canvas_geometry_terrain.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #71544e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #b07861;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"><br /><br /><br /><br /><br />Generating...</div>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - terrain demo. <a href="canvas_geometry_terrain.html">generate another</a></div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/renderers/Projector.js"></script>
  32. <script src="js/renderers/CanvasRenderer.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script src="js/ImprovedNoise.js"></script>
  35. <script>
  36. var container, stats;
  37. var camera, scene, renderer;
  38. var mesh;
  39. var mouseX = 0, mouseY = 0;
  40. var windowHalfX = window.innerWidth / 2;
  41. var windowHalfY = window.innerHeight / 2;
  42. init();
  43. animate();
  44. function init() {
  45. container = document.getElementById( 'container' );
  46. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  47. camera.position.z = 500;
  48. scene = new THREE.Scene();
  49. var data = generateHeight( 1024, 1024 );
  50. var texture = new THREE.CanvasTexture( generateTexture( data, 1024, 1024 ) );
  51. var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
  52. var quality = 16, step = 1024 / quality;
  53. var geometry = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
  54. geometry.rotateX( - Math.PI / 2 );
  55. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  56. var x = i % quality, y = Math.floor( i / quality );
  57. geometry.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
  58. }
  59. mesh = new THREE.Mesh( geometry, material );
  60. scene.add( mesh );
  61. renderer = new THREE.CanvasRenderer();
  62. renderer.setClearColor( 0xbfd1e5 );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. container.innerHTML = "";
  66. container.appendChild( renderer.domElement );
  67. stats = new Stats();
  68. stats.domElement.style.position = 'absolute';
  69. stats.domElement.style.top = '0px';
  70. container.appendChild( stats.domElement );
  71. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  72. //
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. }
  75. function onWindowResize() {
  76. windowHalfX = window.innerWidth / 2;
  77. windowHalfY = window.innerHeight / 2;
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function generateHeight( width, height ) {
  83. var data = new Uint8Array( width * height ), perlin = new ImprovedNoise(),
  84. size = width * height, quality = 2, z = Math.random() * 100;
  85. for ( var j = 0; j < 4; j ++ ) {
  86. quality *= 4;
  87. for ( var i = 0; i < size; i ++ ) {
  88. var x = i % width, y = ~~ ( i / width );
  89. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * 0.5 ) * quality + 10;
  90. }
  91. }
  92. return data;
  93. }
  94. function generateTexture( data, width, height ) {
  95. var canvas, context, image, imageData,
  96. level, diff, vector3, sun, shade;
  97. vector3 = new THREE.Vector3( 0, 0, 0 );
  98. sun = new THREE.Vector3( 1, 1, 1 );
  99. sun.normalize();
  100. canvas = document.createElement( 'canvas' );
  101. canvas.width = width;
  102. canvas.height = height;
  103. context = canvas.getContext( '2d' );
  104. context.fillStyle = '#000';
  105. context.fillRect( 0, 0, width, height );
  106. image = context.getImageData( 0, 0, width, height );
  107. imageData = image.data;
  108. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  109. vector3.x = data[ j - 1 ] - data[ j + 1 ];
  110. vector3.y = 2;
  111. vector3.z = data[ j - width ] - data[ j + width ];
  112. vector3.normalize();
  113. shade = vector3.dot( sun );
  114. imageData[ i ] = ( 96 + shade * 128 ) * ( data[ j ] * 0.007 );
  115. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( data[ j ] * 0.007 );
  116. imageData[ i + 2 ] = ( shade * 96 ) * ( data[ j ] * 0.007 );
  117. }
  118. context.putImageData( image, 0, 0 );
  119. return canvas;
  120. }
  121. function onDocumentMouseMove(event) {
  122. mouseX = event.clientX - windowHalfX;
  123. mouseY = event.clientY - windowHalfY;
  124. }
  125. //
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. render();
  129. stats.update();
  130. }
  131. function render() {
  132. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  133. camera.position.y += ( - mouseY - camera.position.y ) * 0.05 + 15;
  134. camera.lookAt( scene.position );
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>