webgl_custom_attributes_lines.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - custom attributes example</div>
  29. <div id="container"></div>
  30. <script src="js/Detector.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="../build/three.min.js"></script>
  33. <script src="js/geometries/TextGeometry.js"></script>
  34. <script src="js/utils/FontUtils.js"></script>
  35. <script src="fonts/helvetiker_bold.typeface.js"></script>
  36. <script type="x-shader/x-vertex" id="vertexshader">
  37. uniform float amplitude;
  38. attribute vec3 displacement;
  39. attribute vec3 customColor;
  40. varying vec3 vColor;
  41. void main() {
  42. vec3 newPosition = position + amplitude * displacement;
  43. vColor = customColor;
  44. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  45. }
  46. </script>
  47. <script type="x-shader/x-fragment" id="fragmentshader">
  48. uniform vec3 color;
  49. uniform float opacity;
  50. varying vec3 vColor;
  51. void main() {
  52. gl_FragColor = vec4( vColor * color, opacity );
  53. }
  54. </script>
  55. <script>
  56. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  57. var renderer, scene, camera, stats;
  58. var object, uniforms;
  59. init();
  60. animate();
  61. function init() {
  62. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  63. camera.position.z = 400;
  64. scene = new THREE.Scene();
  65. uniforms = {
  66. amplitude: { type: "f", value: 5.0 },
  67. opacity: { type: "f", value: 0.3 },
  68. color: { type: "c", value: new THREE.Color( 0xff0000 ) }
  69. };
  70. var shaderMaterial = new THREE.ShaderMaterial( {
  71. uniforms: uniforms,
  72. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  73. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  74. blending: THREE.AdditiveBlending,
  75. depthTest: false,
  76. transparent: true
  77. });
  78. var geometry = new THREE.TextGeometry( 'three.js', {
  79. size: 50,
  80. height: 15,
  81. curveSegments: 10,
  82. font: 'helvetiker',
  83. weight: 'bold',
  84. style: 'normal',
  85. bevelThickness: 5,
  86. bevelSize: 1.5,
  87. bevelEnabled: true,
  88. bevelSegments: 10,
  89. steps: 40
  90. });
  91. geometry.center();
  92. var vertices = geometry.vertices;
  93. var buffergeometry = new THREE.BufferGeometry();
  94. var position = new THREE.Float32Attribute( vertices.length * 3, 3 ).copyVector3sArray( vertices );
  95. buffergeometry.addAttribute( 'position', position )
  96. var displacement = new THREE.Float32Attribute( vertices.length * 3, 3 );
  97. buffergeometry.addAttribute( 'displacement', displacement );
  98. var customColor = new THREE.Float32Attribute( vertices.length * 3, 3 );
  99. buffergeometry.addAttribute( 'customColor', customColor );
  100. var color = new THREE.Color( 0xffffff );
  101. for( var i = 0, l = customColor.count; i < l; i ++ ) {
  102. color.setHSL( i / l, 0.5, 0.5 );
  103. color.toArray( customColor.array, i * customColor.itemSize );
  104. }
  105. object = new THREE.Line( buffergeometry, shaderMaterial );
  106. object.rotation.x = 0.2;
  107. scene.add( object );
  108. renderer = new THREE.WebGLRenderer( { antialias: true } );
  109. renderer.setClearColor( 0x050505 );
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. var container = document.getElementById( 'container' );
  113. container.appendChild( renderer.domElement );
  114. stats = new Stats();
  115. stats.domElement.style.position = 'absolute';
  116. stats.domElement.style.top = '0px';
  117. container.appendChild( stats.domElement );
  118. //
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. }
  121. function onWindowResize() {
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. }
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. render();
  129. stats.update();
  130. }
  131. function render() {
  132. var time = Date.now() * 0.001;
  133. object.rotation.y = 0.25 * time;
  134. uniforms.amplitude.value = Math.sin( 0.5 * time );
  135. uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
  136. var attributes = object.geometry.attributes;
  137. var array = attributes.displacement.array;
  138. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  139. array[ i ] += 0.3 * ( 0.5 - Math.random() );
  140. array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
  141. array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
  142. }
  143. attributes.displacement.needsUpdate = true;
  144. renderer.render( scene, camera );
  145. }
  146. </script>
  147. </body>
  148. </html>