PLYLoader.js 9.9 KB

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  1. /**
  2. * @author Wei Meng / http://about.me/menway
  3. *
  4. * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
  5. *
  6. *
  7. * Limitations: ASCII decoding assumes file is UTF-8.
  8. *
  9. * Usage:
  10. * var loader = new THREE.PLYLoader();
  11. * loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
  12. *
  13. * scene.add( new THREE.Mesh( geometry ) );
  14. *
  15. * } );
  16. *
  17. * If the PLY file uses non standard property names, they can be mapped while
  18. * loading. For example, the following maps the properties
  19. * “diffuse_(red|green|blue)” in the file to standard color names.
  20. *
  21. * loader.setPropertyNameMapping( {
  22. * diffuse_red: 'red',
  23. * diffuse_green: 'green',
  24. * diffuse_blue: 'blue'
  25. * } );
  26. *
  27. */
  28. THREE.PLYLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. this.propertyNameMapping = {};
  31. };
  32. THREE.PLYLoader.prototype = {
  33. constructor: THREE.PLYLoader,
  34. load: function ( url, onLoad, onProgress, onError ) {
  35. var scope = this;
  36. var loader = new THREE.XHRLoader( this.manager );
  37. loader.setCrossOrigin( this.crossOrigin );
  38. loader.setResponseType( 'arraybuffer' );
  39. loader.load( url, function ( text ) {
  40. onLoad( scope.parse( text ) );
  41. }, onProgress, onError );
  42. },
  43. setCrossOrigin: function ( value ) {
  44. this.crossOrigin = value;
  45. },
  46. setPropertyNameMapping: function ( mapping ) {
  47. this.propertyNameMapping = mapping;
  48. },
  49. bin2str: function ( buf ) {
  50. var array_buffer = new Uint8Array( buf );
  51. var str = '';
  52. for ( var i = 0; i < buf.byteLength; i ++ ) {
  53. str += String.fromCharCode( array_buffer[ i ] ); // implicitly assumes little-endian
  54. }
  55. return str;
  56. },
  57. isASCII: function( data ) {
  58. var header = this.parseHeader( this.bin2str( data ) );
  59. return header.format === "ascii";
  60. },
  61. parse: function ( data ) {
  62. if ( data instanceof ArrayBuffer ) {
  63. return this.isASCII( data )
  64. ? this.parseASCII( this.bin2str( data ) )
  65. : this.parseBinary( data );
  66. } else {
  67. return this.parseASCII( data );
  68. }
  69. },
  70. parseHeader: function ( data ) {
  71. var patternHeader = /ply([\s\S]*)end_header\s/;
  72. var headerText = "";
  73. var headerLength = 0;
  74. var result = patternHeader.exec( data );
  75. if ( result !== null ) {
  76. headerText = result [ 1 ];
  77. headerLength = result[ 0 ].length;
  78. }
  79. var header = {
  80. comments: [],
  81. elements: [],
  82. headerLength: headerLength
  83. };
  84. var lines = headerText.split( '\n' );
  85. var currentElement = undefined;
  86. var lineType, lineValues;
  87. function make_ply_element_property( propertValues, propertyNameMapping ) {
  88. var property = {
  89. type: propertValues[ 0 ]
  90. };
  91. if ( property.type === 'list' ) {
  92. property.name = propertValues[ 3 ];
  93. property.countType = propertValues[ 1 ];
  94. property.itemType = propertValues[ 2 ];
  95. } else {
  96. property.name = propertValues[ 1 ];
  97. }
  98. if ( property.name in propertyNameMapping ) {
  99. property.name = propertyNameMapping[ property.name ];
  100. }
  101. return property;
  102. }
  103. for ( var i = 0; i < lines.length; i ++ ) {
  104. var line = lines[ i ];
  105. line = line.trim();
  106. if ( line === "" ) {
  107. continue;
  108. }
  109. lineValues = line.split( /\s+/ );
  110. lineType = lineValues.shift();
  111. line = lineValues.join( " " );
  112. switch ( lineType ) {
  113. case "format":
  114. header.format = lineValues[ 0 ];
  115. header.version = lineValues[ 1 ];
  116. break;
  117. case "comment":
  118. header.comments.push( line );
  119. break;
  120. case "element":
  121. if ( ! ( currentElement === undefined ) ) {
  122. header.elements.push( currentElement );
  123. }
  124. currentElement = Object();
  125. currentElement.name = lineValues[ 0 ];
  126. currentElement.count = parseInt( lineValues[ 1 ] );
  127. currentElement.properties = [];
  128. break;
  129. case "property":
  130. currentElement.properties.push( make_ply_element_property( lineValues, this.propertyNameMapping ) );
  131. break;
  132. default:
  133. console.log( "unhandled", lineType, lineValues );
  134. }
  135. }
  136. if ( ! ( currentElement === undefined ) ) {
  137. header.elements.push( currentElement );
  138. }
  139. return header;
  140. },
  141. parseASCIINumber: function ( n, type ) {
  142. switch ( type ) {
  143. case 'char': case 'uchar': case 'short': case 'ushort': case 'int': case 'uint':
  144. case 'int8': case 'uint8': case 'int16': case 'uint16': case 'int32': case 'uint32':
  145. return parseInt( n );
  146. case 'float': case 'double': case 'float32': case 'float64':
  147. return parseFloat( n );
  148. }
  149. },
  150. parseASCIIElement: function ( properties, line ) {
  151. var values = line.split( /\s+/ );
  152. var element = Object();
  153. for ( var i = 0; i < properties.length; i ++ ) {
  154. if ( properties[ i ].type === "list" ) {
  155. var list = [];
  156. var n = this.parseASCIINumber( values.shift(), properties[ i ].countType );
  157. for ( var j = 0; j < n; j ++ ) {
  158. list.push( this.parseASCIINumber( values.shift(), properties[ i ].itemType ) );
  159. }
  160. element[ properties[ i ].name ] = list;
  161. } else {
  162. element[ properties[ i ].name ] = this.parseASCIINumber( values.shift(), properties[ i ].type );
  163. }
  164. }
  165. return element;
  166. },
  167. parseASCII: function ( data ) {
  168. // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
  169. var geometry = new THREE.Geometry();
  170. var result;
  171. var header = this.parseHeader( data );
  172. var patternBody = /end_header\s([\s\S]*)$/;
  173. var body = "";
  174. if ( ( result = patternBody.exec( data ) ) !== null ) {
  175. body = result [ 1 ];
  176. }
  177. var lines = body.split( '\n' );
  178. var currentElement = 0;
  179. var currentElementCount = 0;
  180. geometry.useColor = false;
  181. for ( var i = 0; i < lines.length; i ++ ) {
  182. var line = lines[ i ];
  183. line = line.trim();
  184. if ( line === "" ) {
  185. continue;
  186. }
  187. if ( currentElementCount >= header.elements[ currentElement ].count ) {
  188. currentElement ++;
  189. currentElementCount = 0;
  190. }
  191. var element = this.parseASCIIElement( header.elements[ currentElement ].properties, line );
  192. this.handleElement( geometry, header.elements[ currentElement ].name, element );
  193. currentElementCount ++;
  194. }
  195. return this.postProcess( geometry );
  196. },
  197. postProcess: function ( geometry ) {
  198. if ( geometry.useColor ) {
  199. for ( var i = 0; i < geometry.faces.length; i ++ ) {
  200. geometry.faces[ i ].vertexColors = [
  201. geometry.colors[ geometry.faces[ i ].a ],
  202. geometry.colors[ geometry.faces[ i ].b ],
  203. geometry.colors[ geometry.faces[ i ].c ]
  204. ];
  205. }
  206. geometry.elementsNeedUpdate = true;
  207. }
  208. geometry.computeBoundingSphere();
  209. return geometry;
  210. },
  211. handleElement: function ( geometry, elementName, element ) {
  212. if ( elementName === "vertex" ) {
  213. geometry.vertices.push(
  214. new THREE.Vector3( element.x, element.y, element.z )
  215. );
  216. if ( 'red' in element && 'green' in element && 'blue' in element ) {
  217. geometry.useColor = true;
  218. var color = new THREE.Color();
  219. color.setRGB( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
  220. geometry.colors.push( color );
  221. }
  222. } else if ( elementName === "face" ) {
  223. var vertex_indices = element.vertex_indices;
  224. if ( vertex_indices.length === 3 ) {
  225. geometry.faces.push(
  226. new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] )
  227. );
  228. } else if ( vertex_indices.length === 4 ) {
  229. geometry.faces.push(
  230. new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] ),
  231. new THREE.Face3( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] )
  232. );
  233. }
  234. }
  235. },
  236. binaryRead: function ( dataview, at, type, little_endian ) {
  237. switch ( type ) {
  238. // corespondences for non-specific length types here match rply:
  239. case 'int8': case 'char': return [ dataview.getInt8( at ), 1 ];
  240. case 'uint8': case 'uchar': return [ dataview.getUint8( at ), 1 ];
  241. case 'int16': case 'short': return [ dataview.getInt16( at, little_endian ), 2 ];
  242. case 'uint16': case 'ushort': return [ dataview.getUint16( at, little_endian ), 2 ];
  243. case 'int32': case 'int': return [ dataview.getInt32( at, little_endian ), 4 ];
  244. case 'uint32': case 'uint': return [ dataview.getUint32( at, little_endian ), 4 ];
  245. case 'float32': case 'float': return [ dataview.getFloat32( at, little_endian ), 4 ];
  246. case 'float64': case 'double': return [ dataview.getFloat64( at, little_endian ), 8 ];
  247. }
  248. },
  249. binaryReadElement: function ( dataview, at, properties, little_endian ) {
  250. var element = Object();
  251. var result, read = 0;
  252. for ( var i = 0; i < properties.length; i ++ ) {
  253. if ( properties[ i ].type === "list" ) {
  254. var list = [];
  255. result = this.binaryRead( dataview, at + read, properties[ i ].countType, little_endian );
  256. var n = result[ 0 ];
  257. read += result[ 1 ];
  258. for ( var j = 0; j < n; j ++ ) {
  259. result = this.binaryRead( dataview, at + read, properties[ i ].itemType, little_endian );
  260. list.push( result[ 0 ] );
  261. read += result[ 1 ];
  262. }
  263. element[ properties[ i ].name ] = list;
  264. } else {
  265. result = this.binaryRead( dataview, at + read, properties[ i ].type, little_endian );
  266. element[ properties[ i ].name ] = result[ 0 ];
  267. read += result[ 1 ];
  268. }
  269. }
  270. return [ element, read ];
  271. },
  272. parseBinary: function ( data ) {
  273. var geometry = new THREE.Geometry();
  274. var header = this.parseHeader( this.bin2str( data ) );
  275. var little_endian = ( header.format === "binary_little_endian" );
  276. var body = new DataView( data, header.headerLength );
  277. var result, loc = 0;
  278. for ( var currentElement = 0; currentElement < header.elements.length; currentElement ++ ) {
  279. for ( var currentElementCount = 0; currentElementCount < header.elements[ currentElement ].count; currentElementCount ++ ) {
  280. result = this.binaryReadElement( body, loc, header.elements[ currentElement ].properties, little_endian );
  281. loc += result[ 1 ];
  282. var element = result[ 0 ];
  283. this.handleElement( geometry, header.elements[ currentElement ].name, element );
  284. }
  285. }
  286. return this.postProcess( geometry );
  287. }
  288. };