webgl_geometry_cube.html 1.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script>
  17. var camera, scene, renderer;
  18. var mesh;
  19. init();
  20. animate();
  21. function init() {
  22. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  23. camera.position.z = 400;
  24. scene = new THREE.Scene();
  25. var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif' );
  26. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  27. var material = new THREE.MeshBasicMaterial( { map: texture } );
  28. mesh = new THREE.Mesh( geometry, material );
  29. scene.add( mesh );
  30. renderer = new THREE.WebGLRenderer();
  31. renderer.setPixelRatio( window.devicePixelRatio );
  32. renderer.setSize( window.innerWidth, window.innerHeight );
  33. document.body.appendChild( renderer.domElement );
  34. //
  35. window.addEventListener( 'resize', onWindowResize, false );
  36. }
  37. function onWindowResize() {
  38. camera.aspect = window.innerWidth / window.innerHeight;
  39. camera.updateProjectionMatrix();
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. }
  42. function animate() {
  43. requestAnimationFrame( animate );
  44. mesh.rotation.x += 0.005;
  45. mesh.rotation.y += 0.01;
  46. renderer.render( scene, camera );
  47. }
  48. </script>
  49. </body>
  50. </html>