webgl_animation_scene.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - scene animation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #777 !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl - scene animation - <a href="https://clara.io/view/96106133-2e99-40cf-8abd-64defd153e61">Three Gears Scene</a> courtesy of David Sarno</div>
  35. <script src="../build/three.min.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. var SCREEN_WIDTH = window.innerWidth;
  40. var SCREEN_HEIGHT = window.innerHeight;
  41. var FLOOR = -250;
  42. var container,stats;
  43. var camera, scene, sceneAnimationClip;
  44. var renderer;
  45. var mesh, helper;
  46. var mixer;
  47. var mouseX = 0, mouseY = 0;
  48. var windowHalfX = window.innerWidth / 2;
  49. var windowHalfY = window.innerHeight / 2;
  50. var clock = new THREE.Clock();
  51. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  52. init();
  53. animate();
  54. function init() {
  55. container = document.getElementById( 'container' );
  56. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  57. camera.position.z = 150;
  58. scene = new THREE.Scene();
  59. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  60. //scene.add( camera );
  61. // GROUND
  62. var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  63. var material = new THREE.MeshPhongMaterial( { emissive: 0x000000 } );
  64. var ground = new THREE.Mesh( geometry, material );
  65. ground.position.set( 0, FLOOR, 0 );
  66. ground.rotation.x = -Math.PI/2;
  67. /*scene.add( ground );*/
  68. ground.receiveShadow = true;
  69. // RENDERER
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setClearColor( scene.fog.color );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  74. renderer.domElement.style.position = "relative";
  75. container.appendChild( renderer.domElement );
  76. renderer.gammaInput = true;
  77. renderer.gammaOutput = true;
  78. renderer.shadowMap.enabled = true;
  79. // STATS
  80. stats = new Stats();
  81. container.appendChild( stats.domElement );
  82. //
  83. var loader = new THREE.ObjectLoader();
  84. loader.load( "models/json/scene-animation.json", function ( loadedScene ) {
  85. sceneAnimationClip = loadedScene.animations[0];
  86. scene = loadedScene;
  87. scene.add( camera );
  88. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  89. mixer = new THREE.AnimationMixer( scene );
  90. mixer.clipAction( sceneAnimationClip ).play();
  91. } );
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. function onWindowResize() {
  95. windowHalfX = window.innerWidth / 2;
  96. windowHalfY = window.innerHeight / 2;
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. function onDocumentMouseMove( event ) {
  102. mouseX = ( event.clientX - windowHalfX );
  103. mouseY = ( event.clientY - windowHalfY );
  104. }
  105. //
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. function render() {
  112. var delta = 0.75 * clock.getDelta();
  113. camera.position.x += ( mouseX - camera.position.x ) * .05;
  114. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  115. camera.lookAt( scene.position );
  116. if( mixer ) {
  117. //console.log( "updating mixer by " + delta );
  118. mixer.update( delta );
  119. }
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>