webgl_effects_cardboard.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - cardboard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script src="js/effects/CardboardEffect.js"></script>
  17. <script>
  18. var camera, scene, renderer;
  19. var effect;
  20. init();
  21. animate();
  22. function init() {
  23. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
  24. camera.position.set( 3, 2, 3 );
  25. camera.lookAt( new THREE.Vector3() );
  26. camera.focalLength = camera.position.distanceTo( new THREE.Vector3() );
  27. scene = new THREE.Scene();
  28. var geometry = new THREE.CubeGeometry( 1, 1, 1 );
  29. var material = new THREE.MeshStandardMaterial();
  30. var mesh = new THREE.Mesh( geometry, material );
  31. mesh.position.y = 0.5;
  32. mesh.castShadow = true;
  33. mesh.receiveShadow = true;
  34. scene.add( mesh );
  35. var geometry = new THREE.PlaneGeometry( 4, 4 );
  36. geometry.rotateX( - Math.PI / 2 );
  37. var material = new THREE.MeshStandardMaterial();
  38. var mesh = new THREE.Mesh( geometry, material );
  39. mesh.castShadow = true;
  40. mesh.receiveShadow = true;
  41. scene.add( mesh );
  42. var light = new THREE.DirectionalLight( 0xffffff );
  43. light.position.set( -1, 1.5, 0.5 );
  44. light.castShadow = true;
  45. scene.add( light );
  46. var light = new THREE.DirectionalLight( 0xff0000, 1.5 );
  47. light.position.set( 1, 1.5, -0.5 );
  48. light.castShadow = true;
  49. scene.add( light );
  50. //
  51. renderer = new THREE.WebGLRenderer();
  52. renderer.setClearColor( 0x101010 );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. renderer.shadowMap.enabled = window.location.search === "";
  56. document.body.appendChild( renderer.domElement );
  57. //
  58. effect = new THREE.CardboardEffect( renderer );
  59. effect.setSize( window.innerWidth, window.innerHeight );
  60. //
  61. window.addEventListener( 'resize', onWindowResize, false );
  62. }
  63. function onWindowResize() {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. effect.setSize( window.innerWidth, window.innerHeight );
  67. }
  68. function animate() {
  69. requestAnimationFrame( animate );
  70. render();
  71. }
  72. function render() {
  73. var time = performance.now() * 0.0005;
  74. camera.position.x = Math.cos( time ) * 4;
  75. camera.position.z = Math.sin( time ) * 4;
  76. camera.lookAt( new THREE.Vector3() );
  77. effect.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>