webgl_geometry_text.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. <br/>type to enter new text, drag to spin the text
  30. <br/><span class="button" id="color">change color</span>,
  31. <span class="button" id="font">change font</span>,
  32. <span class="button" id="weight">change weight</span>,
  33. <span class="button" id="bevel">change bevel</span>,
  34. <span class="button" id="postprocessing">change postprocessing</span>,
  35. <a id="permalink" href="#">permalink</a>
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/utils/GeometryUtils.js"></script>
  39. <script src="js/shaders/ConvolutionShader.js"></script>
  40. <script src="js/shaders/CopyShader.js"></script>
  41. <script src="js/shaders/FilmShader.js"></script>
  42. <script src="js/shaders/FXAAShader.js"></script>
  43. <script src="js/postprocessing/EffectComposer.js"></script>
  44. <script src="js/postprocessing/RenderPass.js"></script>
  45. <script src="js/postprocessing/ShaderPass.js"></script>
  46. <script src="js/postprocessing/MaskPass.js"></script>
  47. <script src="js/postprocessing/BloomPass.js"></script>
  48. <script src="js/postprocessing/FilmPass.js"></script>
  49. <script src="js/Detector.js"></script>
  50. <script src="js/libs/stats.min.js"></script>
  51. <script src="js/geometries/TextGeometry.js"></script>
  52. <script src="js/utils/FontUtils.js"></script>
  53. <script src="fonts/gentilis_bold.typeface.js"></script>
  54. <script src="fonts/gentilis_regular.typeface.js"></script>
  55. <script src="fonts/optimer_bold.typeface.js"></script>
  56. <script src="fonts/optimer_regular.typeface.js"></script>
  57. <script src="fonts/helvetiker_bold.typeface.js"></script>
  58. <script src="fonts/helvetiker_regular.typeface.js"></script>
  59. <script src="fonts/droid/droid_sans_regular.typeface.js"></script>
  60. <script src="fonts/droid/droid_sans_bold.typeface.js"></script>
  61. <script src="fonts/droid/droid_serif_regular.typeface.js"></script>
  62. <script src="fonts/droid/droid_serif_bold.typeface.js"></script>
  63. <script>
  64. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  65. var container, stats, permalink, hex, color;
  66. var camera, cameraTarget, scene, renderer;
  67. var composer;
  68. var effectFXAA;
  69. var group, textMesh1, textMesh2, textGeo, material;
  70. var firstLetter = true;
  71. var text = "three.js",
  72. height = 20,
  73. size = 70,
  74. hover = 30,
  75. curveSegments = 4,
  76. bevelThickness = 2,
  77. bevelSize = 1.5,
  78. bevelSegments = 3,
  79. bevelEnabled = true,
  80. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  81. weight = "bold", // normal bold
  82. style = "normal"; // normal italic
  83. var mirror = true;
  84. var fontMap = {
  85. "helvetiker": 0,
  86. "optimer": 1,
  87. "gentilis": 2,
  88. "droid sans": 3,
  89. "droid serif": 4
  90. };
  91. var weightMap = {
  92. "normal": 0,
  93. "bold": 1
  94. };
  95. var reverseFontMap = [];
  96. var reverseWeightMap = [];
  97. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  98. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  99. var targetRotation = 0;
  100. var targetRotationOnMouseDown = 0;
  101. var mouseX = 0;
  102. var mouseXOnMouseDown = 0;
  103. var windowHalfX = window.innerWidth / 2;
  104. var windowHalfY = window.innerHeight / 2;
  105. var postprocessing = { enabled : false };
  106. var glow = 0.9;
  107. var fontIndex = 0;
  108. init();
  109. animate();
  110. function decimalToHex( d ) {
  111. var hex = Number( d ).toString( 16 );
  112. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  113. return hex.toUpperCase();
  114. }
  115. function init() {
  116. container = document.createElement( 'div' );
  117. document.body.appendChild( container );
  118. permalink = document.getElementById( "permalink" );
  119. // CAMERA
  120. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  121. camera.position.set( 0, 400, 700 );
  122. cameraTarget = new THREE.Vector3( 0, 150, 0 );
  123. // SCENE
  124. scene = new THREE.Scene();
  125. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  126. // LIGHTS
  127. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  128. dirLight.position.set( 0, 0, 1 ).normalize();
  129. scene.add( dirLight );
  130. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  131. pointLight.position.set( 0, 100, 90 );
  132. scene.add( pointLight );
  133. //text = capitalize( font ) + " " + capitalize( weight );
  134. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  135. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  136. // Get text from hash
  137. var hash = document.location.hash.substr( 1 );
  138. if ( hash.length !== 0 ) {
  139. var colorhash = hash.substring( 0, 6 );
  140. var fonthash = hash.substring( 6, 7 );
  141. var weighthash = hash.substring( 7, 8 );
  142. var pphash = hash.substring( 8, 9 );
  143. var bevelhash = hash.substring( 9, 10 );
  144. var texthash = hash.substring( 10 );
  145. hex = colorhash;
  146. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  147. font = reverseFontMap[ parseInt( fonthash ) ];
  148. weight = reverseWeightMap[ parseInt( weighthash ) ];
  149. postprocessing.enabled = parseInt( pphash );
  150. bevelEnabled = parseInt( bevelhash );
  151. text = decodeURI( texthash );
  152. updatePermalink();
  153. } else {
  154. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  155. hex = decimalToHex( pointLight.color.getHex() );
  156. }
  157. material = new THREE.MeshFaceMaterial( [
  158. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
  159. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
  160. ] );
  161. group = new THREE.Group();
  162. group.position.y = 100;
  163. scene.add( group );
  164. createText();
  165. var plane = new THREE.Mesh(
  166. new THREE.PlaneBufferGeometry( 10000, 10000 ),
  167. new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } )
  168. );
  169. plane.position.y = 100;
  170. plane.rotation.x = - Math.PI / 2;
  171. scene.add( plane );
  172. // RENDERER
  173. renderer = new THREE.WebGLRenderer( { antialias: true } );
  174. renderer.setClearColor( scene.fog.color );
  175. renderer.setPixelRatio( window.devicePixelRatio );
  176. renderer.setSize( window.innerWidth, window.innerHeight );
  177. container.appendChild( renderer.domElement );
  178. // STATS
  179. stats = new Stats();
  180. stats.domElement.style.position = 'absolute';
  181. stats.domElement.style.top = '0px';
  182. //container.appendChild( stats.domElement );
  183. // EVENTS
  184. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  185. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  186. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  187. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  188. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  189. renderer.domElement.addEventListener( 'drop', onDrop, false );
  190. renderer.domElement.addEventListener("dragover", function (evt) {
  191. evt.preventDefault();
  192. }, false);
  193. document.getElementById( "color" ).addEventListener( 'click', function() {
  194. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  195. hex = decimalToHex( pointLight.color.getHex() );
  196. updatePermalink();
  197. }, false );
  198. document.getElementById( "font" ).addEventListener( 'click', function() {
  199. fontIndex ++;
  200. if ( fontIndex >= reverseFontMap.length ) {
  201. fontIndex = 0;
  202. }
  203. font = reverseFontMap[fontIndex];
  204. refreshText();
  205. }, false );
  206. document.getElementById( "weight" ).addEventListener( 'click', function() {
  207. if ( weight == "bold" ) {
  208. weight = "normal";
  209. } else {
  210. weight = "bold";
  211. }
  212. refreshText();
  213. }, false );
  214. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  215. bevelEnabled = !bevelEnabled;
  216. refreshText();
  217. }, false );
  218. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  219. postprocessing.enabled = !postprocessing.enabled;
  220. updatePermalink();
  221. }, false );
  222. // POSTPROCESSING
  223. renderer.autoClear = false;
  224. var renderModel = new THREE.RenderPass( scene, camera );
  225. var effectBloom = new THREE.BloomPass( 0.25 );
  226. var effectFilm = new THREE.FilmPass( 0.5, 0.125, 2048, false );
  227. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  228. var width = window.innerWidth || 2;
  229. var height = window.innerHeight || 2;
  230. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
  231. effectFilm.renderToScreen = true;
  232. composer = new THREE.EffectComposer( renderer );
  233. composer.addPass( renderModel );
  234. composer.addPass( effectFXAA );
  235. composer.addPass( effectBloom );
  236. composer.addPass( effectFilm );
  237. //
  238. window.addEventListener( 'resize', onWindowResize, false );
  239. }
  240. function onWindowResize() {
  241. windowHalfX = window.innerWidth / 2;
  242. windowHalfY = window.innerHeight / 2;
  243. camera.aspect = window.innerWidth / window.innerHeight;
  244. camera.updateProjectionMatrix();
  245. renderer.setSize( window.innerWidth, window.innerHeight );
  246. composer.reset();
  247. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  248. }
  249. //
  250. function boolToNum( b ) {
  251. return b ? 1 : 0;
  252. }
  253. function updatePermalink() {
  254. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
  255. permalink.href = "#" + link;
  256. window.location.hash = link;
  257. }
  258. function onDrop( e ) {
  259. e.preventDefault();
  260. var file = e.dataTransfer.files[0],
  261. reader = new FileReader();
  262. reader.onload = function ( event ) {
  263. console.log( event.target );
  264. eval( event.target.result );
  265. var index = 0;
  266. for ( f in THREE.FontUtils.faces ) {
  267. if ( ! fontMap[ f ] ) {
  268. fontMap[ f ] = reverseFontMap.length;
  269. reverseFontMap[ reverseFontMap.length ] = f;
  270. font = f;
  271. }
  272. };
  273. refreshText();
  274. };
  275. console.log(file);
  276. reader.readAsText(file);
  277. return false;
  278. };
  279. function onDocumentKeyDown( event ) {
  280. if ( firstLetter ) {
  281. firstLetter = false;
  282. text = "";
  283. }
  284. var keyCode = event.keyCode;
  285. // backspace
  286. if ( keyCode == 8 ) {
  287. event.preventDefault();
  288. text = text.substring( 0, text.length - 1 );
  289. refreshText();
  290. return false;
  291. }
  292. }
  293. function onDocumentKeyPress( event ) {
  294. var keyCode = event.which;
  295. // backspace
  296. if ( keyCode == 8 ) {
  297. event.preventDefault();
  298. } else {
  299. var ch = String.fromCharCode( keyCode );
  300. text += ch;
  301. refreshText();
  302. }
  303. }
  304. function createText() {
  305. textGeo = new THREE.TextGeometry( text, {
  306. size: size,
  307. height: height,
  308. curveSegments: curveSegments,
  309. font: font,
  310. weight: weight,
  311. style: style,
  312. bevelThickness: bevelThickness,
  313. bevelSize: bevelSize,
  314. bevelEnabled: bevelEnabled,
  315. material: 0,
  316. extrudeMaterial: 1
  317. });
  318. textGeo.computeBoundingBox();
  319. textGeo.computeVertexNormals();
  320. // "fix" side normals by removing z-component of normals for side faces
  321. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  322. if ( ! bevelEnabled ) {
  323. var triangleAreaHeuristics = 0.1 * ( height * size );
  324. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  325. var face = textGeo.faces[ i ];
  326. if ( face.materialIndex == 1 ) {
  327. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  328. face.vertexNormals[ j ].z = 0;
  329. face.vertexNormals[ j ].normalize();
  330. }
  331. var va = textGeo.vertices[ face.a ];
  332. var vb = textGeo.vertices[ face.b ];
  333. var vc = textGeo.vertices[ face.c ];
  334. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  335. if ( s > triangleAreaHeuristics ) {
  336. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  337. face.vertexNormals[ j ].copy( face.normal );
  338. }
  339. }
  340. }
  341. }
  342. }
  343. var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  344. textMesh1 = new THREE.Mesh( textGeo, material );
  345. textMesh1.position.x = centerOffset;
  346. textMesh1.position.y = hover;
  347. textMesh1.position.z = 0;
  348. textMesh1.rotation.x = 0;
  349. textMesh1.rotation.y = Math.PI * 2;
  350. group.add( textMesh1 );
  351. if ( mirror ) {
  352. textMesh2 = new THREE.Mesh( textGeo, material );
  353. textMesh2.position.x = centerOffset;
  354. textMesh2.position.y = -hover;
  355. textMesh2.position.z = height;
  356. textMesh2.rotation.x = Math.PI;
  357. textMesh2.rotation.y = Math.PI * 2;
  358. group.add( textMesh2 );
  359. }
  360. }
  361. function refreshText() {
  362. updatePermalink();
  363. group.remove( textMesh1 );
  364. if ( mirror ) group.remove( textMesh2 );
  365. if ( !text ) return;
  366. createText();
  367. }
  368. function onDocumentMouseDown( event ) {
  369. event.preventDefault();
  370. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  371. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  372. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  373. mouseXOnMouseDown = event.clientX - windowHalfX;
  374. targetRotationOnMouseDown = targetRotation;
  375. }
  376. function onDocumentMouseMove( event ) {
  377. mouseX = event.clientX - windowHalfX;
  378. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  379. }
  380. function onDocumentMouseUp( event ) {
  381. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  382. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  383. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  384. }
  385. function onDocumentMouseOut( event ) {
  386. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  387. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  388. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  389. }
  390. function onDocumentTouchStart( event ) {
  391. if ( event.touches.length == 1 ) {
  392. event.preventDefault();
  393. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  394. targetRotationOnMouseDown = targetRotation;
  395. }
  396. }
  397. function onDocumentTouchMove( event ) {
  398. if ( event.touches.length == 1 ) {
  399. event.preventDefault();
  400. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  401. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  402. }
  403. }
  404. //
  405. function animate() {
  406. requestAnimationFrame( animate );
  407. render();
  408. stats.update();
  409. }
  410. function render() {
  411. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  412. camera.lookAt( cameraTarget );
  413. renderer.clear();
  414. if ( postprocessing.enabled ) {
  415. composer.render( 0.05 );
  416. } else {
  417. renderer.render( scene, camera );
  418. }
  419. }
  420. </script>
  421. </body>
  422. </html>