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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.min.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, objects;
- var particleLight;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 0, 200, 0 );
- scene = new THREE.Scene();
- // Materials
- var imgTexture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
- imgTexture2.wrapS = imgTexture2.wrapT = THREE.RepeatWrapping;
- imgTexture2.anisotropy = 16;
- var imgTexture = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
- imgTexture.repeat.set( 4, 2 );
- imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
- imgTexture.anisotropy = 16;
- var shininess = 50, specular = 0x333333, bumpScale = 1, shading = THREE.SmoothShading;
- var materials = [];
- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0xffffff, specular: specular, shininess: shininess, shading: shading } ) );
- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, specular: specular, shininess: shininess, shading: shading } ) );
- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, specular: specular, shininess: shininess, shading: shading } ) );
- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x000000, specular: specular, shininess: shininess, shading: shading } ) );
- materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xffffff, shading: shading } ) );
- materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, shading: shading } ) );
- materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, shading: shading } ) );
- materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0x000000, shading: shading } ) );
- shininess = 15;
- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
- materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
- // Spheres geometry
- var geometry_smooth = new THREE.SphereBufferGeometry( 70, 32, 16 );
- var geometry_flat = new THREE.SphereBufferGeometry( 70, 32, 16 );
- objects = [];
- var sphere, geometry, material;
- for ( var i = 0, l = materials.length; i < l; i ++ ) {
- material = materials[ i ];
- geometry = material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth;
- sphere = new THREE.Mesh( geometry, material );
- sphere.position.x = ( i % 4 ) * 200 - 200;
- sphere.position.z = Math.floor( i / 4 ) * 200 - 200;
- objects.push( sphere );
- scene.add( sphere );
- }
- particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
- scene.add( particleLight );
- // Lights
- scene.add( new THREE.AmbientLight( 0x444444 ) );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
- directionalLight.position.set( 1, 1, 1 ).normalize();
- scene.add( directionalLight );
- var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
- particleLight.add( pointLight );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setClearColor( 0x0a0a0a );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = true;
- container.appendChild( renderer.domElement );
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- //
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.00025;
- camera.position.x = Math.cos( timer ) * 800;
- camera.position.z = Math.sin( timer ) * 800;
- camera.lookAt( scene.position );
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- var object = objects[ i ];
- object.rotation.y += 0.005;
- }
- particleLight.position.x = Math.sin( timer * 7 ) * 300;
- particleLight.position.y = Math.cos( timer * 5 ) * 400;
- particleLight.position.z = Math.cos( timer * 3 ) * 300;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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