94. side: THREE.DoubleSide
  95. });
  96. var geometry = new THREE.TextGeometry( "THREE.JS", {
  97. size: 40,
  98. height: 5,
  99. curveSegments: 3,
  100. font: "helvetiker",
  101. weight: "bold",
  102. style: "normal",
  103. bevelThickness: 2,
  104. bevelSize: 1,
  105. bevelEnabled: true
  106. });
  107. geometry.dynamic = true;
  108. geometry.center();
  109. var tessellateModifier = new THREE.TessellateModifier( 8 );
  110. for ( var i = 0; i < 6; i ++ ) {
  111. tessellateModifier.modify( geometry );
  112. }
  113. var explodeModifier = new THREE.ExplodeModifier();
  114. explodeModifier.modify( geometry );
  115. var vertices = geometry.vertices;
  116. var colors = attributes.customColor.value;
  117. var displacement = attributes.displacement.value;
  118. var nv, v = 0;
  119. for ( var f = 0; f < geometry.faces.length; f ++ ) {
  120. var face = geometry.faces[ f ];
  121. if ( face instanceof THREE.Face3 ) {
  122. nv = 3;
  123. } else {
  124. nv = 4;
  125. }
  126. var h = 0.15 * Math.random();
  127. var s = 0.5 + 0.5 * Math.random();
  128. var l = 0.5 + 0.5 * Math.random();
  129. var d = 10 * ( 0.5 - Math.random() );
  130. var x = 2 * ( 0.5 - Math.random() );
  131. var y = 2 * ( 0.5 - Math.random() );
  132. var z = 2 * ( 0.5 - Math.random() );
  133. for ( var i = 0; i < nv; i ++ ) {
  134. colors[ v ] = new THREE.Color();
  135. displacement[ v ] = new THREE.Vector3();
  136. colors[ v ].setHSL( h, s, l );
  137. colors[ v ].convertGammaToLinear();
  138. displacement[ v ].set( x, y, z );
  139. v += 1;
  140. }
  141. }
  142. console.log( "faces", geometry.faces.length );
  143. mesh = new THREE.Mesh( geometry, shaderMaterial );
  144. mesh.rotation.set( 0.5, 0.5, 0 );
  145. scene.add( mesh );
  146. renderer = new THREE.WebGLRenderer( { antialias: true } );
  147. renderer.setClearColor( 0x050505 );
  148. renderer.setPixelRatio( window.devicePixelRatio );
  149. renderer.setSize( WIDTH, HEIGHT );
  150. var container = document.getElementById( 'container' );
  151. container.appendChild( renderer.domElement );
  152. stats = new Stats();
  153. container.appendChild( stats.domElement );
  154. //
  155. window.addEventListener( 'resize', onWindowResize, false );
  156. }
  157. function onWindowResize() {
  158. camera.aspect = window.innerWidth / window.innerHeight;
  159. camera.updateProjectionMatrix();
  160. renderer.setSize( window.innerWidth, window.innerHeight );
  161. }
  162. function animate() {
  163. requestAnimationFrame( animate );
  164. render();
  165. stats.update();
  166. }
  167. function render() {
  168. var time = Date.now() * 0.001;
  169. uniforms.amplitude.value = Math.sin( time * 0.5 );
  170. controls.update();
  171. renderer.render( scene, camera );
  172. }
  173. </script>
  174. </body>
  175. </html>