Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob c81a4aced9 Added credits to vr video example. 10 سال پیش
build eee2319608 r71 10 سال پیش
docs 34f066a2ed Docs: Fixed Matrix4.decompose. See #6229. 10 سال پیش
editor 2f36e6a1db Editor: Script syntax error robustness. 10 سال پیش
examples f73593b00e Added credits to vr video example. 10 سال پیش
src eee2319608 r71 10 سال پیش
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 سال پیش
utils d2076c20c4 Merge pull request #6228 from rkusa/set_settings 10 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE c12770459e change *copy; to © 10 سال پیش
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 سال پیش
bower.json eee2319608 r71 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases