misc_sound.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - sound</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; left: 0px; width: 50%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - webgl 3d sounds example -
  33. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and
  34. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> and
  35. <a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank">congusbongus</a><br/><br/>
  36. navigate with WASD / arrows / mouse
  37. </div>
  38. <div id="container"></div>
  39. <script src="../build/three.min.js"></script>
  40. <script src="js/controls/FirstPersonControls.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/dat.gui.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var container;
  46. var camera, controls, scene, renderer;
  47. var light, pointLight;
  48. var mesh;
  49. var material_sphere1, material_sphere2;
  50. var analyser1, analyser2, analyser3;
  51. var clock = new THREE.Clock();
  52. init();
  53. animate();
  54. function init() {
  55. container = document.getElementById( 'container' );
  56. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  57. camera.position.set( 0, 25, 0 );
  58. var listener = new THREE.AudioListener();
  59. camera.add( listener );
  60. scene = new THREE.Scene();
  61. scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
  62. light = new THREE.DirectionalLight( 0xffffff );
  63. light.position.set( 0, 0.5, 1 ).normalize();
  64. scene.add( light );
  65. var sphere = new THREE.SphereGeometry( 20, 32, 16 );
  66. material_sphere1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, shading: THREE.FlatShading, shininess: 0 } );
  67. material_sphere2 = new THREE.MeshPhongMaterial( { color: 0xff2200, shading: THREE.FlatShading, shininess: 0 } );
  68. material_sphere3 = new THREE.MeshPhongMaterial( { color: 0x6622aa, shading: THREE.FlatShading, shininess: 0 } );
  69. // sound spheres
  70. var mesh1 = new THREE.Mesh( sphere, material_sphere1 );
  71. mesh1.position.set( -250, 30, 0 );
  72. scene.add( mesh1 );
  73. var sound1 = new THREE.PositionalAudio( listener );
  74. sound1.load( 'sounds/358232_j_s_song.ogg' );
  75. sound1.setRefDistance( 20 );
  76. sound1.autoplay = true;
  77. mesh1.add( sound1 );
  78. //
  79. var mesh2 = new THREE.Mesh( sphere, material_sphere2 );
  80. mesh2.position.set( 250, 30, 0 );
  81. scene.add( mesh2 );
  82. var sound2 = new THREE.PositionalAudio( listener );
  83. sound2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
  84. sound2.setRefDistance( 20 );
  85. sound2.autoplay = true;
  86. mesh2.add( sound2 );
  87. //
  88. var mesh3 = new THREE.Mesh( sphere, material_sphere3 );
  89. mesh3.position.set( 0, 30, -250 );
  90. scene.add( mesh3 );
  91. var sound3 = new THREE.PositionalAudio( listener );
  92. var oscillator = listener.context.createOscillator();
  93. oscillator.type = 'sine';
  94. oscillator.frequency.value = 144;
  95. oscillator.start(0);
  96. sound3.setNodeSource(oscillator);
  97. sound3.setRefDistance( 20 );
  98. sound3.setVolume(0.5);
  99. mesh3.add(sound3);
  100. // analysers
  101. analyser1 = new THREE.AudioAnalyser( sound1, 32 );
  102. analyser2 = new THREE.AudioAnalyser( sound2, 32 );
  103. analyser3 = new THREE.AudioAnalyser( sound3, 32 );
  104. // global ambient audio
  105. var sound4 = new THREE.Audio( listener );
  106. sound4.load( 'sounds/Project_Utopia.ogg' );
  107. sound4.autoplay = true;
  108. sound4.setLoop(true);
  109. sound4.setVolume(0.5);
  110. // ground
  111. var helper = new THREE.GridHelper( 500, 10 );
  112. helper.color1.setHex( 0x444444 );
  113. helper.color2.setHex( 0x444444 );
  114. helper.position.y = 0.1;
  115. scene.add( helper );
  116. //
  117. var SoundControls = function() {
  118. this.master = listener.getMasterVolume();
  119. this.firstSphere = sound1.getVolume();
  120. this.secondSphere = sound2.getVolume();
  121. this.thirdSphere = sound3.getVolume();
  122. this.Ambient = sound4.getVolume();
  123. };
  124. var GeneratorControls = function() {
  125. this.frequency = oscillator.frequency.value;
  126. this.wavetype = oscillator.type;
  127. }
  128. var gui = new dat.GUI();
  129. var soundControls = new SoundControls();
  130. var generatorControls = new GeneratorControls();
  131. var volumeFolder = gui.addFolder('sound volume');
  132. var generatorFolder = gui.addFolder('sound generator');
  133. volumeFolder.add(soundControls, 'master').min(0.0).max(1.0).step(0.01).onChange(function() {
  134. listener.setMasterVolume(soundControls.master);
  135. });
  136. volumeFolder.add(soundControls, 'firstSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  137. sound1.setVolume(soundControls.firstSphere);
  138. });
  139. volumeFolder.add(soundControls, 'secondSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  140. sound2.setVolume(soundControls.secondSphere);
  141. });
  142. volumeFolder.add(soundControls, 'thirdSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  143. sound3.setVolume(soundControls.thirdSphere);
  144. });
  145. volumeFolder.add(soundControls, 'Ambient').min(0.0).max(1.0).step(0.01).onChange(function() {
  146. sound4.setVolume(soundControls.Ambient);
  147. });
  148. volumeFolder.open();
  149. generatorFolder.add(generatorControls, 'frequency').min(50.0).max(5000.0).step(1.0).onChange(function() {
  150. oscillator.frequency.value = generatorControls.frequency;
  151. });
  152. generatorFolder.add(generatorControls, 'wavetype', ['sine', 'square', 'sawtooth', 'triangle']).onChange(function() {
  153. oscillator.type = generatorControls.wavetype;
  154. });
  155. generatorFolder.open();
  156. renderer = new THREE.WebGLRenderer( { antialias: true } );
  157. renderer.setPixelRatio( window.devicePixelRatio );
  158. renderer.setSize( window.innerWidth, window.innerHeight );
  159. container.innerHTML = "";
  160. container.appendChild( renderer.domElement );
  161. //
  162. controls = new THREE.FirstPersonControls( camera, renderer.domElement );
  163. controls.movementSpeed = 70;
  164. controls.lookSpeed = 0.05;
  165. controls.noFly = true;
  166. controls.lookVertical = false;
  167. window.addEventListener( 'resize', onWindowResize, false );
  168. }
  169. function onWindowResize() {
  170. camera.aspect = window.innerWidth / window.innerHeight;
  171. camera.updateProjectionMatrix();
  172. renderer.setSize( window.innerWidth, window.innerHeight );
  173. controls.handleResize();
  174. }
  175. function animate() {
  176. requestAnimationFrame( animate );
  177. render();
  178. }
  179. function render() {
  180. var delta = clock.getDelta();
  181. controls.update( delta );
  182. material_sphere1.emissive.b = analyser1.getData()[ 8 ] / 256;
  183. material_sphere2.emissive.b = analyser2.getData()[ 8 ] / 256;
  184. material_sphere3.emissive.b = analyser3.getData()[ 8 ] / 256;
  185. renderer.render( scene, camera );
  186. }
  187. </script>
  188. </body>
  189. </html>