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|
- /**
- * SEA3D SDK
- * @author Sunag / http://www.sunag.com.br/
- */
- 'use strict';
- var SEA3D = { VERSION : 17000 }
- SEA3D.getVersion = function() {
- // Max = 16777215 - VVSSBB | V = Version | S = Subversion | B = Buildversion
- var v = SEA3D.VERSION.toString(), l = v.length;
- return v.substring( 0, l - 4 ) + "." + v.substring( l - 4, l - 3 ) + "." + v.substring( l - 3, l - 2 ) + "." + parseFloat( v.substring( l - 2, l ) ).toString();
- };
- console.log( 'SEA3D ' + SEA3D.getVersion() );
- //
- // STREAM : STANDARD DATA-IO ( LITTLE-ENDIAN )
- //
- SEA3D.Stream = function( buffer ) {
- this.position = 0;
- this.buffer = buffer || new ArrayBuffer();
- };
- SEA3D.Stream.NONE = 0;
- // 1D = 0 at 31
- SEA3D.Stream.BOOLEAN = 1;
- SEA3D.Stream.BYTE = 2;
- SEA3D.Stream.UBYTE = 3;
- SEA3D.Stream.SHORT = 4;
- SEA3D.Stream.USHORT = 5;
- SEA3D.Stream.INT24 = 6;
- SEA3D.Stream.UINT24 = 7;
- SEA3D.Stream.INT = 8;
- SEA3D.Stream.UINT = 9;
- SEA3D.Stream.FLOAT = 10;
- SEA3D.Stream.DOUBLE = 11;
- SEA3D.Stream.DECIMAL = 12;
- // 2D = 32 at 63
- // 3D = 64 at 95
- SEA3D.Stream.VECTOR3D = 74;
- // 4D = 96 at 127
- SEA3D.Stream.VECTOR4D = 106;
- // Undefined Size = 128 at 255
- SEA3D.Stream.STRING_TINY = 128;
- SEA3D.Stream.STRING_SHORT = 129;
- SEA3D.Stream.STRING_LONG = 130;
- SEA3D.Stream.ASSET = 200;
- SEA3D.Stream.GROUP = 255;
- SEA3D.Stream.BLEND_MODE = [
- "normal", "add", "subtract", "multiply", "dividing", "alpha", "screen", "darken",
- "overlay", "colorburn", "linearburn", "lighten", "colordodge", "lineardodge",
- "softlight", "hardlight", "pinlight", "spotlight", "spotlightblend", "hardmix",
- "average", "difference", "exclusion", "hue", "saturation", "color", "value"
- ];
- SEA3D.Stream.INTERPOLATION_TABLE = [
- "normal", "linear",
- "sine.in", "sine.out", "sine.inout",
- "cubic.in", "cubic.out", "cubic.inout",
- "quint.in", "quint.out", "quint.inout",
- "circ.in", "circ.out", "circ.inout",
- "back.in", "back.out", "back.inout",
- "quad.in", "quad.out", "quad.inout",
- "quart.in", "quart.out", "quart.inout",
- "expo.in", "expo.out", "expo.inout",
- "elastic.in", "elastic.out", "elastic.inout",
- "bounce.in", "bounce.out", "bounce.inout"
- ];
- SEA3D.Stream.sizeOf = function( kind ) {
- if ( kind == 0 ) return 0;
- else if ( kind >= 1 && kind <= 31 ) return 1;
- else if ( kind >= 32 && kind <= 63 ) return 2;
- else if ( kind >= 64 && kind <= 95 ) return 3;
- else if ( kind >= 96 && kind <= 125 ) return 4;
- return - 1;
- };
- SEA3D.Stream.prototype = {
- constructor: SEA3D.Stream,
- set buffer ( val ) {
- this.buf = val;
- this.length = val.byteLength;
- this.data = new DataView( val );
- },
- get buffer () {
- return this.buf;
- },
- get bytesAvailable () {
- return this.length - this.position;
- }
- };
- SEA3D.Stream.prototype.getByte = function( pos ) {
- return this.data.getInt8( pos );
- };
- SEA3D.Stream.prototype.readBytes = function( len ) {
- var buf = this.buf.slice( this.position, this.position + len );
- this.position += len;
- return buf;
- };
- SEA3D.Stream.prototype.readByte = function() {
- return this.data.getInt8( this.position ++ );
- };
- SEA3D.Stream.prototype.readUByte = function() {
- return this.data.getUint8( this.position ++ );
- };
- SEA3D.Stream.prototype.readBool = function() {
- return this.data.getInt8( this.position ++ ) != 0;
- };
- SEA3D.Stream.prototype.readShort = function() {
- var v = this.data.getInt16( this.position, true );
- this.position += 2;
- return v;
- };
- SEA3D.Stream.prototype.readUShort = function() {
- var v = this.data.getUint16( this.position, true );
- this.position += 2;
- return v;
- };
- SEA3D.Stream.prototype.readUInt24 = function() {
- var v = this.data.getUint32( this.position, true ) & 0xFFFFFF;
- this.position += 3;
- return v;
- };
- SEA3D.Stream.prototype.readUInt24F = function() {
- return this.readUShort() | ( this.readUByte() << 16 );
- };
- SEA3D.Stream.prototype.readInt = function() {
- var v = this.data.getInt32( this.position, true );
- this.position += 4;
- return v;
- };
- SEA3D.Stream.prototype.readUInt = function() {
- var v = this.data.getUint32( this.position, true );
- this.position += 4;
- return v;
- };
- SEA3D.Stream.prototype.readFloat = function() {
- var v = this.data.getFloat32( this.position, true );
- this.position += 4;
- return v;
- };
- SEA3D.Stream.prototype.readUInteger = function() {
- var v = this.readUByte(),
- r = v & 0x7F;
- if ( ( v & 0x80 ) != 0 ) {
- v = this.readUByte();
- r |= ( v & 0x7F ) << 7;
- if ( ( v & 0x80 ) != 0 ) {
- v = this.readUByte();
- r |= ( v & 0x7F ) << 13;
- }
- }
- return r;
- };
- SEA3D.Stream.prototype.readVector2 = function() {
- return { x: this.readFloat(), y: this.readFloat() }
- };
- SEA3D.Stream.prototype.readVector3 = function() {
- return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat() }
- };
- SEA3D.Stream.prototype.readVector4 = function() {
- return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat(), w: this.readFloat() }
- };
- SEA3D.Stream.prototype.readMatrix = function() {
- var mtx = new Float32Array( 16 );
- mtx[ 0 ] = this.readFloat();
- mtx[ 1 ] = this.readFloat();
- mtx[ 2 ] = this.readFloat();
- mtx[ 3 ] = 0.0;
- mtx[ 4 ] = this.readFloat();
- mtx[ 5 ] = this.readFloat();
- mtx[ 6 ] = this.readFloat();
- mtx[ 7 ] = 0.0;
- mtx[ 8 ] = this.readFloat();
- mtx[ 9 ] = this.readFloat();
- mtx[ 10 ] = this.readFloat();
- mtx[ 11 ] = 0.0;
- mtx[ 12 ] = this.readFloat();
- mtx[ 13 ] = this.readFloat();
- mtx[ 14 ] = this.readFloat();
- mtx[ 15 ] = 1.0;
- return mtx;
- };
- SEA3D.Stream.prototype.readUTF = function( len ) {
- return String.fromCharCode.apply( undefined, new Uint16Array( new Uint8Array( this.readBytes( len ) ) ) );
- };
- SEA3D.Stream.prototype.readExt = function() {
- return this.readUTF( 4 ).replace( /\0/g, "" );
- };
- SEA3D.Stream.prototype.readUTF8 = function() {
- return this.readUTF( this.readUByte() );
- };
- SEA3D.Stream.prototype.readUTF8Short = function() {
- return this.readUTF( this.readUShort() );
- };
- SEA3D.Stream.prototype.readUTF8Long = function() {
- return this.readUTF( this.readUInt() );
- };
- SEA3D.Stream.prototype.readUByteArray = function( length ) {
- var v = new Uint8Array( length );
- SEA3D.Stream.memcpy(
- v.buffer,
- 0,
- this.buffer,
- this.position,
- length
- );
- this.position += length;
- return v;
- };
- SEA3D.Stream.prototype.readUShortArray = function( length ) {
- var v = new Uint16Array( length ),
- len = length * 2;
- SEA3D.Stream.memcpy(
- v.buffer,
- 0,
- this.buffer,
- this.position,
- len
- );
- this.position += len;
- return v;
- };
- SEA3D.Stream.prototype.readUIntArray = function( length ) {
- var v = new Uint32Array( length ),
- len = length * 2;
- SEA3D.Stream.memcpy(
- v.buffer,
- 0,
- this.buffer,
- this.position,
- len
- );
- this.position += len;
- return v;
- };
- SEA3D.Stream.prototype.readFloatArray = function( length ) {
- var v = new Float32Array( length ),
- len = length * 4;
- SEA3D.Stream.memcpy(
- v.buffer,
- 0,
- this.buffer,
- this.position,
- len
- );
- this.position += len;
- return v;
- };
- SEA3D.Stream.prototype.readBlendMode = function() {
- return SEA3D.Stream.BLEND_MODE[ this.readUByte() ];
- };
- SEA3D.Stream.prototype.readInterpolation = function() {
- return SEA3D.Stream.INTERPOLATION_TABLE[ this.readUByte() ];
- };
- SEA3D.Stream.prototype.readTags = function( callback ) {
- var numTag = this.readUByte();
- for ( var i = 0; i < numTag; ++ i ) {
- var kind = this.readUShort();
- var size = this.readUInt();
- var pos = this.position;
- callback( kind, data, size );
- this.position = pos += size;
- }
- };
- SEA3D.Stream.prototype.readProperties = function( sea3d ) {
- var count = this.readUByte(),
- props = {}, types = {};
- props.__type = types;
- for ( var i = 0; i < count; i ++ ) {
- var name = this.readUTF8(),
- type = this.readUByte();
- props[ name ] = this.readToken( type, sea3d );
- types[ name ] = type;
- }
- return props;
- };
- SEA3D.Stream.prototype.readAnimationList = function( sea3d ) {
- var list = [],
- count = this.readUByte();
- var i = 0;
- while ( i < count ) {
- var attrib = this.readUByte(),
- anm = {};
- anm.relative = ( attrib & 1 ) != 0;
- if ( attrib & 2 ) anm.timeScale = this.readFloat();
- anm.tag = sea3d.getObject( this.readUInt() );
- list[ i ++ ] = anm;
- }
- return list;
- };
- SEA3D.Stream.prototype.readScriptList = function( sea3d ) {
- var list = [],
- count = this.readUByte();
- var i = 0;
- while ( i < count ) {
- var attrib = this.readUByte(),
- script = {};
- script.priority = ( attrib & 1 ) | ( attrib & 2 );
- if ( attrib & 4 ) {
- var numParams = this.readUByte();
- script.params = {};
- for ( var j = 0; j < numParams; j ++ ) {
- var name = this.readUTF8();
- script.params[ name ] = this.readObject( sea3d );
- }
- }
- if ( attrib & 8 ) {
- script.method = this.readUTF8();
- }
- script.tag = sea3d.getObject( this.readUInt() );
- list[ i ++ ] = script;
- }
- return list;
- };
- SEA3D.Stream.prototype.readObject = function( sea3d ) {
- return this.readToken( this.readUByte(), sea3d );
- };
- SEA3D.Stream.prototype.readToken = function( type, sea3d ) {
- switch ( type )
- {
- // 1D
- case SEA3D.Stream.BOOLEAN:
- return this.readBool();
- break;
- case SEA3D.Stream.UBYTE:
- return this.readUByte();
- break;
- case SEA3D.Stream.USHORT:
- return this.readUShort();
- break;
- case SEA3D.Stream.UINT24:
- return this.readUInt24();
- break;
- case SEA3D.Stream.INT:
- return this.readInt();
- break;
- case SEA3D.Stream.UINT:
- return this.readUInt();
- break;
- case SEA3D.Stream.FLOAT:
- return this.readFloat();
- break;
- // 3D
- case SEA3D.Stream.VECTOR3D:
- return this.readVector3();
- break;
- // 4D
- case SEA3D.Stream.VECTOR4D:
- return this.readVector4();
- break;
- // Undefined Values
- case SEA3D.Stream.STRING_TINY:
- return this.readUTF8();
- break;
- case SEA3D.Stream.STRING_SHORT:
- return this.readUTF8Short();
- break;
- case SEA3D.Stream.STRING_LONG:
- return this.readUTF8Long();
- break
- case SEA3D.Stream.ASSET:
- var asset = this.readUInt();
- return asset > 0 ? sea3d.getObject( asset - 1 ).tag : null;
- break;
- default:
- console.error( "DataType not found!" );
- break;
- }
- return null;
- };
- SEA3D.Stream.prototype.readVector = function( type, length, offset ) {
- var size = SEA3D.Stream.sizeOf( type ),
- i = offset * size,
- count = i + ( length * size );
- switch ( type )
- {
- // 1D
- case SEA3D.Stream.BOOLEAN:
- return this.readUByteArray( count );
- case SEA3D.Stream.UBYTE:
- return this.readUByteArray( count );
- case SEA3D.Stream.USHORT:
- return this.readUShortArray( count );
- case SEA3D.Stream.UINT24:
- return this.readUInt24Array( count );
- case SEA3D.Stream.UINT:
- return this.readUIntArray( count );
- case SEA3D.Stream.FLOAT:
- return this.readFloatArray( count );
- // 3D
- case SEA3D.Stream.VECTOR3D:
- return this.readFloatArray( count );
- // 4D
- case SEA3D.Stream.VECTOR4D:
- return this.readFloatArray( count );
- }
- };
- SEA3D.Stream.prototype.append = function( data ) {
- var tmp = new ArrayBuffer( this.data.byteLength + data.byteLength );
- tmp.set( new ArrayBuffer( this.data ), 0 );
- tmp.set( new ArrayBuffer( data ), this.data.byteLength );
- this.data = tmp;
- };
- SEA3D.Stream.prototype.concat = function( position, length ) {
- return new SEA3D.Stream( this.buffer.slice( position, position + length ) );
- };
- /**
- * @author DataStream.js
- */
- SEA3D.Stream.memcpy = function( dst, dstOffset, src, srcOffset, byteLength ) {
- var dstU8 = new Uint8Array( dst, dstOffset, byteLength );
- var srcU8 = new Uint8Array( src, srcOffset, byteLength );
- dstU8.set( srcU8 );
- };
- //
- // UByteArray
- //
- SEA3D.UByteArray = function() {
- this.ubytes = [];
- this.length = 0;
- };
- SEA3D.UByteArray.prototype = {
- constructor: SEA3D.UByteArray,
- add : function ( ubytes ) {
- this.ubytes.push( ubytes );
- this.length += ubytes.byteLength;
- },
- toBuffer : function () {
- var memcpy = new Uint8Array( this.length );
- for ( var i = 0, offset = 0; i < this.ubytes.length; i ++ ) {
- memcpy.set( this.ubytes[ i ], offset );
- offset += this.ubytes[ i ].byteLength;
- }
- return memcpy.buffer;
- }
- };
- //
- // Math
- //
- SEA3D.Math = {
- DEGREES : 180 / Math.PI,
- RADIANS : Math.PI / 180
- };
- SEA3D.Math.angle = function( val ) {
- var ang = 180,
- inv = val < 0;
- val = ( inv ? - val : val ) % 360;
- if ( val > ang ) {
- val = - ang + ( val - ang );
- }
- return ( inv ? - val : val );
- };
- SEA3D.Math.lerpAngle = function( val, tar, t ) {
- if ( Math.abs( val - tar ) > 180 ) {
- if ( val > tar ) {
- tar += 360;
- }
- else {
- tar -= 360;
- }
- }
- val += ( tar - val ) * t;
- return SEA3D.Math.angle( val );
- };
- SEA3D.Math.lerpColor = function( val, tar, t ) {
- var a0 = val >> 24 & 0xff,
- r0 = val >> 16 & 0xff,
- g0 = val >> 8 & 0xff,
- b0 = val & 0xff;
- var a1 = tar >> 24 & 0xff,
- r1 = tar >> 16 & 0xff,
- g1 = tar >> 8 & 0xff,
- b1 = tar & 0xff;
- a0 += ( a1 - a0 ) * t;
- r0 += ( r1 - r0 ) * t;
- g0 += ( g1 - g0 ) * t;
- b0 += ( b1 - b0 ) * t;
- return a0 << 24 | r0 << 16 | g0 << 8 | b0;
- };
- SEA3D.Math.lerp = function( val, tar, t ) {
- return val + ( ( tar - val ) * t );
- };
- SEA3D.Math.lerp1x = function( val, tar, t ) {
- val[ 0 ] += ( tar[ 0 ] - val[ 0 ] ) * t;
- };
- SEA3D.Math.lerp3x = function( val, tar, t ) {
- val[ 0 ] += ( tar[ 0 ] - val[ 0 ] ) * t;
- val[ 1 ] += ( tar[ 1 ] - val[ 1 ] ) * t;
- val[ 2 ] += ( tar[ 2 ] - val[ 2 ] ) * t;
- };
- SEA3D.Math.lerpAng1x = function( val, tar, t ) {
- val[ 0 ] = SEA3D.Math.lerpAngle( val[ 0 ], tar[ 0 ], t );
- };
- SEA3D.Math.lerpColor1x = function( val, tar, t ) {
- val[ 0 ] = SEA3D.Math.lerpColor( val[ 0 ], tar[ 0 ], t );
- };
- SEA3D.Math.lerpQuat4x = function( val, tar, t ) {
- var x1 = val[ 0 ],
- y1 = val[ 1 ],
- z1 = val[ 2 ],
- w1 = val[ 3 ];
- var x2 = tar[ 0 ],
- y2 = tar[ 1 ],
- z2 = tar[ 2 ],
- w2 = tar[ 3 ];
- var x, y, z, w, l;
- // shortest direction
- if ( x1 * x2 + y1 * y2 + z1 * z2 + w1 * w2 < 0 ) {
- x2 = - x2;
- y2 = - y2;
- z2 = - z2;
- w2 = - w2;
- }
- x = x1 + t * ( x2 - x1 );
- y = y1 + t * ( y2 - y1 );
- z = z1 + t * ( z2 - z1 );
- w = w1 + t * ( w2 - w1 );
- l = 1.0 / Math.sqrt( w * w + x * x + y * y + z * z );
- val[ 0 ] = x * l;
- val[ 1 ] = y * l;
- val[ 2 ] = z * l;
- val[ 3 ] = w * l;
- };
- //
- // Timer
- //
- SEA3D.Timer = function() {
- this.time = this.start = Date.now();
- };
- SEA3D.Timer.prototype = {
- constructor: SEA3D.Timer,
- get now () {
- return Date.now();
- },
- get deltaTime () {
- return Date.now() - this.time;
- },
- get elapsedTime () {
- return Date.now() - this.start;
- },
- update: function () {
- this.time = Date.now();
- }
- };
- //
- // Blend Method
- //
- SEA3D.AnimationBlendMethod = {
- LINEAR : 'linear',
- EASING : 'easing'
- };
- //
- // Domain
- //
- SEA3D.Domain = function( id ) {
- this.id = id;
- this.scripts = [];
- this.global = {};
- this.events = new SEA3D.EventDispatcher();
- };
- SEA3D.Domain.prototype = {
- constructor: SEA3D.Domain,
- add : function( src ) {
- this.scripts.push( src );
- },
- remove : function( src ) {
- this.scripts.splice( this.scripts.indexOf( src ), 1 );
- },
- contains : function( src ) {
- return this.scripts.indexOf( src ) != - 1;
- },
- addEvent : function( type, listener ) {
- this.events.addEventListener( type, listener );
- },
- hasEvent : function( type, listener ) {
- return this.events.hasEventListener( type, listener );
- },
- removeEvent : function( type, listener ) {
- this.events.removeEventListener( type, listener );
- },
- print : function() {
- console.log.apply( console, arguments );
- },
- watch : function() {
- console.log.apply( console, 'watch:', arguments );
- },
- getReference : function( ns ) {
- return eval( ns );
- },
- dispatchEvent : function( event ) {
- event.domain = this;
- var scripts = this.scripts.concat(),
- i = scripts.length;
- while ( i -- ) {
- scripts[ i ].dispatchEvent( event );
- }
- this.events.dispatchEvent( event );
- },
- dispose : function() {
- var scripts = this.scripts.concat(),
- i = scripts.length;
- while ( i -- ) {
- scripts[ i ].dispose();
- }
- this.dispatchEvent( { type : "dispose" } );
- }
- };
- //
- // Domain Manager
- //
- SEA3D.DomainManager = function( autoDisposeRootDomain ) {
- this.domains = [];
- this.autoDisposeRootDomain = autoDisposeRootDomain == undefined ? true : false;
- };
- SEA3D.DomainManager.prototype = {
- constructor: SEA3D.DomainManager,
- onDisposeDomain : function( e ) {
- this.remove( e.domain );
- if ( this.autoDisposeRootDomain && this.domains.length == 1 ) {
- this.dispose();
- }
- },
- add : function( domain ) {
- this._onDisposeDomain = this._onDisposeDomain || this.onDisposeDomain.bind( this );
- domain.addEvent( "dispose", this._onDisposeDomain );
- this.domains.push( domain );
- },
- remove : function( domain ) {
- domain.removeEvent( "dispose", this._onDisposeDomain );
- this.domains.splice( this.domains.indexOf( domain ), 1 );
- },
- contains : function( domain ) {
- return this.domains.indexOf( domain ) != - 1;
- },
- dispose : function() {
- var domains = this.domains.concat(),
- i = domains.length;
- while ( i -- ) {
- domains[ i ].dispose();
- }
- }
- };
- //
- // Script
- //
- SEA3D.Script = function( domain, root ) {
- domain = domain || new SEA3D.Domain();
- domain.add( this );
- var events = new SEA3D.EventDispatcher();
- this.getId = function() {
- return domain.id;
- }
- this.isRoot = function() {
- return root;
- }
- this.addEvent = function( type, listener ) {
- events.addEventListener( type, listener );
- }
- this.hasEvent = function( type, listener ) {
- return events.hasEventListener( type, listener );
- }
- this.removeEvent = function( type, listener ) {
- events.removeEventListener( type, listener );
- }
- this.dispatchEvent = function( event ) {
- event.script = this;
- events.dispatchEvent( event );
- }
- this.dispose = function() {
- domain.remove( this );
- if ( root ) domain.dispose();
- this.dispatchEvent( { type : "dispose" } );
- }
- };
- //
- // Script Manager
- //
- SEA3D.ScriptManager = function() {
- this.scripts = [];
- var onDisposeScript = ( function( e ) {
- this.remove( e.script );
- } ).bind( this );
- this.add = function( src ) {
- src.addEvent( "dispose", onDisposeScript );
- this.scripts.push( src );
- }
- this.remove = function( src ) {
- src.removeEvent( "dispose", onDisposeScript );
- this.scripts.splice( this.scripts.indexOf( src ), 1 );
- }
- this.contains = function( src ) {
- return this.scripts.indexOf( src ) > - 1;
- }
- this.dispatchEvent = function( event ) {
- var scripts = this.scripts.concat(),
- i = scripts.length;
- while ( i -- ) {
- scripts[ i ].dispatchEvent( event );
- }
- }
- };
- //
- // AnimationFrame
- //
- SEA3D.AnimationFrame = function() {
- this.data = [ 0, 0, 0, 0 ];
- };
- SEA3D.AnimationFrame.prototype.toVector = function() {
- return { x: this.data[ 0 ], y: this.data[ 1 ], z: this.data[ 2 ], w: this.data[ 3 ] };
- };
- SEA3D.AnimationFrame.prototype.toAngles = function( d ) {
- var x = this.data[ 0 ],
- y = this.data[ 1 ],
- z = this.data[ 2 ],
- w = this.data[ 3 ];
- var a = 2 * ( w * y - z * x );
- if ( a < - 1 ) a = - 1;
- else if ( a > 1 ) a = 1;
- return {
- x : Math.atan2( 2 * ( w * x + y * z ), 1 - 2 * ( x * x + y * y ) ) * d,
- y : Math.asin( a ) * d,
- z : Math.atan2( 2 * ( w * z + x * y ), 1 - 2 * ( y * y + z * z ) ) * d
- }
- };
- SEA3D.AnimationFrame.prototype.toEuler = function() {
- return this.toAngles( SEA3D.Math.DEGREES );
- };
- SEA3D.AnimationFrame.prototype.toRadians = function() {
- return this.toAngles( 1 );
- };
- SEA3D.AnimationFrame.prototype.setX = function( val ) {
- this.data[ 0 ] = val;
- };
- SEA3D.AnimationFrame.prototype.getX = function() {
- return this.data[ 0 ];
- };
- SEA3D.AnimationFrame.prototype.setY = function( val ) {
- this.data[ 1 ] = val;
- };
- SEA3D.AnimationFrame.prototype.getY = function() {
- return this.data[ 1 ];
- };
- SEA3D.AnimationFrame.prototype.setZ = function( val ) {
- this.data[ 2 ] = val;
- };
- SEA3D.AnimationFrame.prototype.getZ = function() {
- return this.data[ 2 ];
- };
- SEA3D.AnimationFrame.prototype.setW = function( val ) {
- this.data[ 3 ] = val;
- };
- SEA3D.AnimationFrame.prototype.getW = function() {
- return this.data[ 3 ];
- };
- //
- // AnimationData
- //
- SEA3D.AnimationData = function( kind, dataType, data, offset ) {
- this.kind = kind;
- this.type = dataType;
- this.blockLength = SEA3D.Stream.sizeOf( dataType );
- this.data = data;
- this.offset = offset == undefined ? 0 : offset;
- switch ( this.blockLength )
- {
- case 1: this.getData = this.getData1x; break;
- case 2: this.getData = this.getData2x; break;
- case 3: this.getData = this.getData3x; break;
- case 4: this.getData = this.getData4x; break;
- }
- };
- SEA3D.AnimationData.prototype.getData1x = function( frame, data ) {
- frame = this.offset + frame * this.blockLength;
- data[ 0 ] = this.data[ frame ];
- };
- SEA3D.AnimationData.prototype.getData2x = function( frame, data ) {
- frame = this.offset + frame * this.blockLength;
- data[ 0 ] = this.data[ frame ];
- data[ 1 ] = this.data[ frame + 1 ];
- };
- SEA3D.AnimationData.prototype.getData3x = function( frame, data ) {
- frame = this.offset + frame * this.blockLength;
- data[ 0 ] = this.data[ frame ];
- data[ 1 ] = this.data[ frame + 1 ];
- data[ 2 ] = this.data[ frame + 2 ];
- };
- SEA3D.AnimationData.prototype.getData4x = function( frame, data ) {
- frame = this.offset + frame * this.blockLength;
- data[ 0 ] = this.data[ frame ];
- data[ 1 ] = this.data[ frame + 1 ];
- data[ 2 ] = this.data[ frame + 2 ];
- data[ 3 ] = this.data[ frame + 3 ];
- };
- //
- // AnimationNode
- //
- SEA3D.AnimationNode = function( name, frameRate, numFrames, repeat, intrpl ) {
- this.name = name;
- this.frameRate = frameRate;
- this.frameMill = 1000 / frameRate;
- this.numFrames = numFrames;
- this.length = numFrames - 1;
- this.time = 0;
- this.duration = this.length * this.frameMill;
- this.repeat = repeat;
- this.intrpl = intrpl;
- this.invalidState = true;
- this.dataList = [];
- this.dataListId = {};
- this.buffer = new SEA3D.AnimationFrame();
- this.percent = 0;
- this.prevFrame = 0;
- this.nextFrame = 0;
- this.frame = 0;
- };
- SEA3D.AnimationNode.prototype.setTime = function( value ) {
- this.frame = this.validFrame( value / this.frameMill );
- this.time = this.frame * this.frameRate;
- this.invalidState = true;
- };
- SEA3D.AnimationNode.prototype.getTime = function() {
- return this.time;
- };
- SEA3D.AnimationNode.prototype.setFrame = function( value ) {
- this.setTime( value * this.frameMill );
- };
- SEA3D.AnimationNode.prototype.getRealFrame = function() {
- return Math.floor( this.frame );
- };
- SEA3D.AnimationNode.prototype.getFrame = function() {
- return this.frame;
- };
- SEA3D.AnimationNode.prototype.setPosition = function( value ) {
- this.setFrame( value * ( this.numFrames - 1 ) );
- };
- SEA3D.AnimationNode.prototype.getPosition = function() {
- return this.frame / ( this.numFrames - 1 );
- };
- SEA3D.AnimationNode.prototype.validFrame = function( value ) {
- var inverse = value < 0;
- if ( inverse ) value = - value;
- if ( value > this.length ) {
- value = this.repeat ? value % this.length : this.length;
- }
- if ( inverse ) value = this.length - value;
- return value;
- };
- SEA3D.AnimationNode.prototype.addData = function( animationData ) {
- this.dataListId[ animationData.kind ] = animationData;
- this.dataList[ this.dataList.length ] = animationData;
- };
- SEA3D.AnimationNode.prototype.removeData = function( animationData ) {
- delete this.dataListId[ animationData.kind ];
- this.dataList.splice( this.dataList.indexOf( animationData ), 1 );
- };
- SEA3D.AnimationNode.prototype.getDataByKind = function( kind ) {
- return this.dataListId[ kind ];
- };
- SEA3D.AnimationNode.prototype.getFrameAt = function( frame, id ) {
- this.dataListId[ id ].getFrameData( frame, this.buffer.data );
- return this.buffer;
- };
- SEA3D.AnimationNode.prototype.getFrame = function( id ) {
- this.dataListId[ id ].getFrameData( this.getRealFrame(), this.buffer.data );
- return this.buffer;
- };
- SEA3D.AnimationNode.prototype.getInterpolationFrame = function( animationData, iFunc ) {
- if ( this.numFrames == 0 ) return this.buffer;
- if ( this.invalidState ) {
- this.prevFrame = this.getRealFrame();
- this.nextFrame = this.validFrame( this.prevFrame + 1 );
- this.percent = this.frame - this.prevFrame;
- this.invalidState = false;
- }
- animationData.getData( this.prevFrame, this.buffer.data );
- if ( this.percent > 0 ) {
- animationData.getData( this.nextFrame, SEA3D.AnimationNode.FRAME_BUFFER );
- // interpolation function
- iFunc( this.buffer.data, SEA3D.AnimationNode.FRAME_BUFFER, this.percent );
- }
- return this.buffer;
- };
- SEA3D.AnimationNode.FRAME_BUFFER = [ 0, 0, 0, 0 ];
- //
- // AnimationSet
- //
- SEA3D.AnimationSet = function() {
- this.animations = [];
- this.dataCount = - 1;
- };
- SEA3D.AnimationSet.prototype.addAnimation = function( node ) {
- if ( this.dataCount == - 1 ) this.dataCount = node.dataList.length;
- this.animations[ node.name ] = node;
- this.animations.push( node );
- };
- SEA3D.AnimationSet.prototype.getAnimationByName = function( name ) {
- return this.animations[ name ];
- };
- //
- // AnimationState
- //
- SEA3D.AnimationState = function( node ) {
- this.node = node;
- this.offset = 0;
- this.weight = 0;
- this.time = 0;
- };
- SEA3D.AnimationState.prototype.setTime = function( val ) {
- this.node.time = this.time = val;
- };
- SEA3D.AnimationState.prototype.getTime = function() {
- return this.time;
- };
- SEA3D.AnimationState.prototype.setFrame = function( val ) {
- this.node.setFrame( val );
- this.time = this.node.time;
- };
- SEA3D.AnimationState.prototype.getFrame = function() {
- this.update();
- return this.node.getFrame();
- };
- SEA3D.AnimationState.prototype.setPosition = function( val ) {
- this.node.setPosition( val );
- this.time = this.node.time;
- };
- SEA3D.AnimationState.prototype.getPosition = function() {
- this.update();
- return this.node.getPosition();
- };
- SEA3D.AnimationState.prototype.update = function() {
- if ( this.node.time != this.time )
- this.node.setTime( this.time );
- };
- //
- // Animation Handler
- //
- SEA3D.AnimationHandler = function( animationSet ) {
- this.animationSet = animationSet;
- this.states = SEA3D.AnimationHandler.stateFromAnimations( animationSet.animations );
- this.timeScale = 1;
- this.time = 0;
- this.numAnimation = animationSet.animations.length;
- this.relative = false;
- this.playing = false;
- this.delta = 0;
- this.easeSpeed = 2;
- this.crossfade = 0;
- this.updateAllStates = false;
- this.blendMethod = SEA3D.AnimationBlendMethod.LINEAR;
- };
- SEA3D.AnimationHandler.prototype.update = function( delta ) {
- this.delta = delta;
- this.time += delta * this.timeScale;
- this.updateState();
- this.updateAnimation();
- };
- SEA3D.AnimationHandler.prototype.updateState = function() {
- var i, l, state;
- this.currentState.node.setTime( this.time - this.currentState.offset );
- if ( this.currentState.weight < 1 && this.crossfade > 0 ) {
- var delta = Math.abs( this.delta ) / ( this.crossfade * 1000 );
- var weight = 1;
- if ( this.blendMethod === SEA3D.AnimationBlendMethod.EASING ) {
- delta *= this.easeSpeed;
- }
- for ( i = 0, l = this.states.length; i < l; ++ i ) {
- state = this.states[ i ];
- if ( state.weight > 0 && state !== this.currentState ) {
- if ( this.blendMethod === SEA3D.AnimationBlendMethod.LINEAR ) {
- state.weight -= delta;
- }
- else if ( this.blendMethod === SEA3D.AnimationBlendMethod.EASING ) {
- state.weight -= state.weight * delta;
- }
- if ( state.weight < 0 ) state.weight = 0;
- weight -= state.weight;
- if ( this.updateAllStates ) {
- state.node.setTime( this.time - state.offset );
- }
- }
- }
- if ( weight < 0 ) weight = 0;
- this.currentState.weight = weight;
- } else {
- for ( i = 0; i < this.states.length; ++ i ) {
- state = this.states[ i ];
- if ( state === this.currentState ) state.weight = 1;
- else {
- state.weight = 0;
- if ( this.updateAllStates ) {
- state.node.setTime( this.time );
- }
- }
- }
- }
- };
- SEA3D.AnimationHandler.prototype.updateAnimation = function() {
- var dataCount = this.animationSet.dataCount;
- var nodes = this.animationSet.animations;
- var currentNode = this.currentState.node;
- for ( var i = 0; i < dataCount; i ++ ) {
- for ( var n = 0; n < nodes.length; n ++ ) {
- var node = nodes[ n ],
- state = this.states[ n ],
- data = node.dataList[ i ],
- iFunc = SEA3D.Animation.DefaultLerpFuncs[ data.kind ],
- frame;
- if ( n == 0 ) {
- frame = currentNode.getInterpolationFrame( currentNode.dataList[ i ], iFunc );
- if ( ! currentNode.repeat && currentNode.frame == currentNode.numFrames - 1 ) {
- if ( this.onComplete )
- this.onComplete( this );
- }
- }
- if ( node != currentNode ) {
- if ( state.weight > 0 ) {
- iFunc(
- frame.data,
- node.getInterpolationFrame( data, iFunc ).data,
- state.weight
- );
- }
- }
- if ( this.updateAnimationFrame ) {
- this.updateAnimationFrame( frame, data.kind );
- }
- }
- }
- };
- SEA3D.AnimationHandler.prototype.getStateByName = function( name ) {
- return this.states[ name ];
- };
- SEA3D.AnimationHandler.prototype.getStateNameByIndex = function( index ) {
- return this.animationSet.animations[ index ].name;
- };
- SEA3D.AnimationHandler.prototype.play = function( name, crossfade, offset ) {
- this.currentState = this.getStateByName( name );
- if ( ! this.currentState )
- throw new Error( 'Animation "' + name + '" not found.' );
- this.crossfade = crossfade;
- this.currentState.offset = this.time;
- if ( offset !== undefined ) {
- this.currentState.time = offset;
- }
- if ( ! this.playing ) {
- // Add in animation collector
- SEA3D.AnimationHandler.add( this );
- this.playing = true;
- }
- };
- SEA3D.AnimationHandler.prototype.resume = function() {
- if ( ! this.playing ) {
- SEA3D.AnimationHandler.add( this );
- this.playing = true;
- }
- };
- SEA3D.AnimationHandler.prototype.pause = function() {
- if ( this.playing ) {
- SEA3D.AnimationHandler.remove( this );
- this.playing = false;
- }
- };
- SEA3D.AnimationHandler.prototype.stop = function() {
- this.time = 0;
- this.pause();
- };
- SEA3D.AnimationHandler.prototype.setRelative = function( val ) {
- this.relative = val;
- };
- SEA3D.AnimationHandler.prototype.getRelative = function() {
- return this.relative;
- };
- //
- // Manager
- //
- SEA3D.AnimationHandler.add = function( animation ) {
- SEA3D.AnimationHandler.animations.push( animation );
- };
- SEA3D.AnimationHandler.remove = function( animation ) {
- SEA3D.AnimationHandler.animations.splice( SEA3D.AnimationHandler.animations.indexOf( animation ), 1 );
- };
- SEA3D.AnimationHandler.stateFromAnimations = function( anms ) {
- var states = [];
- for ( var i = 0; i < anms.length; i ++ ) {
- states[ anms[ i ].name ] = states[ i ] = new SEA3D.AnimationState( anms[ i ] );
- }
- return states;
- };
- SEA3D.AnimationHandler.update = function( delta ) {
- for ( var i = 0, len = SEA3D.AnimationHandler.animations.length; i < len; i ++ ) {
- SEA3D.AnimationHandler.animations[ i ].update( delta * 1000 );
- }
- };
- SEA3D.AnimationHandler.setTime = function( time ) {
- for ( var i = 0, len = SEA3D.AnimationHandler.animations.length; i < len; i ++ ) {
- SEA3D.AnimationHandler.animations[ i ].time = time;
- }
- };
- SEA3D.AnimationHandler.stop = function() {
- while ( SEA3D.AnimationHandler.animations.length ) {
- SEA3D.AnimationHandler.animations[ 0 ].stop();
- }
- };
- SEA3D.AnimationHandler.animations = [];
- //
- // Object
- //
- SEA3D.Object = function( name, data, type, sea3d ) {
- this.name = name;
- this.data = data;
- this.type = type;
- this.sea3d = sea3d;
- };
- //
- // Geometry Base
- //
- SEA3D.GeometryBase = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.attrib = data.readUShort();
- this.isBig = ( this.attrib & 1 ) != 0;
- // variable uint
- data.readVInt = this.isBig ? data.readUInt : data.readUShort;
- this.numVertex = data.readVInt();
- this.length = this.numVertex * 3;
- };
- //
- // Geometry
- //
- SEA3D.Geometry = function( name, data, sea3d ) {
- SEA3D.GeometryBase.call( this, name, data, sea3d );
- var i, j, vec, len;
- // NORMAL
- if ( this.attrib & 4 ) {
- this.normal = data.readFloatArray( this.length );
- }
- // TANGENT
- if ( this.attrib & 8 ) {
- this.tangent = data.readFloatArray( this.length );
- }
- // UV
- if ( this.attrib & 32 ) {
- this.uv = [];
- this.uv.length = data.readUByte();
- len = this.numVertex * 2;
- i = 0;
- while ( i < this.uv.length ) {
- // UV VERTEX DATA
- this.uv[ i ++ ] = data.readFloatArray( len );
- }
- }
- // JOINT-INDEXES / WEIGHTS
- if ( this.attrib & 64 ) {
- this.jointPerVertex = data.readUByte();
- var jntLen = this.numVertex * this.jointPerVertex;
- this.joint = data.readUShortArray( jntLen );
- this.weight = data.readFloatArray( jntLen );
- }
- // VERTEX_COLOR
- if ( this.attrib & 128 ) {
- var colorAttrib = data.readUByte();
- this.numColor = ( ( ( colorAttrib & 64 ) >> 6 ) | ( ( colorAttrib & 128 ) >> 6 ) ) + 1;
- this.color = [];
- for ( i = 0, len = colorAttrib & 15; i < len; i ++ ) {
- this.color.push( data.readFloatArray( this.numVertex * this.numColor ) );
- }
- }
- // VERTEX
- this.vertex = data.readFloatArray( this.length );
- // SUB-MESHES
- var count = data.readUByte();
- this.groups = [];
- if ( this.attrib & 1024 ) {
- // INDEXES
- for ( i = 0, len = 0; i < count; i ++ ) {
- j = data.readVInt() * 3;
- this.groups.push( {
- start : len,
- count : j,
- } );
- len += j;
- }
- this.indexes = this.isBig ? data.readUIntArray( len ) : data.readUShortArray( len );
- } else {
- // INDEXES
- var stride = this.isBig ? 4 : 2,
- bytearray = new SEA3D.UByteArray();
- for ( i = 0, j = 0; i < count; i ++ ) {
- len = data.readVInt() * 3;
- this.groups.push( {
- start : j,
- count : len,
- } );
- j += len;
- bytearray.add( data.readUByteArray( len * stride ) );
- }
- this.indexes = this.isBig ? new Uint32Array( bytearray.toBuffer() ) : new Uint16Array( bytearray.toBuffer() );
- }
- };
- SEA3D.Geometry.prototype = Object.create( SEA3D.GeometryBase.prototype );
- SEA3D.Geometry.prototype.constructor = SEA3D.Geometry;
- SEA3D.Geometry.prototype.type = "geo";
- //
- // Geometry Delta Base
- //
- SEA3D.GeometryDeltaBase = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.attrib = data.readUShort();
- this.numVertex = data.readUInteger();
- this.length = this.numVertex * 3;
- if ( this.attrib & 1 ) {
- data.readNumber = data.readByte;
- this.numDiv = 0xFF / 2;
- }
- else {
- data.readNumber = data.readShort;
- numDiv = 0xFFFF / 2;
- }
- };
- //
- // Geometry Delta
- //
- SEA3D.GeometryDelta = function( name, data, sea3d ) {
- SEA3D.GeometryDeltaBase.call( this, name, data, sea3d );
- var i, j, start, delta, len, vec;
- // NORMAL
- if ( this.attrib & 4 ) {
- delta = data.readFloat();
- this.normal = new Float32Array( this.length );
- i = 0;
- while ( i < this.length ) {
- this.normal[ i ++ ] = ( data.readNumber() / this.numDiv ) * delta;
- }
- }
- // TANGENT
- if ( this.attrib & 8 ) {
- delta = data.readFloat();
- this.tangent = new Float32Array( this.length );
- i = 0;
- while ( i < this.length ) {
- this.tangent[ i ++ ] = ( data.readNumber() / this.numDiv ) * delta;
- }
- }
- // UV
- if ( this.attrib & 32 ) {
- this.uv = [];
- this.uv.length = data.readUByte();
- var uvLen = this.numVertex * 2;
- i = 0;
- while ( i < this.uv.length ) {
- // UV VERTEX DATA
- delta = data.readFloat();
- this.uv[ i ++ ] = vec = new Float32Array( uvLen );
- j = 0;
- while ( j < uvLen ) {
- vec[ j ++ ] = ( data.readNumber() / this.numDiv ) * delta;
- }
- }
- }
- // JOINT-INDEXES / WEIGHTS
- if ( this.attrib & 64 ) {
- this.jointPerVertex = data.readUByte();
- var jntLen = this.numVertex * this.jointPerVertex;
- this.joint = new Uint16Array( jntLen );
- this.weight = new Float32Array( jntLen );
- i = 0;
- while ( i < jntLen ) {
- this.joint[ i ++ ] = data.readUInteger();
- }
- i = 0;
- while ( i < jntLen ) {
- this.weight[ i ++ ] = ( data.readNumber() / this.numDiv ) * 1;
- }
- }
- // VERTEX_COLOR
- if ( this.attrib & 128 ) {
- var colorAttrib = data.readUByte(),
- numColorData = ( ( ( colorAttrib & 64 ) >> 6 ) | ( ( colorAttrib & 128 ) >> 6 ) ) + 1,
- colorCount = this.numVertex * 4;
- this.color = [];
- this.color.length = colorAttrib & 15;
- this.numColor = 4;
- for ( i = 0; i < this.color.length; i ++ ) {
- var vColor = new Float32Array( colorCount );
- switch ( numColorData )
- {
- case 1:
- j = 0;
- while ( j < colorCount ) {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 1;
- }
- break;
- case 2:
- j = 0;
- while ( j < colorCount ) {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 1;
- }
- break;
- case 3:
- j = 0;
- while ( j < colorCount ) {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 1;
- }
- break;
- case 4:
- j = 0;
- while ( j < colorCount ) {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- }
- break;
- }
- this.color[ i ] = vColor;
- }
- }
- // VERTEX
- delta = data.readFloat();
- this.vertex = new Float32Array( this.length );
- i = 0;
- while ( i < this.length ) {
- this.vertex[ i ++ ] = ( data.readNumber() / this.numDiv ) * delta;
- }
- // SUB-MESHES
- var count = data.readUByte();
- this.indexes = vec = [];
- this.groups = [];
- // INDEXES
- j = 0;
- for ( i = 0; i < count; i ++ ) {
- len = data.readVInt() * 3;
- this.groups.push( {
- start : j,
- count : len,
- } );
- len += j;
- while ( j < len ) {
- vec[ j ++ ] = data.readVInt();
- }
- }
- // SUB-MESHES
- var count = data.readUByte();
- this.indexes = vec = [];
- this.groups = [];
- // INDEXES
- if ( this.attrib & 2 ) {
- // POLYGON
- for ( i = 0; i < count; i ++ ) {
- len = data.readUInteger();
- start = vec.length;
- for ( j = 0; j < len; j ++ ) {
- var a = data.readUInteger(),
- b = data.readUInteger(),
- c = data.readUInteger(),
- d = data.readUInteger();
- vec.push( a );
- vec.push( b );
- vec.push( c );
- if ( d > 0 )
- {
- vec.push( c );
- vec.push( d + 1 );
- vec.push( a );
- }
- else continue;
- }
- this.groups.push( {
- start : start,
- count : vec.length - start,
- } );
- }
- } else {
- // TRIANGLE
- j = 0;
- for ( i = 0; i < count; i ++ ) {
- len = data.readUInteger() * 3;
- this.groups.push( {
- start : j,
- count : len,
- } );
- len += j;
- while ( j < len ) {
- vec[ j ++ ] = data.readUInteger();
- }
- }
- }
- };
- SEA3D.GeometryDeltaBase.prototype = Object.create( SEA3D.GeometryDeltaBase.prototype );
- SEA3D.GeometryDeltaBase.prototype.constructor = SEA3D.GeometryDelta;
- SEA3D.GeometryDelta.prototype.type = "geDL";
- //
- // Object3D
- //
- SEA3D.Object3D = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.isStatic = false;
- this.visible = true;
- this.attrib = data.readUShort();
- if ( this.attrib & 1 ) this.parent = sea3d.getObject( data.readUInt() );
- if ( this.attrib & 2 ) this.animations = data.readAnimationList( sea3d );
- if ( this.attrib & 4 ) this.scripts = data.readScriptList( sea3d );
- if ( this.attrib & 16 ) this.properties = sea3d.getObject( data.readUInt() );
- if ( this.attrib & 32 ) {
- var objectType = data.readUByte();
- this.isStatic = ( objectType & 1 ) != 0;
- this.visible = ( objectType & 2 ) != 0;
- }
- };
- SEA3D.Object3D.prototype.readTag = function( kind, data, size ) {
- };
- //
- // Entity3D
- //
- SEA3D.Entity3D = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- this.castShadows = true;
- if ( this.attrib & 64 ) {
- var lightType = data.readUByte();
- this.castShadows = ( lightType & 1 ) == 0;
- }
- };
- SEA3D.Entity3D.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.Entity3D.prototype.constructor = SEA3D.Entity3D;
- //
- // Sound3D
- //
- SEA3D.Sound3D = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- this.autoPlay = ( this.attrib & 64 ) != 0;
- if ( this.attrib & 128 ) this.mixer = sea3d.getObject( data.readUInt() );
- this.sound = sea3d.getObject( data.readUInt() );
- this.volume = data.readFloat();
- };
- SEA3D.Sound3D.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.Sound3D.prototype.constructor = SEA3D.Sound3D;
- //
- // Sound Point
- //
- SEA3D.SoundPoint = function( name, data, sea3d ) {
- SEA3D.Sound3D.call( this, name, data, sea3d );
- this.position = data.readVector3();
- this.distance = data.readFloat();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.SoundPoint.prototype = Object.create( SEA3D.Sound3D.prototype );
- SEA3D.SoundPoint.prototype.constructor = SEA3D.SoundPoint;
- SEA3D.SoundPoint.prototype.type = "sp";
- //
- // Container3D
- //
- SEA3D.Container3D = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- this.transform = data.readMatrix();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.Container3D.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.Container3D.prototype.constructor = SEA3D.Container3D;
- SEA3D.Container3D.prototype.type = "c3d";
- //
- // Texture URL
- //
- SEA3D.TextureURL = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.url = data.readUTF( data.length );
- };
- SEA3D.TextureURL.prototype.type = "urlT";
- //
- // Actions
- //
- SEA3D.Actions = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.count = data.readUInt();
- this.actions = [];
- for ( var i = 0; i < this.count; i ++ ) {
- var flag = data.readUByte();
- var kind = data.readUShort();
- var size = data.readUShort();
- var position = data.position;
- var act = this.actions[ i ] = { kind: kind };
- // range of animation
- if ( flag & 1 ) {
- // start and count in frames
- act.range = [ data.readUInt(), data.readUInt() ];
- }
- // time
- if ( flag & 2 ) {
- act.time = data.readUInt();
- }
- // easing
- if ( flag & 4 ) {
- act.intrpl = data.readInterpolation();
- if ( act.intrpl.indexOf( 'back.' ) == 0 ) {
- act.intrplParam0 = data.readFloat();
- }
- else if ( act.intrpl.indexOf( 'elastic.' ) == 0 ) {
- act.intrplParam0 = data.readFloat();
- act.intrplParam1 = data.readFloat();
- }
- }
- switch ( kind ) {
- case SEA3D.Actions.RTT_TARGET:
- act.source = sea3d.getObject( data.readUInt() );
- act.target = sea3d.getObject( data.readUInt() );
- break;
- case SEA3D.Actions.LOOK_AT:
- act.source = sea3d.getObject( data.readUInt() );
- act.target = sea3d.getObject( data.readUInt() );
- break;
- case SEA3D.Actions.PLAY_SOUND:
- act.sound = sea3d.getObject( data.readUInt() );
- act.offset = data.readUInt();
- break;
- case SEA3D.Actions.PLAY_ANIMATION:
- act.object = sea3d.getObject( data.readUInt() );
- act.name = data.readUTF8();
- break;
- case SEA3D.Actions.FOG:
- act.color = data.readUInt24();
- act.min = data.readFloat();
- act.max = data.readFloat();
- break;
- case SEA3D.Actions.ENVIRONMENT:
- act.texture = sea3d.getObject( data.readUInt() );
- break;
- case SEA3D.Actions.ENVIRONMENT_COLOR:
- act.color = data.readUInt24F();
- break;
- case SEA3D.Actions.CAMERA:
- act.camera = sea3d.getObject( data.readUInt() );
- break;
- case SEA3D.Actions.SCRIPTS:
- act.scripts = data.readScriptList( sea3d );
- break;
- case SEA3D.Actions.CLASS_OF:
- act.classof = sea3d.getObject( data.readUInt() );
- break;
- default:
- console.log( "Action \"" + kind + "\" not found." );
- break;
- }
- data.position = position + size;
- }
- };
- SEA3D.Actions.SCENE = 0;
- SEA3D.Actions.ENVIRONMENT_COLOR = 1;
- SEA3D.Actions.ENVIRONMENT = 2;
- SEA3D.Actions.FOG = 3;
- SEA3D.Actions.PLAY_ANIMATION = 4;
- SEA3D.Actions.PLAY_SOUND = 5;
- SEA3D.Actions.ANIMATION_AUDIO_SYNC = 6;
- SEA3D.Actions.LOOK_AT = 7;
- SEA3D.Actions.RTT_TARGET = 8;
- SEA3D.Actions.CAMERA = 9;
- SEA3D.Actions.SCRIPTS = 10;
- SEA3D.Actions.CLASS_OF = 11;
- SEA3D.Actions.prototype.type = "act";
- //
- // Properties
- //
- SEA3D.Properties = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.tag = data.readProperties( sea3d );
- this.tag.__name = name;
- };
- SEA3D.Properties.prototype.type = "prop";
- //
- // File Info
- //
- SEA3D.FileInfo = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.tag = data.readProperties( sea3d );
- this.tag.__name = name;
- sea3d.info = this.tag;
- };
- SEA3D.FileInfo.prototype.type = "info";
- //
- // Java Script
- //
- SEA3D.JavaScript = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.src = data.readUTF( data.length );
- };
- SEA3D.JavaScript.prototype.type = "js";
- //
- // Java Script Method
- //
- SEA3D.JavaScriptMethod = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- var count = data.readUShort();
- this.methods = {};
- for ( var i = 0; i < count; i ++ ) {
- var flag = data.readUByte();
- var method = data.readUTF8();
- this.methods[ method ] = {
- src : data.readUTF8Long()
- }
- }
- };
- SEA3D.JavaScriptMethod.prototype.type = "jsm";
- //
- // GLSL
- //
- SEA3D.GLSL = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.src = data.readUTF( data.length );
- };
- SEA3D.GLSL.prototype.type = "glsl";
- //
- // Dummy
- //
- SEA3D.Dummy = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- this.transform = data.readMatrix();
- this.width = data.readFloat();
- this.height = data.readFloat();
- this.depth = data.readFloat();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.Dummy.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.Dummy.prototype.constructor = SEA3D.Dummy;
- SEA3D.Dummy.prototype.type = "dmy";
- //
- // Line
- //
- SEA3D.Line = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- this.count = ( this.attrib & 64 ? data.readUInt() : data.readUShort() ) * 3;
- this.closed = ( this.attrib & 128 ) != 0;
- this.transform = data.readMatrix();
- this.vertex = [];
- var i = 0;
- while ( i < this.count ) {
- this.vertex[ i ++ ] = data.readFloat();
- }
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.Line.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.Line.prototype.constructor = SEA3D.Line;
- SEA3D.Line.prototype.type = "line";
- //
- // Mesh2D
- //
- SEA3D.Mesh2D = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- if ( this.attrib & 256 ) {
- this.material = sea3d.getObject( data.readUInt() );
- }
- this.position = data.readVector3();
- this.width = data.readFloat();
- this.height = data.readFloat();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.Mesh2D.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.Mesh2D.prototype.constructor = SEA3D.Mesh2D;
- SEA3D.Mesh2D.prototype.type = "m2d";
- //
- // Mesh
- //
- SEA3D.Mesh = function( name, data, sea3d ) {
- SEA3D.Entity3D.call( this, name, data, sea3d );
- // MATERIAL
- if ( this.attrib & 256 ) {
- this.material = [];
- var len = data.readUByte();
- if ( len == 1 ) this.material[ 0 ] = sea3d.getObject( data.readUInt() );
- else {
- var i = 0;
- while ( i < len ) {
- var matIndex = data.readUInt();
- if ( matIndex > 0 ) this.material[ i ++ ] = sea3d.getObject( matIndex - 1 );
- else this.material[ i ++ ] = undefined;
- }
- }
- }
- if ( this.attrib & 512 ) {
- this.modifiers = [];
- var len = data.readUByte();
- for ( var i = 0; i < len; i ++ ) {
- this.modifiers[ i ] = sea3d.getObject( data.readUInt() );
- }
- }
- if ( this.attrib & 1024 ) {
- this.reference = {
- type : data.readUByte(),
- ref : sea3d.getObject( data.readUInt() )
- };
- }
- this.transform = data.readMatrix();
- this.geometry = sea3d.getObject( data.readUInt() );
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.Mesh.prototype = Object.create( SEA3D.Entity3D.prototype );
- SEA3D.Mesh.prototype.constructor = SEA3D.Mesh;
- SEA3D.Mesh.prototype.type = "m3d";
- //
- // Skeleton
- //
- SEA3D.Skeleton = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- var length = data.readUShort();
- this.joint = [];
- for ( var i = 0; i < length; i ++ ) {
- this.joint[ i ] = {
- name: data.readUTF8(),
- parentIndex: data.readUShort() - 1,
- inverseBindMatrix: data.readMatrix()
- };
- }
- };
- SEA3D.Skeleton.prototype.type = "skl";
- //
- // Skeleton Local
- //
- SEA3D.SkeletonLocal = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- var length = data.readUShort();
- this.joint = [];
- for ( var i = 0; i < length; i ++ ) {
- this.joint[ i ] = {
- name: data.readUTF8(),
- parentIndex: data.readUShort() - 1,
- // POSITION XYZ
- x: data.readFloat(),
- y: data.readFloat(),
- z: data.readFloat(),
- // QUATERNION XYZW
- qx: data.readFloat(),
- qy: data.readFloat(),
- qz: data.readFloat(),
- qw: data.readFloat()
- };
- }
- };
- SEA3D.SkeletonLocal.prototype.type = "sklq";
- //
- // Animation Base
- //
- SEA3D.AnimationBase = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- var flag = data.readUByte();
- this.sequence = [];
- if ( flag & 1 ) {
- var count = data.readUShort();
- for ( var i = 0; i < count; i ++ ) {
- flag = data.readUByte();
- this.sequence[ i ] = {
- name: data.readUTF8(),
- start: data.readUInt(),
- count: data.readUInt(),
- repeat: ( flag & 1 ) != 0,
- intrpl: ( flag & 2 ) != 0
- }
- }
- }
- this.frameRate = data.readUByte();
- this.numFrames = data.readUInt();
- // no contains sequence
- if ( this.sequence.length == 0 ) {
- this.sequence[ 0 ] = { name: "root", start: 0, count: this.numFrames, repeat: true, intrpl: true };
- }
- };
- //
- // Animation
- //
- SEA3D.Animation = function( name, data, sea3d ) {
- SEA3D.AnimationBase.call( this, name, data, sea3d );
- this.dataList = [];
- for ( var i = 0, l = data.readUByte(); i < l; i ++ ) {
- var kind = data.readUShort(),
- type = data.readUByte();
- var anmRaw = data.readVector( type, this.numFrames, 0 );
- this.dataList.push( {
- kind: kind,
- type: type,
- blockSize: SEA3D.Stream.sizeOf( type ),
- data: anmRaw
- } );
- }
- };
- SEA3D.Animation.POSITION = 0;
- SEA3D.Animation.ROTATION = 1;
- SEA3D.Animation.SCALE = 2;
- SEA3D.Animation.COLOR = 3;
- SEA3D.Animation.MULTIPLIER = 4;
- SEA3D.Animation.ATTENUATION_START = 5;
- SEA3D.Animation.ATTENUATION_END = 6;
- SEA3D.Animation.FOV = 7;
- SEA3D.Animation.OFFSET_U = 8;
- SEA3D.Animation.OFFSET_V = 9;
- SEA3D.Animation.SCALE_U = 10;
- SEA3D.Animation.SCALE_V = 11;
- SEA3D.Animation.ANGLE = 12;
- SEA3D.Animation.ALPHA = 13;
- SEA3D.Animation.VOLUME = 14;
- SEA3D.Animation.DefaultLerpFuncs = [
- SEA3D.Math.lerp3x, // POSITION
- SEA3D.Math.lerpQuat4x, // ROTATION
- SEA3D.Math.lerp3x, // SCALE
- SEA3D.Math.lerpColor1x, // COLOR
- SEA3D.Math.lerp1x, // MULTIPLIER
- SEA3D.Math.lerp1x, // ATTENUATION_START
- SEA3D.Math.lerp1x, // ATTENUATION_END
- SEA3D.Math.lerp1x, // FOV
- SEA3D.Math.lerp1x, // OFFSET_U
- SEA3D.Math.lerp1x, // OFFSET_V
- SEA3D.Math.lerp1x, // SCALE_U
- SEA3D.Math.lerp1x, // SCALE_V
- SEA3D.Math.lerpAng1x, // ANGLE
- SEA3D.Math.lerp1x, // ALPHA
- SEA3D.Math.lerp1x // VOLUME
- ];
- SEA3D.Animation.prototype = Object.create( SEA3D.AnimationBase.prototype );
- SEA3D.Animation.prototype.constructor = SEA3D.Animation;
- SEA3D.Animation.prototype.type = "anm";
- //
- // Skeleton Animation
- //
- SEA3D.SkeletonAnimation = function( name, data, sea3d ) {
- SEA3D.AnimationBase.call( this, name, data, sea3d );
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.numJoints = data.readUShort();
- this.raw = data.readFloatArray( this.numFrames * this.numJoints * 7 );
- };
- SEA3D.SkeletonAnimation.prototype.type = "skla";
- //
- // Morph
- //
- SEA3D.Morph = function( name, data, sea3d ) {
- SEA3D.GeometryBase.call( this, name, data, sea3d );
- var useVertex = ( this.attrib & 2 ) != 0;
- var useNormal = ( this.attrib & 4 ) != 0;
- var nodeCount = data.readUShort();
- this.node = [];
- for ( var i = 0; i < nodeCount; i ++ ) {
- var nodeName = data.readUTF8(),
- verts, norms;
- if ( useVertex ) verts = data.readFloatArray( this.length );
- if ( useNormal ) norms = data.readFloatArray( this.length );
- this.node[ i ] = { vertex: verts, normal: norms, name: nodeName }
- }
- };
- SEA3D.Morph.prototype = Object.create( SEA3D.GeometryBase.prototype );
- SEA3D.Morph.prototype.constructor = SEA3D.Morph;
- SEA3D.Morph.prototype.type = "mph";
- //
- // Vertex Animation
- //
- SEA3D.VertexAnimation = function( name, data, sea3d ) {
- SEA3D.AnimationBase.call( this, name, data, sea3d );
- var flags = data.readUByte();
- this.isBig = ( flags & 1 ) != 0;
- data.readVInt = this.isBig ? data.readUInt : data.readUShort;
- this.numVertex = data.readVInt();
- this.length = this.numVertex * 3;
- var useVertex = ( flags & 2 ) != 0;
- var useNormal = ( flags & 4 ) != 0;
- this.frame = [];
- var i, verts, norms;
- for ( i = 0; i < this.numFrames; i ++ ) {
- if ( useVertex ) verts = data.readFloatArray( this.length );
- if ( useNormal ) norms = data.readFloatArray( this.length );
- this.frame[ i ] = { vertex: verts, normal: norms }
- }
- };
- SEA3D.VertexAnimation.prototype = Object.create( SEA3D.AnimationBase.prototype );
- SEA3D.VertexAnimation.prototype.constructor = SEA3D.VertexAnimation;
- SEA3D.VertexAnimation.prototype.type = "vtxa";
- //
- // Camera
- //
- SEA3D.Camera = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- if ( this.attrib & 64 ) {
- this.dof = {
- distance: data.readFloat(),
- range: data.readFloat()
- };
- }
- this.transform = data.readMatrix();
- this.fov = data.readFloat();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.Camera.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.Camera.prototype.constructor = SEA3D.Camera;
- SEA3D.Camera.prototype.type = "cam";
- //
- // Joint Object
- //
- SEA3D.JointObject = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- this.target = sea3d.getObject( data.readUInt() );
- this.joint = data.readUShort();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.JointObject.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.JointObject.prototype.constructor = SEA3D.JointObject;
- SEA3D.JointObject.prototype.type = "jnt";
- //
- // Light
- //
- SEA3D.Light = function( name, data, sea3d ) {
- SEA3D.Object3D.call( this, name, data, sea3d );
- this.attenStart = Number.MAX_VALUE;
- this.attenEnd = Number.MAX_VALUE;
- if ( this.attrib & 64 ) {
- var shadowHeader = data.readUByte();
- this.shadow = {}
- this.shadow.opacity = shadowHeader & 1 ? data.readFloat() : 1;
- this.shadow.color = shadowHeader & 2 ? data.readUInt24() : 0x000000;
- }
- if ( this.attrib & 512 ) {
- this.attenStart = data.readFloat();
- this.attenEnd = data.readFloat();
- }
- this.color = data.readUInt24();
- this.multiplier = data.readFloat();
- };
- SEA3D.Light.prototype = Object.create( SEA3D.Object3D.prototype );
- SEA3D.Light.prototype.constructor = SEA3D.Light;
- //
- // Point Light
- //
- SEA3D.PointLight = function( name, data, sea3d ) {
- SEA3D.Light.call( this, name, data, sea3d );
- if ( this.attrib & 128 ) {
- this.attenuation = {
- start: data.readFloat(),
- end: data.readFloat()
- }
- }
- this.position = data.readVector3();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.PointLight.prototype = Object.create( SEA3D.Light.prototype );
- SEA3D.PointLight.prototype.constructor = SEA3D.PointLight;
- SEA3D.PointLight.prototype.type = "plht";
- //
- // Hemisphere Light
- //
- SEA3D.HemisphereLight = function( name, data, sea3d ) {
- SEA3D.Light.call( this, name, data, sea3d );
- if ( this.attrib & 128 ) {
- this.attenuation = {
- start: data.readFloat(),
- end: data.readFloat()
- }
- }
- this.secondColor = data.readUInt24();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.HemisphereLight.prototype = Object.create( SEA3D.Light.prototype );
- SEA3D.HemisphereLight.prototype.constructor = SEA3D.HemisphereLight;
- SEA3D.HemisphereLight.prototype.type = "hlht";
- //
- // Directional Light
- //
- SEA3D.DirectionalLight = function( name, data, sea3d ) {
- SEA3D.Light.call( this, name, data, sea3d );
- this.transform = data.readMatrix();
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.DirectionalLight.prototype = Object.create( SEA3D.Light.prototype );
- SEA3D.DirectionalLight.prototype.constructor = SEA3D.DirectionalLight;
- SEA3D.DirectionalLight.prototype.type = "dlht";
- //
- // Material
- //
- SEA3D.Material = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.technique = [];
- this.attrib = data.readUShort();
- this.alpha = 1;
- this.blendMode = "normal";
- this.alphaThreshold = .5;
- this.bothSides = ( this.attrib & 1 ) != 0;
- this.receiveLights = ( this.attrib & 2 ) == 0;
- this.receiveShadows = ( this.attrib & 4 ) == 0;
- this.receiveFog = ( this.attrib & 8 ) == 0;
- this.smooth = ( this.attrib & 16 ) == 0;
- if ( this.attrib & 32 )
- this.alpha = data.readFloat();
- if ( this.attrib & 64 )
- this.blendMode = data.readBlendMode();
- if ( this.attrib & 128 )
- this.animations = data.readAnimationList( sea3d );
- this.depthMask = ( this.attrib & 256 ) == 0;
- var count = data.readUByte();
- for ( var i = 0; i < count; ++ i ) {
- var kind = data.readUShort();
- var size = data.readUShort();
- var pos = data.position;
- var tech, methodAttrib;
- switch ( kind ) {
- case SEA3D.Material.DEFAULT:
- tech = {
- ambientColor: data.readUInt24(),
- diffuseColor: data.readUInt24(),
- specularColor: data.readUInt24(),
- specular: data.readFloat(),
- gloss: data.readFloat()
- };
- break;
- case SEA3D.Material.COMPOSITE_TEXTURE:
- tech = {
- composite: sea3d.getObject( data.readUInt() )
- };
- break;
- case SEA3D.Material.DIFFUSE_MAP:
- tech = {
- texture: sea3d.getObject( data.readUInt() )
- };
- break;
- case SEA3D.Material.SPECULAR_MAP:
- tech = {
- texture: sea3d.getObject( data.readUInt() )
- };
- break;
- case SEA3D.Material.NORMAL_MAP:
- tech = {
- texture: sea3d.getObject( data.readUInt() )
- };
- break;
- case SEA3D.Material.REFLECTION:
- case SEA3D.Material.FRESNEL_REFLECTION:
- tech = {
- texture: sea3d.getObject( data.readUInt() ),
- alpha: data.readFloat()
- };
- if ( kind == SEA3D.Material.FRESNEL_REFLECTION ) {
- tech.power = data.readFloat();
- tech.normal = data.readFloat();
- }
- break;
- case SEA3D.Material.REFRACTION:
- tech = {
- texture: sea3d.getObject( data.readUInt() ),
- alpha: data.readFloat(),
- ior: data.readFloat()
- };
- break;
- case SEA3D.Material.RIM:
- tech = {
- color: data.readUInt24(),
- strength: data.readFloat(),
- power: data.readFloat(),
- blendMode: data.readBlendMode()
- };
- break;
- case SEA3D.Material.LIGHT_MAP:
- tech = {
- texture: sea3d.getObject( data.readUInt() ),
- channel: data.readUByte(),
- blendMode: data.readBlendMode()
- };
- break;
- case SEA3D.Material.DETAIL_MAP:
- tech = {
- texture: sea3d.getObject( data.readUInt() ),
- scale: data.readFloat(),
- blendMode: data.readBlendMode()
- };
- break;
- case SEA3D.Material.CEL:
- tech = {
- color: data.readUInt24(),
- levels: data.readUByte(),
- size: data.readFloat(),
- specularCutOff: data.readFloat(),
- smoothness: data.readFloat()
- };
- break;
- case SEA3D.Material.TRANSLUCENT:
- tech = {
- color: data.readUInt24(),
- translucency: data.readFloat(),
- scattering: data.readFloat()
- };
- break;
- case SEA3D.Material.BLEND_NORMAL_MAP:
- methodAttrib = data.readUByte();
- tech = {
- texture: sea3d.getObject( data.readUInt() ),
- secondaryTexture: sea3d.getObject( data.readUInt() )
- };
- if ( methodAttrib & 1 ) {
- tech.offsetX0 = data.readFloat();
- tech.offsetY0 = data.readFloat();
- tech.offsetX1 = data.readFloat();
- tech.offsetY1 = data.readFloat();
- }
- else {
- tech.offsetX0 = tech.offsetY0 =
- tech.offsetX1 = tech.offsetY1 = 0
- }
- tech.animate = methodAttrib & 2;
- break;
- case SEA3D.Material.MIRROR_REFLECTION:
- tech = {
- texture: sea3d.getObject( data.readUInt() ),
- alpha: data.readFloat()
- };
- break;
- case SEA3D.Material.AMBIENT_MAP:
- tech = {
- texture: sea3d.getObject( data.readUInt() )
- }
- break;
- case SEA3D.Material.ALPHA_MAP:
- tech = {
- texture: sea3d.getObject( data.readUInt() )
- };
- break;
- case SEA3D.Material.EMISSIVE_MAP:
- tech = {
- texture: sea3d.getObject( data.readUInt() )
- };
- break;
- case SEA3D.Material.VERTEX_COLOR:
- tech = {
- blendMode: data.readBlendMode()
- };
- break;
- case SEA3D.Material.WRAP_LIGHTING:
- tech = {
- color: data.readUInt24(),
- strength: data.readFloat()
- };
- break;
- case SEA3D.Material.COLOR_REPLACE:
- methodAttrib = data.readUByte();
- tech = {
- red: data.readUInt24(),
- green: data.readUInt24(),
- blue: data.readUInt24()
- };
- if ( methodAttrib & 1 ) tech.mask = sea3d.getObject( data.readUInt() );
- if ( methodAttrib & 2 ) tech.alpha = data.readFloat();
- break;
- case SEA3D.Material.REFLECTION_SPHERICAL:
- tech = {
- texture: sea3d.getObject( data.readUInt() ),
- alpha: data.readFloat()
- };
- break;
- default:
- console.warn( "SEA3D: MaterialTechnique not found:", kind.toString( 16 ) );
- data.position = pos += size;
- continue;
- }
- tech.kind = kind;
- this.technique.push( tech );
- data.position = pos += size;
- }
- };
- SEA3D.Material.DEFAULT = 0;
- SEA3D.Material.COMPOSITE_TEXTURE = 1;
- SEA3D.Material.DIFFUSE_MAP = 2;
- SEA3D.Material.SPECULAR_MAP = 3;
- SEA3D.Material.REFLECTION = 4;
- SEA3D.Material.REFRACTION = 5;
- SEA3D.Material.NORMAL_MAP = 6;
- SEA3D.Material.FRESNEL_REFLECTION = 7;
- SEA3D.Material.RIM = 8;
- SEA3D.Material.LIGHT_MAP = 9;
- SEA3D.Material.DETAIL_MAP = 10;
- SEA3D.Material.CEL = 11;
- SEA3D.Material.TRANSLUCENT = 12;
- SEA3D.Material.BLEND_NORMAL_MAP = 13;
- SEA3D.Material.MIRROR_REFLECTION = 14;
- SEA3D.Material.AMBIENT_MAP = 15;
- SEA3D.Material.ALPHA_MAP = 16;
- SEA3D.Material.EMISSIVE_MAP = 17;
- SEA3D.Material.VERTEX_COLOR = 18;
- SEA3D.Material.WRAP_LIGHTING = 19;
- SEA3D.Material.COLOR_REPLACE = 20;
- SEA3D.Material.REFLECTION_SPHERICAL = 21;
- SEA3D.Material.prototype.type = "mat";
- //
- // Composite
- //
- SEA3D.Composite = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- var layerCount = data.readUByte();
- this.layer = [];
- for ( var i = 0; i < layerCount; i ++ ) {
- this.layer[ i ] = new SEA3D.Composite.prototype.Layer( data, sea3d );
- }
- };
- SEA3D.Composite.prototype.getLayerByName = function( name ) {
- for ( var i = 0; i < this.layer.length; i ++ ) {
- if ( this.layer[ i ].name == name ) {
- return this.layer[ i ];
- }
- }
- };
- SEA3D.Composite.prototype.Layer = function( data, sea3d ) {
- var attrib = data.readUShort();
- if ( attrib & 1 ) this.texture = new SEA3D.Composite.LayerBitmap( data, sea3d );
- else this.color = data.readUInt24();
- if ( attrib & 2 ) {
- this.mask = new SEA3D.Composite.LayerBitmap( data, sea3d );
- }
- if ( attrib & 4 ) {
- this.name = data.readUTF8();
- }
- this.blendMode = attrib & 8 ? data.readBlendMode() : "normal";
- this.opacity = attrib & 16 ? data.readFloat() : 1;
- };
- SEA3D.Composite.LayerBitmap = function( data, sea3d ) {
- this.map = sea3d.getObject( data.readUInt() );
- var attrib = data.readUShort();
- this.channel = attrib & 1 ? data.readUByte() : 0;
- this.repeat = attrib & 2 == 0;
- this.offsetU = attrib & 4 ? data.readFloat() : 0;
- this.offsetV = attrib & 8 ? data.readFloat() : 0;
- this.scaleU = attrib & 16 ? data.readFloat() : 1;
- this.scaleV = attrib & 32 ? data.readFloat() : 1;
- this.rotation = attrib & 64 ? data.readFloat() : 0;
- if ( attrib & 128 ) this.animation = data.readAnimationList( sea3d );
- };
- SEA3D.Composite.prototype.type = "ctex";
- //
- // Sphere
- //
- SEA3D.Sphere = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.radius = data.readFloat();
- };
- SEA3D.Sphere.prototype.type = "sph";
- //
- // Box
- //
- SEA3D.Box = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.width = data.readFloat();
- this.height = data.readFloat();
- this.depth = data.readFloat();
- };
- SEA3D.Box.prototype.type = "box";
- //
- // Cone
- //
- SEA3D.Cone = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.radius = data.readFloat();
- this.height = data.readFloat();
- };
- SEA3D.Cone.prototype.type = "cone";
- //
- // Capsule
- //
- SEA3D.Capsule = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.radius = data.readFloat();
- this.height = data.readFloat();
- };
- SEA3D.Capsule.prototype.type = "cap";
- //
- // Cylinder
- //
- SEA3D.Cylinder = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.radius = data.readFloat();
- this.height = data.readFloat();
- };
- SEA3D.Cylinder.prototype.type = "cyl";
- //
- // Convex Geometry
- //
- SEA3D.ConvexGeometry = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.geometry = sea3d.getObject( data.readUInt() );
- this.subGeometryIndex = data.readUByte();
- };
- SEA3D.ConvexGeometry.prototype.type = "gs";
- //
- // Triangle Geometry
- //
- SEA3D.TriangleGeometry = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.geometry = sea3d.getObject( data.readUInt() );
- this.subGeometryIndex = data.readUByte();
- };
- SEA3D.TriangleGeometry.prototype.type = "sgs";
- //
- // Compound
- //
- SEA3D.Compound = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.compounds = [];
- var count = data.readUByte();
- for ( var i = 0; i < count; i ++ ) {
- this.compounds.push( {
- shape : sea3d.getObject( data.readUInt() ),
- transform : data.readMatrix()
- } );
- }
- };
- SEA3D.Compound.prototype.type = "cmps";
- //
- // Physics
- //
- SEA3D.Physics = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.attrib = data.readUShort();
- this.shape = sea3d.getObject( data.readUInt() );
- if ( this.attrib & 1 ) this.target = sea3d.getObject( data.readUInt() );
- else this.transform = data.readMatrix();
- };
- SEA3D.Physics.prototype.readTag = function( kind, data, size ) {
- };
- //
- // Rigidy Body Base
- //
- SEA3D.RigidBodyBase = function( name, data, sea3d ) {
- SEA3D.Physics.call( this, name, data, sea3d );
- if ( this.attrib & 32 ) {
- this.linearDamping = data.readFloat();
- this.angularDamping = data.readFloat();
- } else {
- this.linearDamping = 0;
- this.angularDamping = 0;
- }
- this.mass = data.readFloat();
- this.friction = data.readFloat();
- this.restitution = data.readFloat();
- };
- SEA3D.RigidBodyBase.prototype = Object.create( SEA3D.Physics.prototype );
- SEA3D.RigidBodyBase.prototype.constructor = SEA3D.RigidBodyBase;
- //
- // Rigidy Body
- //
- SEA3D.RigidBody = function( name, data, sea3d ) {
- SEA3D.RigidBodyBase.call( this, name, data, sea3d );
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.RigidBody.prototype = Object.create( SEA3D.RigidBodyBase.prototype );
- SEA3D.RigidBody.prototype.constructor = SEA3D.RigidBody;
- SEA3D.RigidBody.prototype.type = "rb";
- //
- // Car Controller
- //
- SEA3D.CarController = function( name, data, sea3d ) {
- SEA3D.RigidBodyBase.call( this, name, data, sea3d );
- this.suspensionStiffness = data.readFloat();
- this.suspensionCompression = data.readFloat();
- this.suspensionDamping = data.readFloat();
- this.maxSuspensionTravelCm = data.readFloat();
- this.frictionSlip = data.readFloat();
- this.maxSuspensionForce = data.readFloat();
- this.dampingCompression = data.readFloat();
- this.dampingRelaxation = data.readFloat();
- var count = data.readUByte();
- this.wheel = [];
- for ( var i = 0; i < count; i ++ ) {
- this.wheel[ i ] = new SEA3D.CarController.Wheel( data, sea3d );
- }
- data.readTags( this.readTag.bind( this ) );
- };
- SEA3D.CarController.Wheel = function( data, sea3d ) {
- this.data = data;
- this.sea3d = sea3d;
- var attrib = data.readUShort();
- this.isFront = ( attrib & 1 ) != 0,
- this.target = sea3d.getObject( data.readUInt() );
- this.pos = data.readVector3();
- this.dir = data.readVector3();
- this.axle = data.readVector3();
- this.radius = data.readFloat();
- this.suspensionRestLength = data.readFloat();
- };
- SEA3D.CarController.prototype = Object.create( SEA3D.RigidBodyBase.prototype );
- SEA3D.CarController.prototype.constructor = SEA3D.CarController;
- SEA3D.CarController.prototype.type = "carc";
- //
- // Constraints
- //
- SEA3D.Constraints = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.attrib = data.readUShort();
- this.disableCollisionsBetweenBodies = this.attrib & 1 != 0;
- this.targetA = sea3d.getObject( data.readUInt() );
- this.pointA = data.readVector3();
- if ( this.attrib & 2 ) {
- this.targetB = sea3d.getObject( data.readUInt() );
- this.pointB = data.readVector3();
- }
- };
- //
- // P2P Constraint
- //
- SEA3D.P2PConstraint = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- SEA3D.Constraints.call( this, name, data, sea3d );
- };
- SEA3D.P2PConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
- SEA3D.P2PConstraint.prototype.constructor = SEA3D.P2PConstraint;
- SEA3D.P2PConstraint.prototype.type = "p2pc";
- //
- // Hinge Constraint
- //
- SEA3D.HingeConstraint = function( name, data, sea3d ) {
- SEA3D.Constraints.call( this, name, data, sea3d );
- this.axisA = data.readVector3();
- if ( this.attrib & 1 ) {
- this.axisB = data.readVector3();
- }
- if ( this.attrib & 4 ) {
- this.limit = {
- low : data.readFloat(),
- high : data.readFloat(),
- softness : data.readFloat(),
- biasFactor : data.readFloat(),
- relaxationFactor : data.readFloat()
- }
- }
- if ( this.attrib & 8 ) {
- this.angularMotor = {
- velocity : data.readFloat(),
- impulse : data.readFloat()
- }
- }
- };
- SEA3D.HingeConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
- SEA3D.HingeConstraint.prototype.constructor = SEA3D.HingeConstraint;
- SEA3D.HingeConstraint.prototype.type = "hnec";
- //
- // Cone Twist Constraint
- //
- SEA3D.ConeTwistConstraint = function( name, data, sea3d ) {
- SEA3D.Constraints.call( this, name, data, sea3d );
- this.axisA = data.readVector3();
- if ( this.attrib & 1 ) {
- this.axisB = data.readVector3();
- }
- if ( this.attrib & 4 ) {
- this.limit = {
- swingSpan1 : data.readFloat(),
- swingSpan2 : data.readFloat(),
- twistSpan : data.readFloat(),
- softness : data.readFloat(),
- biasFactor : data.readFloat(),
- relaxationFactor : data.readFloat()
- };
- }
- };
- SEA3D.ConeTwistConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
- SEA3D.ConeTwistConstraint.prototype.constructor = SEA3D.ConeTwistConstraint;
- SEA3D.ConeTwistConstraint.prototype.type = "ctwc";
- //
- // Planar Render
- //
- SEA3D.PlanarRender = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.attrib = data.readUByte();
- this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 );
- this.transform = data.readMatrix();
- };
- SEA3D.PlanarRender.prototype.type = "rttp";
- //
- // Cube Render
- //
- SEA3D.CubeRender = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.attrib = data.readUByte();
- this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 );
- this.position = data.readVector3();
- };
- SEA3D.CubeRender.prototype.type = "rttc";
- //
- // Cube Maps
- //
- SEA3D.CubeMap = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.transparent = false;
- var ext = data.readExt();
- this.faces = [];
- for ( var i = 0; i < 6; i ++ ) {
- var size = data.readUInt();
- this.faces[ i ] = data.concat( data.position, size );
- data.position += size;
- }
- };
- SEA3D.CubeMap.prototype.type = "cmap";
- //
- // JPEG
- //
- SEA3D.JPEG = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.transparent = false;
- };
- SEA3D.JPEG.prototype.type = "jpg";
- //
- // JPEG_XR
- //
- SEA3D.JPEG_XR = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.transparent = true;
- };
- SEA3D.JPEG_XR.prototype.type = "wdp";
- //
- // PNG
- //
- SEA3D.PNG = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.transparent = data.getByte( 25 ) == 0x06;
- };
- SEA3D.PNG.prototype.type = "png";
- //
- // GIF
- //
- SEA3D.GIF = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- this.transparent = data.getByte( 11 ) > 0;
- };
- SEA3D.GIF.prototype.type = "gif";
- //
- // OGG
- //
- SEA3D.OGG = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- };
- SEA3D.OGG.prototype.type = "ogg";
- //
- // MP3
- //
- SEA3D.MP3 = function( name, data, sea3d ) {
- this.name = name;
- this.data = data;
- this.sea3d = sea3d;
- };
- SEA3D.MP3.prototype.type = "mp3";
- //
- // FILE FORMAT
- //
- SEA3D.File = function( data ) {
- this.version = SEA3D.VERSION;
- this.objects = [];
- this.typeClass = {};
- this.typeRead = {};
- this.typeUnique = {};
- this.position =
- this.dataPosition = 0;
- this.scope = this;
- this.streaming = true;
- this.timeLimit = 60;
- // SEA3D
- this.addClass( SEA3D.FileInfo, true );
- this.addClass( SEA3D.Geometry, true );
- this.addClass( SEA3D.GeometryDelta, true );
- this.addClass( SEA3D.Mesh );
- this.addClass( SEA3D.Mesh2D );
- this.addClass( SEA3D.Material );
- this.addClass( SEA3D.Composite );
- this.addClass( SEA3D.PointLight );
- this.addClass( SEA3D.DirectionalLight );
- this.addClass( SEA3D.HemisphereLight );
- this.addClass( SEA3D.Skeleton, true );
- this.addClass( SEA3D.SkeletonLocal, true );
- this.addClass( SEA3D.SkeletonAnimation, true );
- this.addClass( SEA3D.JointObject );
- this.addClass( SEA3D.Camera );
- this.addClass( SEA3D.Morph, true );
- this.addClass( SEA3D.VertexAnimation, true );
- this.addClass( SEA3D.CubeMap, true );
- this.addClass( SEA3D.Animation );
- this.addClass( SEA3D.Dummy );
- this.addClass( SEA3D.Line );
- this.addClass( SEA3D.SoundPoint );
- this.addClass( SEA3D.PlanarRender );
- this.addClass( SEA3D.CubeRender );
- this.addClass( SEA3D.Actions );
- this.addClass( SEA3D.Container3D );
- this.addClass( SEA3D.Properties );
- // URL
- this.addClass( SEA3D.TextureURL, true );
- // PHYSICS
- this.addClass( SEA3D.Sphere );
- this.addClass( SEA3D.Box );
- this.addClass( SEA3D.Cone );
- this.addClass( SEA3D.Capsule );
- this.addClass( SEA3D.Cylinder );
- this.addClass( SEA3D.ConvexGeometry );
- this.addClass( SEA3D.TriangleGeometry );
- this.addClass( SEA3D.Compound );
- this.addClass( SEA3D.RigidBody );
- this.addClass( SEA3D.P2PConstraint );
- this.addClass( SEA3D.HingeConstraint );
- this.addClass( SEA3D.ConeTwistConstraint );
- this.addClass( SEA3D.CarController );
- // UNIVERSAL
- this.addClass( SEA3D.JPEG, true );
- this.addClass( SEA3D.JPEG_XR, true );
- this.addClass( SEA3D.PNG, true );
- this.addClass( SEA3D.GIF, true );
- this.addClass( SEA3D.OGG, true );
- this.addClass( SEA3D.MP3, true );
- this.addClass( SEA3D.JavaScript, true );
- this.addClass( SEA3D.JavaScriptMethod, true );
- this.addClass( SEA3D.GLSL, true );
- };
- SEA3D.File.CompressionLibs = {};
- SEA3D.File.DecompressionMethod = {}
- SEA3D.File.setDecompressionEngine = function( id, name, method ) {
- SEA3D.File.CompressionLibs[ id ] = name;
- SEA3D.File.DecompressionMethod[ id ] = method;
- };
- SEA3D.File.prototype.addClass = function( clazz, unique ) {
- this.typeClass[ clazz.prototype.type ] = clazz;
- this.typeUnique[ clazz.prototype.type ] = unique === true;
- };
- SEA3D.File.prototype.readHead = function() {
- if ( this.stream.bytesAvailable < 16 )
- return false;
- if ( this.stream.readUTF( 3 ) != "SEA" )
- throw new Error( "Invalid SEA3D format." );
- this.sign = this.stream.readUTF( 3 );
- this.version = this.stream.readUInt24();
- if ( this.stream.readUByte() != 0 ) {
- throw new Error( "Protection algorithm not compatible." );
- }
- this.compressionID = this.stream.readUByte();
- this.compressionAlgorithm = SEA3D.File.CompressionLibs[ this.compressionID ];
- this.decompressionMethod = SEA3D.File.DecompressionMethod[ this.compressionID ];
- if ( this.compressionID > 0 && ! this.decompressionMethod ) {
- throw new Error( "Compression algorithm not compatible." );
- }
- this.length = this.stream.readUInt();
- this.dataPosition = this.stream.position;
- this.objects.length = 0;
- this.state = this.readBody;
- if ( this.onHead )
- this.onHead( {
- file: this,
- sign: this.sign
- } );
- return true;
- };
- SEA3D.File.prototype.getObject = function( index ) {
- return this.objects[ index ];
- };
- SEA3D.File.prototype.readSEAObject = function() {
- if ( this.stream.bytesAvailable < 4 )
- return null;
- var size = this.stream.readUInt();
- var position = this.stream.position;
- if ( this.stream.bytesAvailable < size )
- return null;
- var flag = this.stream.readUByte();
- var type = this.stream.readExt();
- var meta = null;
- var name = flag & 1 ? this.stream.readUTF8() : "",
- compressed = ( flag & 2 ) != 0,
- streaming = ( flag & 4 ) != 0;
- if ( flag & 8 ) {
- var metalen = this.stream.readUShort();
- var metabytes = this.stream.concat( this.stream.position, metalen );
- this.stream.position += metalen;
- if ( compressed && this.decompressionMethod ) {
- metabytes.set( this.decompressionMethod( metabytes.buffer ) );
- }
- meta = metabytes.readProperties( this );
- }
- size -= this.stream.position - position;
- position = this.stream.position;
- var data = this.stream.concat( position, size ),
- obj;
- if ( this.typeClass[ type ] ) {
- if ( compressed && this.decompressionMethod ) {
- data.buffer = this.decompressionMethod( data.buffer );
- }
- obj = new this.typeClass[ type ]( name, data, this );
- if ( this.streaming && streaming && this.typeRead[ type ] ) {
- this.typeRead[ type ].call( this.scope, obj );
- }
- }
- else {
- obj = new SEA3D.Object( name, data, type, this );
- console.warn( "SEA3D: Unknown format \"" + type + "\" of file \"" + name + "\". Add a module referring for this format." );
- }
- obj.streaming = streaming;
- obj.metadata = meta;
- this.objects.push( this.objects[ obj.type + "/" + obj.name ] = obj );
- this.dataPosition = position + size;
- ++ this.position;
- return obj;
- };
- SEA3D.File.prototype.readBody = function() {
- this.timer.update();
- while ( this.position < this.length ) {
- if ( this.timer.deltaTime < this.timeLimit ) {
- this.stream.position = this.dataPosition;
- var sea = this.readSEAObject();
- if ( sea ) this.dispatchCompleteObject( sea );
- else return false;
- }
- else return false;
- }
- this.state = this.readComplete;
- return true;
- };
- SEA3D.File.prototype.parse = function() {
- this.timer = new SEA3D.Timer();
- this.position = 0;
- setTimeout( this.parseObject.bind( this ), 10 );
- };
- SEA3D.File.prototype.parseObject = function() {
- this.timer.update();
- while ( this.position < this.length && this.timer.deltaTime < this.timeLimit ) {
- var obj = this.objects[ this.position ++ ],
- type = obj.type;
- if ( ! this.typeUnique[ type ] ) delete obj.tag;
- if ( obj.streaming && this.typeRead[ type ] ) {
- if ( obj.tag == undefined ) {
- this.typeRead[ type ].call( this.scope, obj );
- }
- }
- }
- if ( this.position == this.length ) {
- var elapsedTime = this.timer.elapsedTime;
- var message = elapsedTime + "ms, " + this.objects.length + " objects";
- if ( this.onParseComplete ) {
- this.onParseComplete( {
- file: this,
- timeTotal: elapsedTime,
- message: message
- } );
- } else console.log( "SEA3D Parse Complete:", message );
- } else {
- if ( this.onParseProgress ) {
- this.onParseProgress( {
- file: this,
- loaded: this.position,
- total: this.length,
- progress: this.position / this.length
- } );
- }
- setTimeout( this.parseObject.bind( this ), 10 );
- }
- };
- SEA3D.File.prototype.readComplete = function() {
- this.stream.position = this.dataPosition;
- if ( this.stream.readUInt24F() != 0x5EA3D1 )
- console.warn( "SEA3D file is corrupted." );
- delete this.state;
- this.dispatchComplete();
- };
- SEA3D.File.prototype.readState = function() {
- while ( this.state && this.state() );
- if ( this.state ) {
- setTimeout( this.readState.bind( this ), 10 );
- this.dispatchProgress();
- }
- };
- SEA3D.File.prototype.read = function( data ) {
- this.stream = new SEA3D.Stream( data );
- this.timer = new SEA3D.Timer();
- this.state = this.readHead;
- this.readState();
- };
- SEA3D.File.prototype.dispatchCompleteObject = function( obj ) {
- if ( ! this.onCompleteObject ) return;
- this.onCompleteObject( {
- file: this,
- object: obj
- } );
- };
- SEA3D.File.prototype.dispatchProgress = function() {
- if ( ! this.onProgress ) return;
- this.onProgress( {
- file: this,
- loaded: this.position,
- total: this.length,
- progress: this.position / this.length
- } );
- };
- SEA3D.File.prototype.dispatchDownloadProgress = function( position, length ) {
- if ( ! this.onDownloadProgress ) return;
- this.onDownloadProgress( {
- file: this,
- loaded: position,
- total: length,
- progress: position / length
- } );
- };
- SEA3D.File.prototype.dispatchComplete = function() {
- var elapsedTime = this.timer.elapsedTime;
- var message = elapsedTime + "ms, " + this.objects.length + " objects";
- if ( this.onComplete ) this.onComplete( {
- file: this,
- timeTotal: elapsedTime,
- message: message
- } );
- else console.log( "SEA3D:", message );
- };
- SEA3D.File.prototype.dispatchError = function( id, message ) {
- if ( this.onError ) this.onError( { file: this, id: id, message: message } );
- else console.error( "SEA3D: #" + id, message );
- };
- SEA3D.File.prototype.load = function( url ) {
- var file = this,
- xhr = new XMLHttpRequest();
- xhr.open( "GET", url, true );
- xhr.responseType = 'arraybuffer';
- xhr.onprogress = function( e ) {
- if ( e.lengthComputable ) {
- file.dispatchDownloadProgress( e.loaded, e.total );
- }
- }
- xhr.onreadystatechange = function() {
- if ( xhr.readyState === 2 ) {
- //xhr.getResponseHeader("Content-Length");
- } else if ( xhr.readyState === 3 ) {
- // progress
- } else if ( xhr.readyState === 4 ) {
- if ( xhr.status === 200 || xhr.status === 0 ) {
- // complete
- file.read( this.response );
- } else {
- this.dispatchError( 1001, "Couldn't load [" + url + "] [" + xhr.status + "]" );
- }
- }
- }
- xhr.send();
- };
- /**
- * EventDispatcher.js
- * @author mrdoob / http://mrdoob.com/
- * @sunag sunag / http://www.sunag.com.br/
- */
- SEA3D.EventDispatcher = function () {}
- SEA3D.EventDispatcher.prototype = {
- constructor: SEA3D.EventDispatcher,
- addEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) this._listeners = {};
- var listeners = this._listeners;
- if ( listeners[ type ] === undefined ) {
- listeners[ type ] = [];
- }
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
- listeners[ type ].push( listener );
- }
- },
- hasEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) return false;
- var listeners = this._listeners;
- if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) {
- return true;
- }
- return false;
- },
- removeEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) return;
- var listeners = this._listeners;
- var listenerArray = listeners[ type ];
- if ( listenerArray !== undefined ) {
- var index = listenerArray.indexOf( listener );
- if ( index !== - 1 ) {
- listenerArray.splice( index, 1 );
- }
- }
- },
- dispatchEvent: function ( event ) {
- if ( this._listeners === undefined ) return;
- var listeners = this._listeners;
- var listenerArray = listeners[ event.type ];
- if ( listenerArray !== undefined ) {
- event.target = this;
- var array = [];
- var length = listenerArray.length;
- for ( var i = 0; i < length; i ++ ) {
- array[ i ] = listenerArray[ i ];
- }
- for ( var i = 0; i < length; i ++ ) {
- array[ i ].call( this, event );
- }
- }
- }
- };
- SEA3D.EventDispatcher.apply = function ( object ) {
- object.addEventListener = SEA3D.EventDispatcher.prototype.addEvenListener;
- object.hasEventListener = SEA3D.EventDispatcher.prototype.hasEventListener;
- object.removeEventListener = SEA3D.EventDispatcher.prototype.removeEventListener;
- object.dispatchEvent = SEA3D.EventDispatcher.prototype.dispatchEvent;
- };
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